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Damage Meter, how to get if you want?

STAR WARS: The Old Republic > English > General Discussion
Damage Meter, how to get if you want?

Ormo's Avatar


Ormo
12.15.2011 , 06:45 AM | #431
Raid lead tool only, If the RL isn't an elitist tool it's fine for me. Any constructive criticism an advice is always welcomed, I would never proclaim to know it all


Now....wanna buy any deathsticks???

FatBobb's Avatar


FatBobb
12.15.2011 , 06:46 AM | #432
I think an interesting solution to catch the free loaders and slackers on pug runs/Operations would be a colour bar for dps'ers

So providing all dps was within say 15-25% of each other all the bars are green (no numbers you see )

Once you find Mr (or Mrs) slacker/watching telly/doing homework falls 15% behind the others they go orange so you can find out if they are playing one handed whilst talking on the phone and if they hit 25% behind the others they go red and "Slacker Alert" is plastered all over the RL's screen.

Would be nice to see a number free existence in a game but at the same time something will always be needed to help RL's with sometimes tricky choices for who to take.

foxter's Avatar


foxter
12.15.2011 , 06:46 AM | #433
Quote: Originally Posted by Anarchi View Post
You want a damage meter? Hate to say this but, go back to WoW.

This is not the game your looking for :P

Regards
You should go back to WoW with that attitude. You are not hte kind of player Star Wars is looking for. Some of us actually take our performance seriously and consider the lack of proper raid tools a big letdown at this stage, the fact that you and your WoW lackies used to use the damage meter as an excuse to /ragekick people from raids has no bearing on what people like the OP and I need it for.

How ironic that the trolliest answer was from an obvious wow player, telling someone else to go back to WoW. Kids these days need to be more careful what they write and consider what it reveals about themselves.
GM of Deus ex Machina EU - Progression guild which welcomes socials and casuals to join our core of experienced raiders.
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Vandrill's Avatar


Vandrill
12.15.2011 , 06:47 AM | #434
Quote: Originally Posted by Rasticles View Post
My take on Mods is this......

I used them in WoW alot.. in fact a few were required... Omen, DBM to name 2. I used Recount to observe peoples DPS, HPS, and to track exactly how someone died.


And I hated every minute of it. I hated becoming the DPS police. True, as GM and RL, I had to do this, because of conditioning over time. Everyone else was doing it.

Regardless of whether or not they are needed in ToR, I'm not going there this pass...
I am extremely burned out on WoW, and the min/max days are over for me. Seven years from day one, and I'm as burned as burned can be. An arrow to the knee would be preferable.

My solution for me, is to bring over my high end people from WoW, make a guild, and run with them, knowing they will do their best to bring their A-game to the table. No mods, even if implemented later on... just not gonna turn this game into WoW.

Will my guild be one of the UBER raid guilds? Probably not. Helps that we're not seeking that. Do we plan on raiding? Absolutely.

Just in this game, we're gonna play the game, and not sweat the small shiz......

I guess my workaround is whom I surround myself with.....

+1 on my post count because i have nothing important to say. And the guy i quoted used to be a min/maxer, then he took an arrow to the knee.

Skeelol's Avatar


Skeelol
12.15.2011 , 06:47 AM | #435
Quote: Originally Posted by stineo View Post
You said it best, content had to be dumbed down in WoW for people to finish it. Do I even need to go on?

WoW was just the answer to alot of disgruntled EQ1 players that could never compete in the high end scene. It was an exclusive club, not everyone handle the pressure and stress well. It was work, trust me you need to devote alot of time, pain and sweat. When you had to deal with 72 raid force and if one mistake happened then 3-4 hours of work goes down in the tubes. And then had to restart the progress a day later or a week later with lock out timers.

It was the most fun getting world/server firsts that took months to do. But the achievement alone was the best feeling I ever had in any game. Because no one else could do it.

Also don't get me wrong, I am not bashing the game WoW per say. It's only the WoW players who think that its raiding scene is hard core so they need crutches to help them be the best. The irony in that is what is so funny and frustrating. In order to be the best you need help with 3rd party apps? Does that make any sense what-so-ever?
I wonder if you actually believe EQ was hard compared to WoW top-raids or you're just trolling.

