Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

This game badly needs mods and macros.

STAR WARS: The Old Republic > English > General Discussion > Suggestion Box
This game badly needs mods and macros.

Aedinius's Avatar


Aedinius
02.09.2012 , 12:12 AM | #71
The thread is called need for a good reason.

I've said this before, but if your reason for not wanting macros is because it diminishes the skill curve, you are ignorant.

Ignorant.

That is the one, and ONLY, reason to not want them. Macros functions in their current implementation in games like WoW simply exist to allow the game to move to YOUR reaction time.

If your personal reaction time sucks, then macros won't make you any better.

Ever.

Period.

But the need for macros aside, the UI needs attention even more. I have gotten to where I can't even really play this game anymore. I'm probably going to let my subscription lapse...because honestly, in its current state, this game has no skill cap.

Care to argue? Try and prove it, because we have been given no tools to show what anyone, under any circumstance, is doing. If this game's final difficulty is going to be based around that, I have no desire to be here for the long haul, at all.

Pink_Saber's Avatar


Pink_Saber
02.09.2012 , 04:36 AM | #72
I hope all the people who say stuff like "I want this kind of add-on, but not this one" realize they're asking for the impossible.

Either Bioware provides an API or they don't. If there's an API, add-on writers get to do anything the API allows. There's no "you can write an add-on like this one, but not like this other one." That's not how they work.

That's also the beautiful thing about add-ons. You provide the information (whether it's character stats, inventory, or stuff from the combat log), and people who want to improve the game use that information in whatever way they think will be useful. A good add-on API will provide a ton of useful information to do that with, and lets people who really care about a game do things the developers would never even think of, much less have time for.

This whole "Bioware has to do it, or I'll go into a rage" attitude makes no sense to me at all. Let the players make changes. If they come up with good ideas, great. If we get some crap out of the deal, well, crap happens. The end result of an add-on API is that you multiply the number of developers who can work on the game many times over, and some really good things can come from that.

On macros, all I have to say, really, is that the implementation is important. WoW's is actually really good, in that it forces players to make all their decisions for themselves. Rift's on the other hand, is awful because it actually makes decisions for the player. I'd love to see macros, personally, but only if they swing more the WoW direction than the Rift one, and don't trivialize gameplay.

Darkendsoulz's Avatar


Darkendsoulz
02.09.2012 , 05:30 AM | #73
After raiding in WoW for 7years ive seen what addons can do to the state of a game. The last few years my raiding experience has been based around looking at addons, timer bars, reacting on bossmod sounds. Once you introduce addons that simply tell everyone everything(bossmods mostly) then you enter an arms race which leads you down the road of not really looking at the bosses/the encounter, but end up staring at timer bars for the duration of fights. NTY to this again please.

BUT! Please provide a combatlog to access what other people in my raid are or are not doing. I dont particularly want to be carrying 1 person who is struggling to keep up, but have no real basis to prove this. A combatlog will also help decide which of my 2 dps specs performs better, and which spells work best over a whole fight.

Also, from a dps/tankign pov a target of target frame would be nice, aswell as a "power auras" type system for ceratin class specific procs. Staring above my player frame for a little box that represents a proc of 1 of my spells is no better than staring at timer bars.

I also appreciate from a healing pov, the game is abit clunky atm. Something that mimics "clique" may be a good idea to produce.

For everyone else in this thread. Please consider that some addons can be destructive to gameplay. Yes its nice to be able to completely mod your UI, or have bossmods hold your hand through an entire encounter. Please consider that actually watching the fights and learning them correctly is overall more fun and actually makes you a better raider, learn to spot things and adapt, communicate. Addons caused 8/10 problems in endgame WoW and they became an absolute neccessity to raid with. As a RL'er I got sick of continually whining at people about their addons, and sick of the extra ones I had to pick up in order to monitor my raid. My screen became an unpleasant addon orgy!

