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Why make marauder when you can have jugg???

STAR WARS: The Old Republic > English > PvP
Why make marauder when you can have jugg???

Gregory-IRL-Bria's Avatar


Gregory-IRL-Bria
02.09.2012 , 11:27 AM | #31
Quote: Originally Posted by Revanmug View Post
That's not changing anything I said...

You might be annoying since you guard a healer, taunt people and killing you might be harder every 3 mins but that's it...

But then again, that's not a 1vs1 right? Except if you fight said weapon base class, They won't have that much problem dealing with you.

Annoying != giving hell. I can be annoying on any class.
lol Every 3 minutes.

Lets count how many defense things i have.

1. Force leap provides a bubble for 20% damage reduction for 10 seconds and KB immunity

(force push resets my leap, allowing me to do this twice)


2. Blade Storm grants a shield that absorbs a moderate amount of damage.

3. Saber ward which is a 100% damage immunity for the first 2 seconds.

4. Warding call which reduces damage done to me by 40%

5. Enure, Increases my max health by 30%

6. Ultimate medpac, when used with enure it gives me a considerable amount of HP back

7. Absorb adrenal, Makes my Damage reduction 52%

8. Defense chance is 25%, 1 out of every 4 attacks get blocked/parried

9. Shield rating is 35%, at least 1 out of every 4 attacks gets absorbed.

10. Relics that increase my defense chance to over 35%

My point is, I may not deal the same amount of damage as a focus Guardian/Jug, but i have so many survivability features i can usually outlast the opponent.
Xostean- Level 50 Pure Tank Guardian

Terentatek PvP Server

ocping's Avatar


ocping
02.09.2012 , 11:28 AM | #32
Why eat an apple when an orange has more vit x y z bla bla bla

Different class, different build, different strengths in different situations.

/thread

CaptainDil's Avatar


CaptainDil
02.09.2012 , 11:29 AM | #33
Quote: Originally Posted by shikiru View Post
the lvl 50 pvp armor has a hood.


this

and teh too leightsabarzzz

Pattotwo's Avatar


Pattotwo
02.09.2012 , 11:30 AM | #34
We're are people getting the Mara/ sent does more dps I'm yet to see a add on like recount or a combat log.

Monoth's Avatar


Monoth
02.09.2012 , 11:40 AM | #35
They just need to give juggs higher penalties when they switch forms, right now they can go tank stance and they still do pretty high dps while boosting their armor by 60%

When in tank stance they should have the lowest DPS of any class and when they use their offense stance they should get a debuff to their armor to make up for their higher dps...

IMO, it's not a huge imbalance so I don't think they need any huge " Nerf " but some small tweaking...

I know juggs take 2x-3x the amount of shots to kill then any other class with my gunslinger so their definitely not hurting on the defensive side of things.. Would help if they couldn't change stances while in combat, because as it is they can just be in offensive mode until someone targets them then switch to defensive mode and absorb all the damage and then when the person gives up trying to kill them switch back to offensive mode on the fly... There stances should be locked until there out of combat..
F2P is like driving on a long stretch of highway with toll booths every 1/2 mile

Gregory-IRL-Bria's Avatar


Gregory-IRL-Bria
02.09.2012 , 11:41 AM | #36
Quote: Originally Posted by Monoth View Post
When in tank stance they should have the lowest DPS of any class
You realize we do, right?
Xostean- Level 50 Pure Tank Guardian

Terentatek PvP Server

Waldorf's Avatar


Waldorf
02.09.2012 , 11:42 AM | #37
We get to wield two phallic symbols instead of just one!
.

Keldaur's Avatar


Keldaur
02.09.2012 , 11:45 AM | #38
Quote: Originally Posted by Revanmug View Post
the tanking spec... give you hell... 1vs1?!

...

Are you some shadow spec or a combat sent (the worse spec of sent)?! Because the soo mighty defense of a tank is ignore by most attacks except weapon based attacks which harm mostly the 2 spec above.
Them chaining cds every 3min to last longer doesn't make more of a threat... Just an annoyance that you keep on the side.

It's because annhilation/watchman suffers from avoidance. No hits, no dots, no dots no selfheal and little damage to tanks.

Glaucs's Avatar


Glaucs
02.09.2012 , 12:15 PM | #39
Quote: Originally Posted by Gregory-IRL-Bria View Post

3. Saber ward which is a 100% damage immunity for the first 2 seconds.
100% melee & ranged defense is not 100% damage immunity. It means you have 100% defense rating for 2 seconds. Anything unaffected by defense is unaffected by this, i.e. force/tech attacks.