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Alot people forget that this game is new...

STAR WARS: The Old Republic > English > General Discussion
Alot people forget that this game is new...

Andryah's Avatar


Andryah
02.08.2012 , 07:44 PM | #71
Quote: Originally Posted by TotalKitty View Post
Well if that was the case, why not toss out talents, classes and races as well?

Hell, toss out different areas to level in while we're at it.

That's right, lets make a game where a stick figure need to hit a red dot on a wall over and over again and then add multiplayer to it and label it as an MMO.
ooooooo... sarcasm.


There are no elves in SWTOR.

There are no light sabers or blasters in WoW.

There is no Realm vs Realm PvP Triad in any MMO except DAOC. Yet people claim it needs to be a standard feature of all MMOs.

I could go on and on, but I've made my point.
When you find yourself surrounded by hostile Clowns... always go for the "Juggler" first.

shirtandtie's Avatar


shirtandtie
02.08.2012 , 07:47 PM | #72
Quote: Originally Posted by Andryah View Post
Please show me the ISO Standard for MMOs to prove your claim. [I googled "Stanard Features Specification For MMOs and got 0 hits]

There are no "standard features" in MMOs. There are similarities between MMOs, just like there are dis-similarities between MMOs.

As for playing or not playing any particular MMO, that is a personal choice each person makes for themselves.
How about the ability to make your character jump? I would call that a feature that is so popular in MMOs such words as "basic" and "fundamental" come to mind.
How about /dance, friend lists, guilds, mini maps etc
Are you understanding that these features are so popular that they become to players "basic" features? I hope you can understand that idea.

Well today Dungeon Finder tools have become incredibly popular. Guild Tabards/cloaks or some other way to represent your guild via your character are popular. Detailed in depth character creators have become popular. Barber shops have become popular. All these have been praised in other MMOs so much it is mind boggling when another MMO comes out and thinks it can beat the competition without including them.

I am not waiting years for SWTOR to catch up.

TotalKitty's Avatar


TotalKitty
02.08.2012 , 07:48 PM | #73
Quote: Originally Posted by Andryah View Post
ooooooo... sarcasm.


There are no elves in SWTOR.

There are no light sabers or blasters in WoW.

There is no Realm vs Realm PvP Triad in any MMO except DAOC. Yet people claim it needs to be a standard feature of all MMOs.

I could go on and on, but I've made my point.
Imagine it being a lot like evolution.
Games develope, so there's no excuse not to follow that development.

However, there's no rules they shouldn't, but for the sake of their idea about attracting as many satisfied customers as possible, researching and providing a better game and a better service is sort of required.

Mortalha's Avatar


Mortalha
02.08.2012 , 07:51 PM | #74
Quote: Originally Posted by shirtandtie View Post
How about the ability to make your character jump? I would call that a feature that is so popular in MMOs such words as "basic" and "fundamental" come to mind.
How about /dance, friend lists, guilds, mini maps etc
Are you understanding that these features are so popular that they become to players "basic" features? I hope you can understand that idea.

Well today Dungeon Finder tools have become incredibly popular. Guild Tabards/cloaks or some other way to represent your guild via your character are popular. Detailed in depth character creators have become popular. Barber shops have become popular. All these have been praised in other MMOs so much it is mind boggling when another MMO comes out and thinks it can beat the competition without including them.

I am not waiting years for SWTOR to catch up.
This.

If I have to wait for SWTOR to catch up. When it does we have other new MMO's with 300 LFG tools, 10 mini maps, 500 **** to chose to our character and more than 5 fps in world pvp.

I think SWTOR wont catch anything up... maybe Warhammer.

badseed's Avatar


badseed
02.08.2012 , 07:57 PM | #75
a lot of people forget to post something new on the forums every day ..

corebit's Avatar


corebit
02.08.2012 , 07:58 PM | #76
Quote: Originally Posted by Andryah View Post
Please show me the ISO Standard for MMOs to prove your claim. [I googled "Stanard Features Specification For MMOs and got 0 hits]

There are no "standard features" in MMOs. There are similarities between MMOs, just like there are dis-similarities between MMOs.

As for playing or not playing any particular MMO, that is a personal choice each person makes for themselves.
You are simply being obtuse. Believe it or not, WOW IS the standard for MMOs, at least them-park ones. Players compare it against WOW, game media/critics compare it against WOW. Bioware devs themselves acknowledge that most of TOR's features are taken from WOW (check out old videos of Gordon Walton discussing WOW's success in the early stages of TOR).

