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why is this "MMO" totaly instanced?

STAR WARS: The Old Republic > English > General Discussion
why is this "MMO" totaly instanced?

Volksworgen's Avatar


Volksworgen
02.08.2012 , 08:16 PM | #91
Quote: Originally Posted by Deathnasty View Post
Firelands says you have no clue
Out of the whole game you picked on firelands? That's pretty weak bro.

cerveau's Avatar


cerveau
02.08.2012 , 08:18 PM | #92
Quote: Originally Posted by Bregah View Post
This is one thing I don't quite understand about servers and the "modern era".

I never played Eve, but I know they have 1 server, and regularly have 30k + concurrent online players. Guild Wars is a 100% instanced game, even so much as instancing main cities.

TOR seems to have had an opportunity (if they would have been innovative) to have very few, or even 1 per playstyle (PvE, PvP, RP PvE, RP PvP) servers.

We are on the FLEET. Why is there only 1 ship we can land on..on the fleet? Everywhere else we go, we get instanced, or if a particular planet hits a certain point, there's another version of it created (so you can have Balmorra 1 and Balmorra 2 in the current game, for example).

Why not just make 1 (or 4, in the case of the different playstyles) server, and have multiple ships in the Fleet? Say there are, currently, 200 servers - just a guess. I know that you can have 200 on one Fleet right now (and probably more), but most servers don't have that many (and many have under 50 in their prime time). Just combine all "servers" into one server, but have multiple named Capitol Ships that you pick one to "call home". Have however many capitol ships you need so one single one never crashes, and don't have the chat cross each, but allow people the opportunity to change their home base.

So, for example, a guild may form, and choose "The Defiant" as the fleet ship they meet on, and mark that as "home". But they actually would be able to travel from one ship in the fleet to another to recruit, or whatever, but would have to travel there in-game to use that chat (you could only use the chat on the ship you were on). Each ship in the fleet would be LIKE a server, but they'd not be 100% separate.

I'm sure there's many more details that need worked out, and I'm also sure the Hero Engine would struggle with something so radical, but you'd, basically, eliminate low pop servers.
talking about eve quickly, yes its one server (or multiple servers creating one world)
but there is only 1 game world, and that is zoned.

every time you use a gate in eve to get to another system, you are entering
a new zone.

im not sure about missions in eve, i wouldnt know if there are zoned or not
cos i dont know if other ppl can pick up the same mission as u.

Dillingor's Avatar


Dillingor
02.08.2012 , 08:20 PM | #93
Trying to make an entire galaxy seamless with no loading screens and fully explorable planets is not realistic. instancing is the only way to properly do a game like this, if you're referring to planets each being separate instances.

There isn't an MMO out there that doesn't use instancing in some way. Some worlds seem more seamless than others but it's really just a mirage, and they tend to have one world or one continent only.

Seamlessness doesn't really matter in this day and age, though. Only some MMOs really pulled it off, like Asherons call, but its old tech. It's not used anymore.

You can argue that oh well ALL OF KALIMDOR IS ONE SEAMLESS CONTINENT or whatever but its not really. Its heavily instanced. Regardless, you spend most of your time in that game sitting in the main city queuing for....you guessed it...instances.

So who cares? This is a useless thread. They chose to go with instancing because that's industry standard.

Hanscholo's Avatar


Hanscholo
02.08.2012 , 08:20 PM | #94
The question is why wouldnt you

In an instance you can control what happens totally. Outside, there are a number of things to consider, firstly other players.

It allows the developers to unfold a story specifically for you, and your group.

My question is, why the hell does anyone have an issue with this? Its actually a brilliant design IMO.

You people cant divorce yourself from the concept of dungeons. If there was no red or green wall you wouldnt even care.

Deathnasty's Avatar


Deathnasty
02.08.2012 , 08:24 PM | #95
Quote: Originally Posted by Volksworgen View Post
Out of the whole game you picked on firelands? That's pretty weak bro.
I picked it cause i was so racked off last night that me and 3 friends couldn't quest together due to slight quest differences.

the same happened in WOTLK around the citadel. pointless and annoying. least in this game you can join your friends with a click of a button.

Dillingor's Avatar


Dillingor
02.08.2012 , 08:25 PM | #96
Quote: Originally Posted by Deathnasty View Post
I picked it cause i was so racked off last night that me and 3 friends couldn't quest together due to slight quest differences.

the same happened in WOTLK around the citadel. pointless and annoying. least in this game you can join your friends with a click of a button.
it doesnt matter. the entire game uses instancing. It's like criticizing an FPS For using reloading.

