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Alot people forget that this game is new...

STAR WARS: The Old Republic > English > General Discussion
Alot people forget that this game is new...

Karniel's Avatar


Karniel
02.08.2012 , 11:17 PM | #91
MMO's improve over time, I dont care if you dont like this game being compared to other MMO's, Its the genre it will be compared.. Alot of MMO's had less and MORE bugs, and boring at max level right out the gate.

Im having fun still, even with PVP kills messed up and PVP warzones not counting. Im looking forward to the future, of more operations(next tier), rated warzones, Larger warzones(player size wise). Do I expect them tomorrow? or even next major content patch? no. Would be nice but Im patient I know how mmo's go.

What I do expect? I expect char transfer/copy to test center so that the high level content can be properly tested before live release so we dont have these patch problems or balance problems that nobody can test because almost nobody is level 50 on test center(asumption)

Juanxlink's Avatar


Juanxlink
02.08.2012 , 11:18 PM | #92
Quote: Originally Posted by LogicalPremise View Post
I've never seen such a complete collection of illogic displayed as "argument" before.

1) No one cares what WoW had at launch: Very simply, we are not competing with WoW "at launch", or EQ "at launch", or Spongbob Squarepants "at launch". People are going to say

Game A has Features 1 , 2, 3, 4, and 5.
Game B has Features 1 and 4.

Game A has more of the features I want. Choice made.

If damage meters and logs and all of that are important to someone enjoying the game then they would be stupid to invest any money in SWTOR until such time as it ACTUALLY implements such things.

2) Saying WoW or any other game had problems as launch does not excuse the excreable showing made thus far by Bioware

How much time did WoW spend in beta? How long in development? How much money was spent? How about EQ? RIFT, wait, there's a good recent MMO that launched with almost no bugs.

There is a vast difference between saying "WoW sucked at launch", which it did, and saying "Since WoW sucked at launch it's okay if SWTOR sucks at launch" which is not. Games that suck at launch nowdays (Warhammer, AFB, Tabula Rasa, Matrix, STO, LOTRO) tend to end up F2P , casualties, or broken and empty.

If you spent (pick a figure 80 million, 150 million, 200 million, 300 million) and (pick a number 3, 5, or 7) years in development and a month's long massive beta and nearly two months live , you very simply should not have bugs where you can't even get a stupid WZ counter to register a win. The bugs in raids are NOT ACCEPTABLE. Raid bosses who reset themselves is not acceptable. Raid loot that is subpar or vanishes or assigns itself in a stupid manner is not acceptable. Saying "But WOW didn't have this" just makes you sound like the people claiming the game sucks because it doesn't have a feature WoW does.

3) Common sense has to be applied - there simply is no reason for these features to be left out. What EVERYONE blithely skips over is that these features weren't in at WoW's launch because some of them hadn't even been developed.

NO ONE had come out with a dungeon finder.
NO ONE had come out with gearscore like tools
NO ONE had come out with real "damage meters" just log parsers, and they were a pain.

Of course these things weren't in at launch, they weren't invented yet!!

EVERY single MMO -- without exception -- has launched with a combat log in recent years. Even STO, which couldn't even figure out anything else, had a log. SWTOR's explanation for not having one? It's bugged.

EVERY single MMO has provided some elements of UI customization from the start in recent years. SWTOR's explanation for not having one? Um...we'll get back to you.

I'm sorry but no one should have to waste $60 to see basic features every other game launches with.

4) No one expects perfect PVP balance at launch. There is a difference between that and expecting at least some level of actual concern. When people display long lists of large disparities between Empire and Republic classes, and you launch a SHOCKINGLY bad PVP system that encourages all the worst aspects of goonery, ********s, facerolling through WZ, AFKing, and of course, intstgibbing new players, we have every right to say "Dude, ***.".

I, myself, am sick of people defending designers from facing the reality of piss-poor design choices. I can understand ability delay, no damage meters, issues with parts of the NM level raids, minor bugs, lags and crashes. I can tolerate broken questlines, a GTN that is non-optimal, and annoyances in gear, leveling and content. I can endure crappy PVP taken nearly point for point on two maps right out of Warhammer, and an anemic end-game.

But don't expect anyone to golf-clap Bioware for not even bothering to hit the lowest end of the bar in every single category of the game besides story.

QFT, to all biodrones, we love the game too, otherwise we would not bother coming here to voice it, unsubbing like few minutes ago would have done it...

Romiz's Avatar


Romiz
02.08.2012 , 11:20 PM | #93
Quote: Originally Posted by TotalKitty View Post
You still cannot compare TOR launch to WoW launch.
Want to know why?

Because when you release game with the intention of beating the heavy competition, then you have something that can compete with them. Such as a LFG tool or anything else this sinking ship is lacking.
THEN you add something new and innovative and win.

If you do not start out on a competitive level from the start, you're years behind.
To get to that state would NEVER EVER be possible. Reason it cost, time, technology never stops, and no MMO would want to release all 7 years of content the first day.

Like this game cost about 200 million if you did 7 year to wows point would have cost 1 to 1.4 billion. That is since you need 7x the staff. That is too much of a risk for any investors.

