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People are exaggerating the few problems SWTOR has.

STAR WARS: The Old Republic > English > General Discussion
People are exaggerating the few problems SWTOR has.

Castiel's Avatar


Castiel
02.10.2012 , 10:02 AM | #111
Quote: Originally Posted by darkcerb View Post
Is swtor missing almost every decent feature modern mmo's have and that people take for granted? (server transfers/forums/cross server bg's, instances/in game, out of game re-customization) Sure, does it have more bugs then my ant farm? sure. Isn't it missing more graphical configuration then it has? sure.

But guys come on...can't we all just accept what we're given without complaint?

Wont sticking our heads in the sand be far better then trying to get problems addressed?
Crossrealm BG's 100% destroy one server's pvp community. NO THANKS !

GalacticKegger's Avatar


GalacticKegger
02.10.2012 , 10:06 AM | #112
Quote: Originally Posted by Nitewolfe View Post
You can not exaggerate the lack of common mmo tools. They are ether there or not!

No lfg system
No target of target window
No appearance system
No customizable UI
No global chats
No combat logs

Yes i know other games released with out those things also. But swtor is not competing for market share with what other games did in the past. They have to compete with what other games have now in terms of user tools. No i do not expect a new game to have 7 to 10 years of content. But i do expect a new game to be as user friendly as current games on the market.
20 years ago TV's didnt come with remotes. Doesnt mean i would go buy a TV today that didnt have a remote!
What recent "nextgen" MMO came with all of those?
Can we please just have our pre-KotFE SWTOR MMORPG back?

Aleeha's Avatar


Aleeha
02.10.2012 , 10:06 AM | #113
Quote: Originally Posted by Castiel View Post
Crossrealm BG's 100% destroy one server's pvp community. NO THANKS !
Based on what piece of actual factual data do they destroy community? What real proof do you have? What metrics did you use to come to this conclusion, other than your own opinion?

kufa's Avatar


kufa
02.10.2012 , 10:07 AM | #114
"At least it is fun."
R2-D2 is the most underrated Star Wars character.
CE
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Dezzi's Avatar


Dezzi
02.10.2012 , 10:07 AM | #115
Quote: Originally Posted by GalacticKegger View Post
http://www.swtor.com/news/press-release/20081021_001

Which part of "interactive entertainment, featuring immersive storytelling" are people not getting? That is TOR's staple and producing it is considerably more expensive than coding in click 'n go quest text. It was and is BioWare's primary design goal and there are plenty of us who are enjoying what they've spent those multimillions on. It's OK if you don't like the genre because no one is forcing you to. No sense in beating yourself up over it ... it's just a different game is all.
They need to know that they're alienating a portion of that massive audience they were seeking. There are no alternative forms of gameplay within the game (thempark and sandbox) so either you like it and play, or you hate it and leave.

My guess is that BioWare and EA don't want people to leave (duh!), and that is why you see threads like this; the players who find this or that lacking want to spread the word and see these features added or integrated.

As a roleplayer, I find this game very unfriendly to my particular playstyle; I'd like to see chat boxes, more options at character creation across the board, more options for customization of my gear and weapons, emotes that actually emote, the ability to converse openly and easily with the opposing faction, the ability to sit in a chair if I can walk up to it, mini-games like pazaak... the list goes on. None of that hampers the ability of other players to play their way, but entices me and others like me to play a game we'd otherwise pass on for more roleplayer-friendly titles.

The sentiment that anyone who expresses criticism or is ungrateful is extremely insulting and counterproductive. BioWare needs the complaint threads at least as much--or more than--the praise threads.
Ebon Hawk (RP)
Peace | Knowledge | Serenity | the Force
I'm a Jedi because the galaxy needs Jedi.

GalacticKegger's Avatar


GalacticKegger
02.10.2012 , 10:52 AM | #116
Quote: Originally Posted by Dezzi View Post
They need to know that they're alienating a portion of that massive audience they were seeking. There are no alternative forms of gameplay within the game (thempark and sandbox) so either you like it and play, or you hate it and leave.

My guess is that BioWare and EA don't want people to leave (duh!), and that is why you see threads like this; the players who find this or that lacking want to spread the word and see these features added or integrated.

As a roleplayer, I find this game very unfriendly to my particular playstyle; I'd like to see chat boxes, more options at character creation across the board, more options for customization of my gear and weapons, emotes that actually emote, the ability to converse openly and easily with the opposing faction, the ability to sit in a chair if I can walk up to it, mini-games like pazaak... the list goes on. None of that hampers the ability of other players to play their way, but entices me and others like me to play a game we'd otherwise pass on for more roleplayer-friendly titles.

