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remember when mmo groups had more than 3 functions?

STAR WARS: The Old Republic > English > General Discussion
remember when mmo groups had more than 3 functions?

Caelrie's Avatar


Caelrie
02.09.2012 , 01:00 PM | #81
Quote: Originally Posted by MrTijger View Post
And why did they do away with them?
Because it sucked to have to look for a tank, a healer AND a CCer. Getting rid of CC classes and moving the CC abilities into all the classes was one of the best things that ever happened to MMORPGs.

adultprodigy's Avatar


adultprodigy
02.09.2012 , 01:01 PM | #82
Quote: Originally Posted by Chewpaco View Post
For all you MMO kiddies that think you have been in "EPIC MMO Fights" Here is this trip down memory lane.

The guild Blood of the Spider on The Rathe server was the first guild system-wide to kill Ventani (the fourth warder) on July 28, 2001, and therefore wake the sleeper. The event caused a stir on the server when Kerafyrm went into multiple zones, including Skyshrine, killing everyone and everything in his path.

On November 15, 2003, on the Rallos Zek PvP server, the three top guilds (Ascending Dawn, Wudan, and Magus Imperialis Magicus) assembled over 180 players with the intent to wake and kill The Sleeper. This was in response to an attempt to wake The Sleeper by an Iksar monk named Stynkfyst, who partnered with the largest random-pk guild of the time. Having been a former member of uber-guild Ascending Dawn, he had the knowledge the random pk guild needed to wake The Sleeper. The top guilds did not assemble their forces until word of Stynkfyst’s intentions had spread, and it became clear that he intended to wake The Sleeper, forever preventing future guilds from farming the old loot table. Until this point, waking The Sleeper had not been seriously considered by any guilds, as it was believed that waking The Sleeper would make the offending guild’s players kill-on-sight to the other guilds of the server. After 3 hours and 15 minutes, at 26% health, Kerafyrm disappeared (despawned). The players talked with the EverQuest Game Masters, and there was a general consensus that a bug had caused the problem, although some suggested (backed by statements from one GM) that higher-ups at SOE had purposely despawned Kerafyrm, because it was not intended to be part of the story.

The following day, the players logged in to find that Kerafyrm was back in his “sleeping” state, ready to be triggered again. There was also an apology on the official EverQuest forums from SOE, explaining that they had stopped the encounter because they feared the players were engaging the boss in an unintended manner. Although annoyed (the players pointed out that the reasons SOE gave could not have occurred, and felt lied to), they attempted to battle Kerafyrm once again.

On November 17, 2003, after a nearly 3-hour battle, Kerafyrm was defeated. He had between 100 million and 400 million hit points, likely around 250 million (most EverQuest bosses have 2 million at most), was immune to all spells except wizard’s manaburn spell and Shadow Knight’s Harm Touch, possessed two death touch abilities (abilities that automatically killed players), and attacked players for 6999 damage per swing. By using the cleric’s epic weapon and other resurrection spells, the players were able to bring their dead characters back into the battle faster than Kerafyrm could kill them all.


This is what MMO's used to be about. 3 guilds cooperating for the good of a server. 180 people on 1 task for 4 hours. When you see people post about community issues, and you blow them off like they mean nothing - this is what it used to mean.

Good times my friend. I heard about it the next day as the news flooded all servers. It was said that the server couldn't handle that amount of people engaing in combat. Basically people were DCing constantly and computers bogging down to a few fps due the amount of actions taking place!

I might just re install the game off my originals and revisit memory lane first hand. Kudos to you for resurfacing that memory!!

Calsidian's Avatar


Calsidian
02.09.2012 , 01:13 PM | #83
Quote: Originally Posted by Chewpaco View Post
It was just a better era of gaming, period. There are more examples of large scale cooperation that today's gamers just can't even begin to comprehend.

People cry about not having dual spec and can't find an extra healer for a 16 man raid.

Seriously?

This was the golden age. Until developers begin to understand that without moments like this available in their games, their titles will always be footnotes to games like UO, and EQ1.

The first time I beat The Lich King 24 man? Footnote. AQ40 - who cares. Kara from BC? Boring!

