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Damage Meter, how to get if you want?

STAR WARS: The Old Republic > English > General Discussion
Damage Meter, how to get if you want?

Skeelol's Avatar


Skeelol
12.15.2011 , 06:56 AM | #451
Quote: Originally Posted by Lamuse View Post
There was a time that I cared about hardcore raiding, still never used damage meters and our guild was generally in the top 5 on the server as well. When Cata come out, the raiding got tedious and all I really wanted to do was play the game.

You can progress on Hard modes without damage meters, and if you are really hardcore that's how you should play, no addons at all. Yes, EQ raids were harder than WoW raids for the following reasons:

1) getting 75 people gathered together to do the raid
2) getting to the boss before other guilds on the server got there and took it down
3) setting up tank rotation and healing rotation (without using any healing addons) and keeping the timing down, hoping you don't fizzle a cast (like you can't do now) and if it fizzled, you scrambled to keep the tank up
4) the sheer amount of time, 4-5 hours just to get to the boss, take 20 minutes to kill the boss and get 4-5 pieces of loot.

So yes, I would say that EQ raids were harder when I played them.
Sure bro.

Only that :

a) something taking more time than something else doesn't make it harder
b) without meters you can't measure any dpers and know how well they're doing (and there's nothing you can say to change that lulz) so basically any self-proclaimed-pro-but-hardcore-sucking-in-reality could be in your raids and you wouldn't be able to know

Miotoss's Avatar


Miotoss
12.15.2011 , 06:58 AM | #452
Quote: Originally Posted by Lamuse View Post
There was a time that I cared about hardcore raiding, still never used damage meters and our guild was generally in the top 5 on the server as well. When Cata come out, the raiding got tedious and all I really wanted to do was play the game.

You can progress on Hard modes without damage meters, and if you are really hardcore that's how you should play, no addons at all, and yes, EQ raids were harder than WoW raids for the following reasons:

1) getting 75 people gathered together to do the raid
2) getting to the boss before other guilds on the server got there and took it down
3) setting up tank rotation and healing rotation (without using any healing addons) and keeping the timing down, hoping you don't fizzle a cast (like you can't do now) and if it fizzled, you scrambled to keep the tank up
4) the sheer amount of time, 4-5 hours just to get to the boss, take 20 minutes to kill the boss and get 4-5 pieces of loot.

So yes, I would say that EQ raids were harder when I played them.
I love all the people comparing eq zergfest to wow raid which required real coord and skill to down. I was never in a raid in EQ where there was almost 0 room for error. You got 72 people togethe half were just plain people to fill a spot. almost every fight in eq1 didnt need steady dps it was just throw abilities at it and it will eventually die.
CINNAMON BITS

stineo's Avatar


stineo
12.15.2011 , 06:59 AM | #453
Quote: Originally Posted by Ronks View Post
I'd have to wager that half of the reason that EQ was so brutally hard was for the lack of information known. The other half was probably because there was little to no testing done on bosses, lots of bugs, and intentional blocks put it. I love EQ just as much as the next guy, but it is a completely different game from what MMO's are now a days.
Yet they were taken down without mobs being dumbed down. I don't want to bash the raiding scene of today's MMOs. That is not my point. Just want to prove that high end content doesn't need 3rd party apps to be defeated. It was done before and can be done again.

But I do agree with you one thing, the raiding scene today is nothing of what it was before. Players demand "fast-food" style raid content, and honestly I am not knocking it. Because the burnout effect of raiding super hard core in EQ1 was amazing high and extremely stressful. Recruiters worked overtime to fill in the gaps. It is not easy to keep a raid attendance of 7-10 hours a day almost 6 days a week. And I could never do that again.

Also, I played and raiding with DPS Meters (3rd party Apps) and I used it and actually loved it because I am super competitive and want to be the best (top of the parse). However, that doesn't make a great all around player. Just makes you a good dpser. Want to be a great player, and not just some dime-a-dozen top dper. Then learn everything about your class and be better then other people of that class. Then work your way to being the best player in your guild.

Rhepa's Avatar


Rhepa
12.15.2011 , 07:00 AM | #454
Quote: Originally Posted by Cambin View Post
WoW's LFR system with the update made raiding even easier than before.
No, it provided another (casual) level of raiding because people for whom even normal raids were too hard whined nonstop. It does not mean you have to choose that, you can choose the appropriate level for you and get the appropriate rewards. LFR/normal/heroic. Even normal is pretty hard for most of the people, heroic is a real challenge.

Using that fact that they added another level as a "proof" that WoW raids are easy is the sign of someone clueless or a troll.

Garnet's Avatar


Garnet
12.15.2011 , 07:00 AM | #455
Quote: Originally Posted by Lamuse View Post

1) getting 75 people gathered together to do the raid
This has nothing to do with being good so no-one here cares.
Quote: Originally Posted by Lamuse View Post
2) getting to the boss before other guilds on the server got there and took it down
This is exactly the case in every other MMO with competitive PvE in terms of taking titles. It's only the first kill that matters so only one can down it first. If you mean loot-wise, I still don't see how that makes it harder. Maybe you'll be under more pressure and somewhat better at playing in stressful situations, but that's not really a big deal. I've done both types (FFA boss & instanced) and in instances you still feel have the pressure of beating other guilds.