The sentiment that anyone who expresses criticism or is ungrateful is extremely insulting and counterproductive. BioWare needs the complaint threads at least as much--or more than--the praise threads.
Wow ... an intelligent and non-belligerent counterpoint. Well met!

Multiple interactive decisions/steps with questgivers is TOR's very foundation, and VA is its framwework. All that expensive voice acting is not an accessory that could have been added later. Without VA players would start the quest, read the popup quest text, make a choice, read more quest text, make another choice, rinse and repeat until the questgiver's story was finished. A questgiver system like that using pure text as the communicator would doom any multiplayer game.

The alternative is for the game to have click 'n go quests so it plays like every other MMO. And that's the point. SWTOR doesn't play like every other MMO and never will, regardless of some people's desire to fit their square pegs into TOR's round holes. That's why round pegs exist.

Advanced mechanics and features can always be (and are being) added, but the game itself is set in stone. TOR's quest interaction system is the game's bread & butter (BioWare's as well), and VA makes it work. So it had to come first, and it doesn't come cheap.
Can we please just have our pre-KotFE SWTOR MMORPG back?

Snido's Avatar


Snido
02.10.2012 , 11:37 AM | #117
Quote: Originally Posted by GalacticKegger View Post
http://www.swtor.com/news/press-release/20081021_001

Which part of "interactive entertainment, featuring immersive storytelling" are people not getting? That is TOR's staple and producing it is considerably more expensive and WAY more time consuming than coding in click 'n go quest text. It was and is BioWare's primary design goal and there are plenty of us who are enjoying what they've spent those multimillions on. It's OK if you don't like the genre because no one is forcing you to. No reason to beat yourself up over it ... it's just a different game is all.
I like the game, the concept behind it, and what BioWare was shooting for. However, you don't get graded based on what u wanted to do, you get graded on how you executed that goal. Personally I don't see the immersive story-telling. Look at the SI story for instance:
Spoiler
Most of the other stories are the same kind of let down after chapter one (I've played consular, bh, si, trooper, and smuggler). As far as replayability goes besides the class quests nothing changes...Even if you switch factions you do the SAME QUESTS on what is basically a copy and pasted version of the other factions side of the map with lighter or darker overtones. This is if you can even remember the story behind what you are doing during your 15-20 minute debarkation/embarkation process (shuttle to dock to hanger to ship) or during your upwards of 20-30 minute speeder rides around going to the quest sight or during the 3 downtimes a week we have for them to patch, repatch, and then emergency patch the servers. The game seems like everything you want it to be until you hit about lvl30 where the story starts to wander and the leveling becomes grinding, I give them an A for vision but a D- for execution.

BTW my friend lost his blinders today when he fell through the map after completing a class quest on Hoth and has been left to die under the map by customer service...
I wish I had listened to the Admiral before I bought a 6 month subscription, because this game was definitely A TRAP!!!

Snido's Avatar


Snido
02.10.2012 , 11:40 AM | #118
Quote: Originally Posted by Castiel View Post
Crossrealm BG's 100% destroy one server's pvp community. NO THANKS !
PvP community? You must be joking...On the servers I'm on there is no pvp community, hell there is barely pvp due to ghost town servers. Not to mention the fact that no real pvp goes on because BioWare only rewards individual effort, especially since wins only count towards dailies 20% of the time now...
I wish I had listened to the Admiral before I bought a 6 month subscription, because this game was definitely A TRAP!!!

ArtMonster's Avatar


ArtMonster
02.10.2012 , 11:44 AM | #119
Quote: Originally Posted by ValaxDarkseer View Post
...most of the problems being mentioned are likely greatly exaggerated and in some cases have been made up entirely by trolls....)
of course they are. It's becasue they can.

Anything a kid can get away with, they will do.

Internet anonymity is the easiest thing for bringing out the... (*insert your own expletives here)


.

Fnuggi's Avatar


Fnuggi
02.10.2012 , 11:45 AM | #120
Illum ain't broken, it's just empty... last time i went there i saw 1 republic player for 1/2 hour and he vanished before i could do anything. Not having a lfg tool is not game breaking imo, played tons of games without it and still had fun.
I just know there's something dark in me and I hide it. I certainly don't talk about it, but it's there always, this Dark Passenger.