Moments like these are RARE - you remember them forever. It's moments like this that have me playing MMO's at age 38, 13 years later. Always seeking that "Rush" of something epic within an online community. Sadly - every new title fails to deliver.
Just as another example, I was apart of THIS in Asheron's Call on the Thistledown server. It was one of the most amazing experiences I've ever had in an MMO.
o[//////////]ị::ị{{▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒)
"Use the force Luke." - Abraham Lincoln

LordRelyks's Avatar


LordRelyks
02.09.2012 , 01:19 PM | #84
Ew, you just reminded me of Runescape. CURSE YOU!


Wiz' Khalifa/Nevaro Kas'im from Flurry SWG.

Caelrie's Avatar


Caelrie
02.09.2012 , 01:24 PM | #85
Quote: Originally Posted by kDerp View Post
Back in my day we had to walk uphill to the quest objective then back uphill to turn in the quest with a whole battalion of players neatly organized into separate platoons and squads in charge of separate areas of the map which was open world and had no instances.

I was just a lowly foot soldier. Things were better then...
Nostalgia is, by definition, irrational. They're remembering an Everquest that never existed.

hizzler's Avatar


hizzler
02.09.2012 , 01:25 PM | #86
I dont give 2 cents about this new holy trinity format. 4 people (max) in a group is REALLY boring!! Cry all you want about "the new way mmo's are going to be" and grouping requirements are a cheap way to get subscriptions.. THATS RIGHT. MMO means "massive multiplayer" I expect to PAY a subscription to get into group of a variety of different classes in which you see how having a "debuffer" and a "mez" class in your group etc, and having the ability to fight higher end baddies was benifical. Thats what made MMO's great. The diversity of others and including your own skills to make a kick *** group! = high XP gain. You would still have your class quests, which would reward better class gear.

The spamming of "LF1M Healer" and knowing that is the only indregient that is needed for the group (cause you know they have tank and dps) is superiorly boring!! I have defended this game to an extent, and Im done doing that, because I thought PVP would hold me over after 50, but people are screaming it: "3 warzones over and over to get the gear" is really lame. Not having an open world to explore is lame. Im not saying bw hasnt made an impressive game, the game runs great, they streamlined crafting (pointless) and shows polish, but Im finally getting to the point where I don't think this game is for me. Coming from Pre-NGE SWG, the game engine may be dated now, but the original idea was THE best MMO ever..unlockable elite class, huge groups, actual exploration or solo play, and social classes.. it brought all the different flavors of gamers together. And thier speeder bikes moved like they should. Swtor speeders are granny style hover-rounds.

Im not venting to gain praises or ignite the hate trolls, Im just saying, grouping and socializing was a major part of playing an mmo, and the way things are now, is just as cookie cutter as you can get it. I log into the game, only to know that Im limited to 4 player groups. Sad and uneventful adventure. The class story was great, but after 50 there is nothing, and that is a lack of planning on bw's part. I love star wars, I love video games, but swtor is not an mmo by definition. Im waiting on this next major update in March, and will decide to keep the subscription or not.. best of luck to all.
--Sith Maurader--Mercenary Bounty Hunter--

Trushott's Avatar


Trushott
02.09.2012 , 01:25 PM | #87
Heh ....I was there ... That was more than likely some of th e best memories of MMO gaming I'll ever have since games are no longer made anywhere near as hard or epic because players do not enjoy such things any longer which is sad

But hey Kung Fu pandas will be out soon and easy mode pvp guild wars and many others as well as SWTOR

.... What a great memory from a long time ago



Quote: Originally Posted by Chewpaco View Post
For all you MMO kiddies that think you have been in "EPIC MMO Fights" Here is this trip down memory lane.

The guild Blood of the Spider on The Rathe server was the first guild system-wide to kill Ventani (the fourth warder) on July 28, 2001, and therefore wake the sleeper. The event caused a stir on the server when Kerafyrm went into multiple zones, including Skyshrine, killing everyone and everything in his path.

On November 15, 2003, on the Rallos Zek PvP server, the three top guilds (Ascending Dawn, Wudan, and Magus Imperialis Magicus) assembled over 180 players with the intent to wake and kill The Sleeper. This was in response to an attempt to wake The Sleeper by an Iksar monk named Stynkfyst, who partnered with the largest random-pk guild of the time. Having been a former member of uber-guild Ascending Dawn, he had the knowledge the random pk guild needed to wake The Sleeper. The top guilds did not assemble their forces until word of Stynkfyst’s intentions had spread, and it became clear that he intended to wake The Sleeper, forever preventing future guilds from farming the old loot table. Until this point, waking The Sleeper had not been seriously considered by any guilds, as it was believed that waking The Sleeper would make the offending guild’s players kill-on-sight to the other guilds of the server. After 3 hours and 15 minutes, at 26% health, Kerafyrm disappeared (despawned). The players talked with the EverQuest Game Masters, and there was a general consensus that a bug had caused the problem, although some suggested (backed by statements from one GM) that higher-ups at SOE had purposely despawned Kerafyrm, because it was not intended to be part of the story.

