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Chapter One: OF COURSE it's the Endgame!

STAR WARS: The Old Republic > English > General Discussion
Chapter One: OF COURSE it's the Endgame!

Altyrell's Avatar


Altyrell
02.10.2012 , 12:37 AM | #41
Quote: Originally Posted by cdstephen View Post
Indeed, the issue is that leveling by playing new content is replaced by doing the same 3 warzones and 2 operations over and over again until the next major patch.

This isn't good because within a few months, most of a player's time will be spent at max level.
Yeah, but even if they added a few more Warzones and Operations then eventually instead of people doing 3 WZs and 2 Ops it will be people doing # WZs and # Ops.

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Artthen
02.10.2012 , 12:45 AM | #42
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SirSlayAlot's Avatar


SirSlayAlot
02.10.2012 , 01:02 AM | #43
TLDR - Once you hit 50 things get boring fast

SirSlayAlot's Avatar


SirSlayAlot
02.10.2012 , 01:03 AM | #44
Quote: Originally Posted by Artthen View Post
Hello everyone!
Quote: Originally Posted by Artthen View Post
Thanks for your cooperation!
Not saying anything otherwise I'll just cop more of those parking tickets handed out like free samples

JeremyDale's Avatar


JeremyDale
02.10.2012 , 01:03 AM | #45
Quote: Originally Posted by SirSlayAlot View Post
TLDR - Once you hit 50 things get boring fast
yep, sadly it does

SirSlayAlot's Avatar


SirSlayAlot
02.10.2012 , 01:07 AM | #46
Quote: Originally Posted by JeremyDale View Post
yep, sadly it does
Ya, my only regret in this game is.... I subbed for 6 months and not 6 days

Silversable's Avatar


Silversable
02.10.2012 , 01:19 AM | #47
Quote: Originally Posted by JustTed View Post
Sorry, we may just part ways on this particular point. We can't have infinite story or content.
I beg to disagree here. You *can* have infinite story or content - you just have to consume it slowly enough.

As a matter of fact, content is consumed too fast because of three factors :
- single-purpose game objectives, which tend to funnel players on a single path of character progression and favor "forced march", singleminded behaviour (combat lemmings).
- lack of depth in both world detail and character development.
- objective, long-range, 20/20 perception and accurate directions.

the fact that many people play a single game far too much (as opposed to splitting that time among a dozen different games) does not help either, but that's just compounding the problem.

Simply put, MMORPGs are extremely shallow games. Worlds are built for convenience, not for immersion. Characters are built for single-purpose progression (combat efficiency). If the gaming environment is simplified so much that you can basically go on autopilot because you do not have to sort out options, choices, and personal progression priorities, it's no wonder that people consume whatever is available too fast - and it's also no wonder that people think it is so repetitive and boring.

There's simply not enough world left in MMO games to sustain interest.

Lasica's Avatar


Lasica
02.10.2012 , 02:19 AM | #48
Quote: Originally Posted by SirSlayAlot View Post
TLDR - Once you hit 50 things get boring fast
Exactly, and this is why I cancelled my subscription today.

I'm a healer yet I find it impossible to get a group for any of the group content on my server, so I'm reduced to doing PvP, running a few daily quests and redoing the space missions, which is pretty bloody boring after the first couple of times.

I already have a full set of champion PvP gear, I could I guess push those extra few valour levels to battlemaster but what then, another gear grind in the same 3 warzones and the fail that is Ilum. Nothing to look forward to there.

There is nothing to explore at 50, just a short couple of quests you can do on Ilum and Belsavis.

When will developers learn that the only content that really matters is endgame and focus on making a game that gives everyone something to do at max level... well I guess The Secret World might do that so that's a hope for the future, but SWTOR isn't going to last long unfortunately.

I'll use the remaining time on my subscription to play an empire alt and hopefully find that better, but don't expect anything different at 50.

Pravis's Avatar


Pravis
02.10.2012 , 08:34 AM | #49
If leveling isn't engaging you won't stick around for the endgame, and the endgame doesn't need to be 100% complete at launch like leveling does.

So far leveling is not only fun but i actually want to go through it again multiple times with various classes, and I say that as someone who never read any quest text in any mmo or leveled any alt.

Leveling also does teach you to play. The variety of mobs (weak to champ), and numbers in pulls become more difficult as you level up. When you get interrupts and crowd control you are told "hey you got an interrupt....this is when you should use it" and you know actual encounters start popping up where you do. 2+ and 4 heroic areas are in every planet, even the starting ones, teaching you the basics of teamwork. And then they even introduce flashpoints at appropriate level, encouraging you to group for these. Or you can take companions and 2-3 man it which is easy to do.

The game might have some issues like lackluster crew skills, they are at least addressing it rather timely compared to other mmos.

Morthis's Avatar


Morthis
02.16.2012 , 07:49 PM | #50
Quote:
The game was crafted largely as a “Knights of the Old Republic” game. Yeah, it’s an MMO. I’m not saying it’s not. I’m saying it’s not enough of one. Too much went into 1-49, which we can almost call “the single player portion.” Meanwhile, game designers really need to wake up. Leveling is a relic from Dungeons and Dragons that works fine when six guys all agree to meet at the same table once a week. In 2012 and on the internet, it’s a relic that's holding us back. We do need a tutorial period to learn a game of this complexity, but that’s not the game. It’s how we learn our characters and how to play them. The bulk of the game is ahead, or should be.
Leveling already plays an important tutorial role. How many abilities do you have? Odds are, it's something like 30+. How many do you have at level 1? I believe it's 5. By slowly gaining new abilities as you level, you not only get to experience the first kind of character progression (unlocking abilities as you play), but it also means the abilities are introduced to you at a slow pace so you have time to try each of them. By the time the next ability rolls around, you're already familiar with the previous one, and you know how well it performs. You can now compare this to your new ability and decide which one you prefer, or in which order you prefer to use them. Without this kind of pacing, logging in with a ton of abilities would be very overwhelming, and comparing them all with each other would feel like a very boring ordeal.