Ill continue to play this game in either direction it goes. I loved my WoW addons ill be honest, but I also witnessed how they altered my gameplay, and playing without them here so far has been refreshing. I miss some things from being able to mod my UI to my personal flavour with varying degrees of artwork. I dont miss staring at timer bars all evening. The ones I feel worked well are listed below. But like the guys post above me states, if you introduce the API to the community you are going to get crap. Id really like to not have bossmods though, players become too reliant on being told what to do rather than observing and adapting for themselves, but again this is my imo! Let the debate continue!!


Functions SW could provide internally:

Combatlog. Raid wide recording of other players dps/healing and reportable to chat.
Advanced UI modification
"Clique" style function for healers
Target of target frame
Adjustment of players within the raid frame(again to help group melee/ranged for healing)
"Power Auras" on screen type effects for class specific spell procs

NO to
Bossmods - learn the fights properly makes you a better raider. Relying on addons to tell you what to do in a precise moment does not.
Darkendsoul
Ascendancé
A Multi-Gaming Community
http://www.chimeraguild.eu

StrongGuy's Avatar


StrongGuy
02.09.2012 , 06:50 AM | #74
BIOWARE- Please open up & let the addons roll! Work with Curse!

For those that don't like addons- DON'T USE THEM.. Simple /enough said.

Frostvein's Avatar


Frostvein
02.09.2012 , 08:27 AM | #75
Quote:
For everyone else in this thread. Please consider that some addons can be destructive to gameplay. Yes its nice to be able to completely mod your UI, or have bossmods hold your hand through an entire encounter. Please consider that actually watching the fights and learning them correctly is overall more fun and actually makes you a better raider, learn to spot things and adapt, communicate. Addons caused 8/10 problems in endgame WoW and they became an absolute neccessity to raid with. As a RL'er I got sick of continually whining at people about their addons, and sick of the extra ones I had to pick up in order to monitor my raid. My screen became an unpleasant addon orgy!
Let me throw this out there right now - If boss mods held peoples hands, then why did less then 3% of all raiding guilds down Heroic Rag?

Listen, boss mods have their advantages and disadvantages, I won't disagree. But acting like a a DBM type addon is the key to success/failure in any fight is a farce.
Meanwhile, in Tera general chat -

"The sad thing is, arguing with fanbois on the forums was more entertaining than their 300 million dollar single player MMO from 2008"

TheNdoki's Avatar


TheNdoki
02.09.2012 , 11:33 AM | #76
Quote: Originally Posted by Darkendsoulz View Post
After raiding in WoW for 7years ive seen what addons can do to the state of a game. The last few years my raiding experience has been based around looking at addons, timer bars, reacting on bossmod sounds. Once you introduce addons that simply tell everyone everything(bossmods mostly) then you enter an arms race which leads you down the road of not really looking at the bosses/the encounter, but end up staring at timer bars for the duration of fights. NTY to this again please.

BUT! Please provide a combatlog to access what other people in my raid are or are not doing. I dont particularly want to be carrying 1 person who is struggling to keep up, but have no real basis to prove this. A combatlog will also help decide which of my 2 dps specs performs better, and which spells work best over a whole fight.

Also, from a dps/tankign pov a target of target frame would be nice, aswell as a "power auras" type system for ceratin class specific procs. Staring above my player frame for a little box that represents a proc of 1 of my spells is no better than staring at timer bars.

I also appreciate from a healing pov, the game is abit clunky atm. Something that mimics "clique" may be a good idea to produce.

For everyone else in this thread. Please consider that some addons can be destructive to gameplay. Yes its nice to be able to completely mod your UI, or have bossmods hold your hand through an entire encounter. Please consider that actually watching the fights and learning them correctly is overall more fun and actually makes you a better raider, learn to spot things and adapt, communicate. Addons caused 8/10 problems in endgame WoW and they became an absolute neccessity to raid with. As a RL'er I got sick of continually whining at people about their addons, and sick of the extra ones I had to pick up in order to monitor my raid. My screen became an unpleasant addon orgy!

Ill continue to play this game in either direction it goes. I loved my WoW addons ill be honest, but I also witnessed how they altered my gameplay, and playing without them here so far has been refreshing. I miss some things from being able to mod my UI to my personal flavour with varying degrees of artwork. I dont miss staring at timer bars all evening. The ones I feel worked well are listed below. But like the guys post above me states, if you introduce the API to the community you are going to get crap. Id really like to not have bossmods though, players become too reliant on being told what to do rather than observing and adapting for themselves, but again this is my imo! Let the debate continue!!