Quote: Originally Posted by Lamuse View Post
3) setting up tank rotation and healing rotation (without using any healing addons) and keeping the timing down, hoping you don't fizzle a cast (like you can't do now) and if it fizzled, you scrambled to keep the tank up
This just in: tank and healing rotations are not exclusive to EQ and plenty of healers coped without add-ons.

Quote: Originally Posted by Lamuse View Post
4) the sheer amount of time, 4-5 hours just to get to the boss, take 20 minutes to kill the boss and get 4-5 pieces of loot.
Um. I'm just going to assume you didn't play WoW in TBC or WotLK because you wouldn't be claiming this as a point of difference otherwise.

Quote: Originally Posted by Lamuse View Post
So yes, I would say that EQ raids were harder when I played them.
You never did the harder parts of WoW content then, clearly.

Skeelol's Avatar


Skeelol
12.15.2011 , 07:01 AM | #456
Quote: Originally Posted by stineo View Post
Yet they were taken down without mobs being dumbed down. I don't want to bash the raiding scene of today's MMOs. That is not my point. Just want to prove that high end content doesn't need 3rd party apps to be defeated. It was done before and can be done again.

But I do agree with you one thing, the raiding scene today is nothing of what it was before. Players demand "foodfast" style raid content, and honestly I am not knocking it. Because the burnout effect of raiding super hard core in EQ1 was amazing high and extremely stressful. Recruiters worked overtime to fill in the gaps. It is not easy to keep a raid attendance of 7-10 hours a day almost 6 days a week. And I could never do that again.

Also, I played and raiding with DPS Meters (3rd party Apps) and I used it and actually loved it because I am super competitive and want to be the best (top of the parse). However, that doesn't make a great all around player. Just makes you a good dpser. Want to be a great player, and not just some dime-a-dozen top dper. Then learn everything about your class and be better then other people of that class. Then work your way to being the best player in your guild.
Yo..yo!

3rd party apps? No you don't need them.

Skada/recount type of addon that shows dps/dispels/who died from what? Yes. Why? To see who sucks and who's not pulling their weight.

How else would you be able to check every player's performance?

Answer : You wouldn't.

Keep trying. EQ was easy.

Miotoss's Avatar


Miotoss
12.15.2011 , 07:01 AM | #457
Quote: Originally Posted by stineo View Post
Yet they were taken down without mobs being dumbed down. I don't want to bash the raiding scene of today's MMOs. That is not my point. Just want to prove that high end content doesn't need 3rd party apps to be defeated. It was done before and can be done again.

But I do agree with you one thing, the raiding scene today is nothing of what it was before. Players demand "foodfast" style raid content, and honestly I am not knocking it. Because the burnout effect of raiding super hard core in EQ1 was amazing high and extremely stressful. Recruiters worked overtime to fill in the gaps. It is not easy to keep a raid attendance of 7-10 hours a day almost 6 days a week. And I could never do that again.

Also, I played and raiding with DPS Meters (3rd party Apps) and I used it and actually loved it because I am super competitive and want to be the best (top of the parse). However, that doesn't make a great all around player. Just makes you a good dpser. Want to be a great player, and not just some dime-a-dozen top dper. Then learn everything about your class and be better then other people of that class. Then work your way to being the best player in your guild.
Because the mobs werent hard to begin with. The best raiding guild in eq was used to design raids in wow. Its the truth. The best raiders in EQ wanted more of a challenge and helped bliz achieve that.
CINNAMON BITS

Foune's Avatar


Foune
12.15.2011 , 07:01 AM | #458
I just can't seem to understand the problem, if there will be a damage meter there will be an option to disable it aswell, so those who feel that they don't want to be ''elitist'' in PvE can surely just disable it and everything is back to normal, while the more hardcore players get their satisfaction in PvE. It's a win/win for both parts, the only reason why people would still be grumpy about the damage meter is cause they wouldn't want to be affected by hardcore PvErs if they go to a dungeon together, well then don't give a **** about how they think about you, and if you do then go play with your friends instead!

DarthKhaos's Avatar


DarthKhaos
12.15.2011 , 07:02 AM | #459
Quote: Originally Posted by Flexis View Post
I'm asking because I don't know where I can get this addon to the game.
I'd like to know how much dps I do, so I can improve my gameplay, especially at the endgame.
While I ask this, there would also be nice with some kind of threat meter, if that exists.

This thread is not about damage meters beeing bad or good, useful or if they will destroy the game.

I just simply want someone friendly to point me in the right direction.

I could take a PM if you don't want to give the others the information..

Thank you.

(edit: Now I understand that there are no addons yet, but that we probably will get them later on when the combat log system is avaliable. From there, bioware will most likely add this feature themselves.)
You can imagine you're doing l33t DPS and swing your e-peen stating you're "THE MAN" if you want.
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Miotoss's Avatar


Miotoss
12.15.2011 , 07:03 AM | #460
To all you people who think EQ took skill Read this. Jeff Kaplan was hired by blizzard to design harder raid content than EQ to steal those hardcore raider who wanted a tougher challenge http://www.wowwiki.com/Jeffrey_Kaplan
CINNAMON BITS