Lamuse's Avatar


Lamuse
12.15.2011 , 06:48 AM | #436
Quote: Originally Posted by Miotoss View Post
How many world firsts on your server I would guess not a single one. Very few american servers had a few of them.
Why do world first matter? This game is geared more toward casual gamers with the story line and the amount of gameplay to get level 50.

stilllogicz's Avatar


stilllogicz
12.15.2011 , 06:48 AM | #437
You can obviously tell who the raiders are in this thread

I bet the same people against damage meters in game are the ones who are at the bottom of them and get flak for being a failure.

Now I understand people tend to get out of line and base everything on your dps/damage done but at the end of the day, there will be 3 difficulties. If you're a casual person, go do the easiest one.

You simply cannot progress on Hard Modes when you have no idea what type of numbers you and your guild are putting out. If a boss' numbers > yours = wipe. If your numbers > boss' = victory.

It's just that simple. Also there are people like me who get a kick out of being competitive. Let us be.

foxter's Avatar


foxter
12.15.2011 , 06:49 AM | #438
Quote: Originally Posted by FatBobb View Post
I think an interesting solution to catch the free loaders and slackers on pug runs/Operations would be a colour bar for dps'ers

So providing all dps was within say 15-25% of each other all the bars are green (no numbers you see )

Once you find Mr (or Mrs) slacker/watching telly/doing homework falls 15% behind the others they go orange so you can find out if they are playing one handed whilst talking on the phone and if they hit 25% behind the others they go red and "Slacker Alert" is plastered all over the RL's screen.

Would be nice to see a number free existence in a game but at the same time something will always be needed to help RL's with sometimes tricky choices for who to take.
I appreciate the sentiment, and your suggestion isn't bad, unfortunately, Recount and addons like it were not simply damage meters or slacker detectors, they are serious performance tools. The DPS meter was one of the least used features of recount for me, and most of the other functions (overhealing for example) need to be numbers.
GM of Deus ex Machina EU - Progression guild which welcomes socials and casuals to join our core of experienced raiders.
(▀▀▀▀▀▀▀▀▀▀▀)|===[|]===|(▀▀▀▀▀▀▀▀▀▀▀)

Cambin's Avatar


Cambin
12.15.2011 , 06:49 AM | #439
Quote: Originally Posted by Miotoss View Post
Funny I raided in eq 1 as well vanilla through luclin and wow raids are 100% harder than any raid ever introduced in EQ minus that dragon with the 4 wardens on a pvp server, but mainly because he was meant not to be beat.
This made me lol. How often were 'end game' raid zones in EQ pugged? Never. EQ raiding was very unforgiving of mistakes. Some mechanics were hard simply because they were overtuned and SoE didn't care to make it easier on the player base. WoW's LFR system with the update made raiding even easier than before. If anything was ever actually hard, it got nerfed into being too easy. Only the end-wing bosses on heroic mode are really a challenge.


Back on topic though; Damage meters are a joke. They work in theory but in reality it's going to be topped by people cheesing the mechanics most of the time. Grats to that person who's supposed to dps the boss but instead is doing massive AoE damage on the adds we're supposed to be ignoring

Garnet's Avatar


Garnet
12.15.2011 , 06:49 AM | #440
Quote: Originally Posted by stineo View Post
You said it best, content had to be dumbed down in WoW for people to finish it. Do I even need to go on?

WoW was just the answer to alot of disgruntled EQ1 players that could never compete in the high end scene. It was an exclusive club, not everyone handle the pressure and stress well. It was work, trust me you need to devote alot of time, pain and sweat. When you had to deal with 72 raid force and if one mistake happened then 3-4 hours of work goes down in the tubes. And then had to restart the progress a day later or a week later with lock out timers.

It was the most fun getting world/server firsts that took months to do. But the achievement alone was the best feeling I ever had in any game. Because no one else could do it.

Also don't get me wrong, I am not bashing the game WoW per say. It's only the WoW players who think that its raiding scene is hard core so they need crutches to help them be the best. The irony in that is what is so funny and frustrating. In order to be the best you need help with 3rd party apps? Does that make any sense what-so-ever?
If you don't have data, you have no real indication of anything.

You were the best, you say? Maybe you were **** and everyone else was just more ****. You have zero hard evidence you were getting the most out of your characters.

Without information, who knows? Plenty of bosses on WoW had the exact same mechanics as you describe where one mistake meant game over, and several had 1 week locks out like Algalon.

You're really not making a convincing case for EQ raiding taking more skill than WoW raiding.