The following day, the players logged in to find that Kerafyrm was back in his “sleeping” state, ready to be triggered again. There was also an apology on the official EverQuest forums from SOE, explaining that they had stopped the encounter because they feared the players were engaging the boss in an unintended manner. Although annoyed (the players pointed out that the reasons SOE gave could not have occurred, and felt lied to), they attempted to battle Kerafyrm once again.

On November 17, 2003, after a nearly 3-hour battle, Kerafyrm was defeated. He had between 100 million and 400 million hit points, likely around 250 million (most EverQuest bosses have 2 million at most), was immune to all spells except wizard’s manaburn spell and Shadow Knight’s Harm Touch, possessed two death touch abilities (abilities that automatically killed players), and attacked players for 6999 damage per swing. By using the cleric’s epic weapon and other resurrection spells, the players were able to bring their dead characters back into the battle faster than Kerafyrm could kill them all.


This is what MMO's used to be about. 3 guilds cooperating for the good of a server. 180 people on 1 task for 4 hours. When you see people post about community issues, and you blow them off like they mean nothing - this is what it used to mean.
Silas - Sniper ... engineering specialty

Easy to find but bring two in PvP to take me down

Caelrie's Avatar


Caelrie
02.09.2012 , 01:27 PM | #88
Quote: Originally Posted by Chewpaco View Post
For all you MMO kiddies that think you have been in "EPIC MMO Fights" Here is this trip down memory lane.
<snip>

On November 17, 2003, after a nearly 3-hour battle, Kerafyrm was defeated. He had between 100 million and 400 million hit points, likely around 250 million (most EverQuest bosses have 2 million at most), was immune to all spells except wizard’s manaburn spell and Shadow Knight’s Harm Touch, possessed two death touch abilities (abilities that automatically killed players), and attacked players for 6999 damage per swing. By using the cleric’s epic weapon and other resurrection spells, the players were able to bring their dead characters back into the battle faster than Kerafyrm could kill them all.[/I]

This is what MMO's used to be about. 3 guilds cooperating for the good of a server. 180 people on 1 task for 4 hours. When you see people post about community issues, and you blow them off like they mean nothing - this is what it used to mean.
What actually happened is that after that Sleeper went down, 3 guys took all the loot and thumbed their noses at the other 177 people and laughed. They used them.

Go go community!

kDerp's Avatar


kDerp
02.09.2012 , 01:28 PM | #89
Quote: Originally Posted by Caelrie View Post
Nostalgia is, by definition, irrational. They're remembering an Everquest that never existed.

I actually never played Everquest. My first MMO was, if you want to call it that, Diablo 1 and 2. Then I moved onto World of Warcraft (gasp!).

Sounds like these people need to go play Everquest if this is what they're lusting after. There are still servers available from what I hear.

This game has four party slots and three roles. That is not going to change, and reminiscing in General about a game that has no business being discussed in said General forums wont do anybody any good.

Go post in the EQ forums about how hardcore things used to be, and leave us plebeians alone to enjoy our crapfest of a game.
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el_pinko_grande's Avatar


el_pinko_grande
02.09.2012 , 01:31 PM | #90
The group dynamics in CoH are what I really miss. We'd do entire TFs without a healer, just because the correct combination of buffs and debuffs could be so powerful you wouldn't need them. Of course, trying to do anything solo as a healer or a buffer/debuffer was pretty painful, and I'm one of those widely loathed creatures that actually likes to do stuff by myself in MMOs.

I also miss those Krayt Dragon hunts that would sporadically get organized in the early days of SWG. Just hundreds of people milling around without any leadership, following some half-assed directions they found on the forums, then dying in droves once they actually found the thing.

As for the people expressing nostalgia for FFXI, I marvel at you. I'm amazed anyone was able to derive pleasure from that game. It provoked me into a near-homicidal fury everytime I played it.