Firelands is a great example, but you could literally pick any zone in that stale game and your purpose is served.

cerveau's Avatar


cerveau
02.08.2012 , 08:26 PM | #97
Quote: Originally Posted by Dillingor View Post
Trying to make an entire galaxy seamless with no loading screens and fully explorable planets is not realistic. instancing is the only way to properly do a game like this, if you're referring to planets each being separate instances.

There isn't an MMO out there that doesn't use instancing in some way. Some worlds seem more seamless than others but it's really just a mirage, and they tend to have one world or one continent only.

Seamlessness doesn't really matter in this day and age, though. Only some MMOs really pulled it off, like Asherons call, but its old tech. It's not used anymore.

You can argue that oh well ALL OF KALIMDOR IS ONE SEAMLESS CONTINENT or whatever but its not really. Its heavily instanced. Regardless, you spend most of your time in that game sitting in the main city queuing for....you guessed it...instances.

So who cares? This is a useless thread. They chose to go with instancing because that's industry standard.

you are confusing zones with instances....

Yes Zones are separated by loading screens.

dungeons are instanced ie there muiltiple copies of the same area

every time a group randomly selects a dungeon, a new instance
of that dungeon is created just for them. When another a group
selects the same dungeon, a another instance of it is created, just for them.

but the azeroth world is zoned - there arnt multiple copies of stormwind each
with a 100 ppl in it, there is only one with everybody in it.

there are multiple zones that make up azeroth, eg Eastern Kingdoms is 1 zone,
Kalimdor is another zone, Northrend is another one. There is only 1 copy of
each. If there was multiple copies of Northrend for eg, then yes then it would be
instanced.

but the world is not instanced, only raids and dungeons, firelands is a raid so thats instanced.

the molten front is phased, players on different parts of the story quest
see different versions of the molten front, but there is only 1 copy of each.

sdlaurin's Avatar


sdlaurin
02.08.2012 , 08:26 PM | #98
Quote: Originally Posted by ;2659467
8 years in WoW says you don't know what you're talking about. When's the last time you hopped onto your flying mount and tried to go from Kalimdor to the Eastern Kindoms.
/thread.
omg 1 loading screen???!!!

Its 4 loading screens to go from a space port to my ship!!!

doctor_atomic's Avatar


doctor_atomic
02.08.2012 , 08:32 PM | #99
Quote: Originally Posted by Volksworgen View Post
Drop the ignorance and listen to what I am about to tell you. Lets say there are 10 people online on my friends list and 4 of them need help with quests on different planets. Do you really think I am going to waste my time with 10 loading screens and those annoying useless instanced bays? Get real here, you can't defend every aspect of this game.
I just tested the object of your whining. This was the process of flying to another planet:

1) transition to ship bay (less than 3 seconds)
2) lift off animation
3) transition to ship interior
4) hyperspace animation
5) animation and transition to land on planet and leave ship
6) elevator transition to main port area (less than 3 seconds) with no further transitions between you and planetary locations

Elapsed time 5 minutes including time to take notes on the process.

Why exactly are you whining like a little girl with wet panties? Do you want instant travel between planets any time you want it? Too bad, you won't get that. If you ADHD afflicted infants can't deal with five minutes to get anywhere in the galaxy then I don't know what to tell you.
"Personally, I play a warlock to set people on fire as they run in fear while I steal their souls. As an added perk, I play an undead warlock so I can eat their brains afterwards. I suppose a better question is, why do people play anything else?" (Unknown WoW forum poster)

savagepat's Avatar


savagepat
02.08.2012 , 08:32 PM | #100
Quote: Originally Posted by awfitz View Post
Thanks cancelling not worth the effort! I have a full time job and a busy hobby (paranormal investigator) now the only game I wanted to play of late is a bummer. Just not worth the energy!
Let me get this straight... you stand in dark abandoned buildings with a low light camera filming said empty abandoned buildings... talking to empty air... in the hope that something goes "boo!" or "uga booga!" back, and this game disappoints you? /shakes head

Yeah... I know... When I put it that way, it sounds bad. Sorry Bioware didn't make a sandbox game the size of a freakin' GALAXY!!!

Why in the F*** do I come to these boards? I must have a sick need to read stupid S***!
"What's the upside for me?"