If TOR wanted to escape all these WOW comparisons, they should have made a truely revolutionary game: SWG-style sandbox, no factions, meaningful crafting, true player economy, no trinity, no same pvp-raid endless mill grind.
Account Cancelled 7/31/2012

Andryah's Avatar


Andryah
02.08.2012 , 08:03 PM | #77
Quote: Originally Posted by TotalKitty View Post
However, there's no rules they shouldn't, but for the sake of their idea about attracting as many satisfied customers as possible, researching and providing a better game and a better service is sort of required.
Your premise requires/assumes that you speak for what other players will or will not consider make/break factors for playing an MMO. You speak for yourself. Some people will agree with you. Many will not.

The many eye candy features you presented are important to you. Probably important to some other folks as well. Hardly demographic breaking though, much as you would like them to be, they simply are not.

The nice thing about MMO companies is that during their patch history in the life cycle of a game they introduce features that are in popular demand by the community of players. Some are substance, some are eye candy (as was the case with all those you listed, some substance, some eye candy). New MMOs know they cannot possibly be all things to all people, so they launch, let the community exerience and grow, listen to the community, and respond over time.

Some players are simply impatient and demanding. "I want it on launch because other MMOs do it!" "I want it NOW!" "I demand you fix this NOW!" "I don't see any reason to play the game in it's current state". yada yada. These players will always be disappointed, no matter what MMO they play, and they will always complain, and complain publicly because they need to feel validated. /shrug.

If they put everything in for you on day one, then you would play it through and leave. If they don't then you say it's not worth playing. Either way, they don't have a customer that warrants loyalty rewarding patch content for many months to come. That's my opinion, and I understand that you won't agree with me, which is fine.

Play a game you like, don't play one you do not like. You have the power to choose.
When you find yourself surrounded by hostile Clowns... always go for the "Juggler" first.

TotalKitty's Avatar


TotalKitty
02.08.2012 , 08:09 PM | #78
Quote: Originally Posted by Andryah View Post
Your premise requires/assumes that you speak for what other players will or will not consider make/break factors for playing an MMO. You speak for yourself. Some people will agree with you. Many will not.

The many eye candy features you presented are important to you. Probably important to some other folks as well. Hardly demographic breaking though, much as you would like them to be, they simply are not.

The nice thing about MMO companies is that during their patch history in the life cycle of a game they introduce features that are in popular demand by the community of players. Some are substance, some are eye candy (as was the case with all those you listed, some substance, some eye candy). New MMOs know they cannot possibly be all things to all people, so they launch, let the community exerience and grow, listen to the community, and respond over time.

Some players are simply impatient and demanding. "I want it on launch because other MMOs do it!" "I want it NOW!" "I demand you fix this NOW!" "I don't see any reason to play the game in it's current state". yada yada. These players will always be disappointed, no matter what MMO they play, and they will always complain, and complain publicly because they need to feel validated. /shrug.

If they put everything in for you on day one, then you would play it through and leave. If they don't then you say it's not worth playing. Either way, they don't have a customer that warrants loyalty rewarding patch content for many months to come. That's my opinion, and I understand that you won't agree with me, which is fine.

Play a game you like, don't play one you do not like. You have the power to choose.
But why settle on something you know will give you less customers eventually, instead of matching the competition from the beginning?

From a sales and marketing perspective, it's pretty simple that re-inventing the wheel doesn't win over customers. Re-inventing the wheel AND making a ****** car that can compete, maybe even added a little more. That win you costumers.

Andryah's Avatar


Andryah
02.08.2012 , 08:11 PM | #79
Quote: Originally Posted by corebit View Post
Believe it or not, WOW IS the standard for MMOs, at least them-park ones.
Why? Because you say so? Or because that is the way you view MMOs? Either way, you do not speak for everyone in the MMO community.

Quote: Originally Posted by corebit View Post
You are simply being obtuse.
IMO, it is obtuse to validate/invalidate an MMO based on other MMOs. It's a game. If you like it you play it. If you don't like it, you don't play it. You don't need reasons or comparisons to justify why or why not.

Constantly measuring one game to another, particularly in negative and sarcastic methods (as some like you to do here) is not constructive. It is often dramatic though, and maybe that is the real motive and intention for most.

Saying what features you would like to have in a game and why IS constructive.

Constantly comparing one game to another is really NOT constructive.
When you find yourself surrounded by hostile Clowns... always go for the "Juggler" first.

Andryah's Avatar


Andryah
02.08.2012 , 08:14 PM | #80
Quote: Originally Posted by TotalKitty View Post
But why settle on something you know will give you less customers eventually, instead of matching the competition from the beginning?
You don't know this, you are just speculating based on your own personal projections. You do not have market data to support this, you have your personal preferences.

You also do not know what Biowares business focus and plans are with regard to specific player demographics they want to focus on for subscription retention.

Most companies don't really try to match their competition, they work to differentiate themselves from their competition in ways that grow market share.
When you find yourself surrounded by hostile Clowns... always go for the "Juggler" first.