Functions SW could provide internally:

Combatlog. Raid wide recording of other players dps/healing and reportable to chat.
Advanced UI modification
"Clique" style function for healers
Target of target frame
Adjustment of players within the raid frame(again to help group melee/ranged for healing)
"Power Auras" on screen type effects for class specific spell procs

NO to
Bossmods - learn the fights properly makes you a better raider. Relying on addons to tell you what to do in a precise moment does not.
Go to page 3, scroll down to my post, read point #5, your issue has already been addressed.

I would like to point out one thing though, if you spend all the fights staring at your addons then a) you must have been using some terribad addons, I only ever had to stare at one and that was because I was a warlock and b) you must have stood in the proverbial fire a LOT.

The biggest flaw in your argument though is the fact that DBM doesn't provide any more information that the game itself provides. It just makes things a little more noticeable because Blizz dropped the ball on making spell effects noticeable in the heat of a raid, especially for those with minimum graphics.

Finally, if you don't like the addon, don't use it! If you're such a great raider then nobody will know otherwise and you're no worse off, whereas we can still play the game how we like to, and we can all be happy. Nobody's taking anything away from you by allowing mods, but you're taking a lot from us by trying to stop them.

Also, read the post RIGHT above yours. It's kinda ironic you posted right after him...

ExaWood's Avatar


ExaWood
02.09.2012 , 11:41 AM | #77
I want to make this game my own, open it up!

Would Iphone have been as successful without apps?
Would Firefox have been so popular without addons?
Would WoW have been so successful without addons?

No way!
Why? Because most people want to customize their product/game so that it feels like their own and just the way they like it.

If it's already that way for you in the current state, fine, but understand that I want to make it perfect for me as well!
Wood
Overlord of
« E x a l t e d »

Nurvus's Avatar


Nurvus
02.10.2012 , 10:34 AM | #78
NO TO:
- Cast Sequence macro functionality
- Combat Log
- Add-ons like Boss Mods (that trivialize game mechanics)

YES TO:
- Targeting macro functionality (mouseover, focus, self, target, target of target, friend/foe)
- Modifier macro functionality (ctrl/shift/alt)
- State macro functionality (out of/in combat, dead/alive/ mounted, stealth, cover, charge, form, cylinder)
- Scoreboard AFTER the combat (like in Warzones)
- Addons limited to customizing UI looks.
- Power Auras style buff/debuff

Dayfax's Avatar


Dayfax
02.10.2012 , 10:50 AM | #79
Quote: Originally Posted by Pink_Saber View Post
Either Bioware provides an API or they don't. If there's an API, add-on writers get to do anything the API allows. There's no "you can write an add-on like this one, but not like this other one." That's not how they work.
Uh, no. That's not how API's work.

Bioware could provide any kind of API they want, and it can be as broad or narrow as they see fit.

The could very easily allow people to alter the base UI while disallowing access to the real time information that fuels stuff like Recount, Gearscore, DBM, and PowerAuras.

They could also do the opposite -- keep the UI locked up while allowing direct access to a combat log.

It's not an all or nothing proposition.
"Sounds like you could use a soldier."

Blackcules's Avatar


Blackcules
02.10.2012 , 11:15 AM | #80
If Bioware doesn't come out with better UI options soon or at least allow it to be customized I will unsub. Only having 2 bottom bars with all those powers,items,consumables, ect is absolutely ridiculous. I have to have all my powers spread out through my screen and I can only bind so many to my keyboard. The active powers and procs buttons are so tiny and terrible I can't pvp as effectively because there is no flytxt enabled to tell me I proced an effect. I literally have to look away from my character to see if I proced anything very very often.

I honestly don't even understand how this awful UI was allowed to be released along with this game. There are so many small issues that aren't fixed (crap auction house interface, can't filter items to your level,class; inability to select what wz you want to queue for, ect), and the list goes on.

For the love of god allow the interface to be modded, if bioware isn't going to do it, someone else will.