LogicalPremise's Avatar


LogicalPremise
02.08.2012 , 11:21 PM | #94
Quote: Originally Posted by Derbefrier View Post
do you guys ever get tired of repeating yourselves or do you enjoy smashing your face into a brick wall over and over.
Please. Some of us sub JUST because of the forums. That brick wall is not going to dismantle itself.

*smash* *smash* *smash*
Majynn, L65 Sorc - Harbinger
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Vongrath, L65 Op - Harbinger
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tiggerlove
02.08.2012 , 11:22 PM | #95
I think there are too many low level fanboys trying to defend a crappy product.
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Klarick's Avatar


Klarick
02.08.2012 , 11:25 PM | #96
My gripe has nothing to do with the game being new. I understand that SWTOR will have growing pains. I'm very patient when it comes to the bugs and game mechanics. However, it's the poor CS that's getting the best of me. I would include the community manager's in that same area of CS since they are the face of the company.

The CS team reeks of amateurs that you wouldn't expect from a compnay like Bioware.

I hope SWTOR has a long and great future, but I am very concerned about their total disregard to their customer. Even the way they respond to you...if you are lucky enough to get a response, it's very impersonal, very cold, and normally with some canned response.

I find it very odd. I think the lack of MMO experience really shows in this area. Bioware just isn't accustomed to having to interact with their customer at the level that an MMO requires.

The above rant is, of course, just one persons opinion -- mine.
Klarick -- Healing PUGS since 16 March 1999

Pheroras's Avatar


Pheroras
02.08.2012 , 11:25 PM | #97
I won't compare tOR to WoW, that would be unfair. For a comparable launch and first year tOR must be compared to Rift. Until the first year is up, this jury will still be out.
"I feel a great disturbance in the Force, as if millions of voices suddenly cried out in terror, and were suddenly silenced."

Kunra's Avatar


Kunra
02.08.2012 , 11:28 PM | #98
Quote: Originally Posted by Bobbergs View Post
People are whining for Dungeon Finders, Damage Meters, Threath meters, Healing Meters, Balanced PVP etc etc. And I understand that, cause I want those things aswell.

BUT stop saying that SW:ToR is a failed game because they don't have all this, while for example WoW does. WoW had NOTHING, and I repeat NOTHING, of this at launch.


So let me give you abit of an insight what was available at WoW's launch.

Dungeon Finder? No, there was a tool similiar to the "Who" tool available in SW:ToR. They improved it by time, and so will also BioWare do.

Balanced PVP? Not even close. Some classes was absolutely unbeatable if played with a sense of skill, while some didn't stand a chance even when mastered. This is actually true. PVP in Vanilla WoW was not balanced at all. Not to mention that it took over a year to actually make things kind of balanced.

Different kind of "meters"? No. Damage meters like Recount are add-ons. An add-on is something you add on to your game, to make it better. Add-ons are created by the community. Combat logs are requierd to make add-ons like these and they aren't available yet in SW:ToR. But, people were fine without all those add-ons in the what some call "the best time" of WoW, the start.

Bugged raids? There was not a large amount of bugs in the raids on start, but why? Because nearly all fights were tank and spank, exept Ragnaros and Onyxia, and these bosses didn't have any really complex mechanics. With today's standard of boss fights, it's alot harder to create completely bug-free fights. As time goes, BioWare will fix this issue aswell.



I'm getting tierd of people making assumptions that WoW had everything it has today at start, because it didn't. It's been improving, and SW:ToR will do aswell. The developers have just completed an awesome game, that really gives you a relation to your character, your companions and people you interact with during the story-line. All this due to the absolutely awesome work with the voices and quests overall.


I could make an list what SW:ToR had from the absolute start, that WoW didn't have, but I'll skip that, since it will take ages. Just think of it..
Expectations.

Largest money investment in history. Largest Dev staff in History. Over 6 years of Dev time.

Too much "Story", not enough Game.

Pretty much sums things up for me.

Karniel's Avatar


Karniel
02.08.2012 , 11:29 PM | #99
Quote: Originally Posted by Klarick View Post

I find it very odd. I think the lack of MMO experience really shows in this area. Bioware just isn't accustomed to having to interact with their customer at the level that an MMO requires.

The above rant is, of course, just one persons opinion -- mine.
Unfortunately they have Mythic which should at this point be very familiar with the running of MMO's.

Game is awesome before 50 and well polished atleast for me, 1-2 weeks into 50 and you realize there isnt much tto do, and what there is to do is buggy. Which is fine, but next major content patch better have some good stuff. People need grindage at max level, they need reasons to login, to do HM FPs, for things other than 1 item that drops at end.

Jswizzle's Avatar


Jswizzle
02.08.2012 , 11:43 PM | #100
I'm well past 2 weeks with my level 50 Sage. Sorry to shoot a hole in the theme, but if you haven't had fun in the End Game I think that's on you. I have like 16500 hps right now, so that should give you an idea of what I've been doing since 50.

I'll probably get bored within another month or two on my 50. I feel like that's a great investment on my part. Plus I got alts waiting.