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Dungeon Finder Needed Badly


Touchbass's Avatar


Touchbass
02.08.2012 , 04:14 PM | #161
Quote: Originally Posted by Sendrel View Post
The only reason anyone cared about it at all was because there weren't any other options available. Instanced content did much more to 'ruin communities' than cross server ever did.
Yeah, the entire game is a giant labyrinth of instances, when the player bubble hits 50 this game is going to be barren
Our lack of a proper LFD tool will black out the sun!
Then we shall cancel our subs in the shade!

BlueSkittles's Avatar


BlueSkittles
02.08.2012 , 04:17 PM | #162
Quote: Originally Posted by EyeRekon View Post
DDO didn't allow that either. It is helpful, I think, to allow the leader to select from one of a number of standard loot policies that are automatically enforced. Potential group mates can see that loot policy for the group and apply or skip as desired. Much less drama when it's all declared up front. If you object to a currently-forming group's loot policy, make your own group - it is just as easy.
The problem then is one of simplicity and fragmenting the player base.

The more options that Bioware adds to a potential LFG tool, the more complicated and burdensome the tool gets. People who are just starting out won't understand the options that are presented to them and then may/will get frustrated by the group they get. Not to beat a dead horse, but another reason that WoW's LFD tool is just a select role and go is because then it's much easier to get into and use and understand. This allows more people to use it, thus more groups get formed.

And the more options that are available to form group types, the less likely you will get into ANY type of group. Whether it's a choice for same vs cross server. Or a choice for what loot types. The more ways that a community can be split up, the less ways they can be grouped easily and quickly.

Now I know some of you haters are gonna say "well I can handle complex ideas/tools" and that's great. But a lot of people can't or won't. Simplicity isn't always best, but it sure does work well a lot of the time.

Victlin's Avatar


Victlin
02.08.2012 , 04:18 PM | #163
The only con i find on this, is that maybe if is cross-server like.
People might want to start a cross server friend list (since you liked to dungeon with some cool guys from other server), that would lead to a cross server friend chat and party for LFG featuring cross server friends.
Kinda the thing they did on wow with the real id party (dunno if rift have it).

It's a normal human thing to ask more after having what you want.
Bad thing of this is that the chain wont stop here, pvper's will want some kinda of same features, people later will ask for not just flashpoints.
It's not a bad thing, but it leads to a high amount of work that isn't need it now (in my opinion, they should focus on doing/fixing other things right).
It would be more easy to improvise the LFG that is working right now, like allowing to select flashpoints that you want to do right now and showing in the list people from same server that wants to do the same thing.
Btw i don't think actual LFG is bad, people just don't use it so it seems quite useless since no one checks the list =/

TarikGur's Avatar


TarikGur
02.08.2012 , 04:18 PM | #164
I just stood in fleet station for 20 minutes LFG....no replies, not one. 88 people on my server in there....whats the freaking point? how is that social? im so bored with this game!

Sendrel's Avatar


Sendrel
02.08.2012 , 04:21 PM | #165
Quote: Originally Posted by Drainedsoul View Post
What are you talking about?

The people I "may have run with routinely" I never would've "run with routinely" had there been an LFD system...

...how are you not understanding this.
I guess I'm not understanding because it was never an impediment to me finding regular groups (ie a guild) after the addition of LFD.

Quote: Originally Posted by Drainedsoul View Post
In order to meet people, you need a way to have recurring interaction with them. When you're thrown into a random group with someone for 30-60 minutes, that's rarely a basis for recurring interaction.
This is the basis for your inability to find like-minded people. You can't talk to strangers.

Quote: Originally Posted by Drainedsoul View Post
Interpersonal relationships don't just grow out of nothing. You don't get on the same bus as someone and instantly become friends. There needs to be something that forces you together as a precursor to the relationship developing.
No there doesn't. That's the point that you guys miss so profoundly. You don't have to be forced to interact with people in order to interact with them.

Do you guys really wonder why your 'community' was ruined?

Again, the lack of social tools may hinder you from finding your MMO soul mate(s), but cross server can and should include so much more than what was included with WoW's version.

Drainedsoul's Avatar


Drainedsoul
02.08.2012 , 04:22 PM | #166
Quote: Originally Posted by Touchbass View Post
I thought you said you friends to group with? You have friends when people are forced to group with you but you don't have friends when they aren't forced to group with you.

Ergo you never had any friends to begin with
I don't always have friends who are on-line, and when this happens there are two options (under both prospective scenarios):

1. Find a tank in LFG. Maybe he's really good. Maybe he's a cool dude. Maybe he gets on vent and we have a great time. So I friend him and the next time I'm on at that time we do another instance, and so on and so forth.

2. Hit the queue button. A tank magically appears. There's no difficult content (thanks to LFD skill dilution), there's no social attachment, there's no socialization (vent or otherwise). I don't know if this dude is cool, he's probably decent, but it doesn't really matter because everything is easy. He leaves and I don't really bother with him because I can just hit that queue button again next time.

I'm all for systems that brings player together in an environment where there are challenges to overcome, and where they can group together and interact conveniently thereafter.

Cross-server systems don't do that.

Automatic systems don't do that.

Quote: Originally Posted by Touchbass View Post
I completely agree with this, this is one issue that needs to looked at. The votekick does help the majority of the time but it can be improved.
I personally liked unilateral kicking.

Quote: Originally Posted by Touchbass View Post
Most people didn't like Vanilla's "Raid or Die" mentality and the 50 plus hours you had to put in a week for pvp. Not enough players wanted to do that type of game play so they changed it by downgrading raids and streaming PvP.The burning crusader wasn't fun and caused a lot of players to quit. If you lost a tank, you had to key the guy up for a week to get him up to speed. WOTLK was the most successful expansion so yeah ...
WotLK also disenfranchised a large swathe of people who really loved the game.

There needs to be a balance, but the balance isn't spoon feeding the "casuals" whatever they want, and screwing over the people who built the MMO genre in the first place.

Quote: Originally Posted by Touchbass View Post
maybe MMORPG's aren't for you anymore?
I left WoW to escape the community corruption of LFD.

But apparently the LFDers aren't happy just having their one game, they need to have all the games.

It's like politics. The people who want to ban marijuana won't just not smoke marijuana, they don't want anyone to do it.

Quote: Originally Posted by Touchbass View Post
There was 7 people when I logged onto hoth last night, I still haven't seen a republic player and I'm almost 40. I dont feel anything reallly
This is a faction balance issue, and needs to be addressed somehow.

Touchbass's Avatar


Touchbass
02.08.2012 , 04:22 PM | #167
Quote: Originally Posted by TarikGur View Post
I just stood in fleet station for 20 minutes LFG....no replies, not one. 88 people on my server in there....whats the freaking point? how is that social? im so bored with this game!
Player A: I stood in the /fleet for an hour and couldn't find a group
Player B: You need to make some friends
Player A: How do I make friends without joining them in groups first?
Player B: /logs out to troll LFD forums
Our lack of a proper LFD tool will black out the sun!
Then we shall cancel our subs in the shade!

Drainedsoul's Avatar


Drainedsoul
02.08.2012 , 04:23 PM | #168
Quote: Originally Posted by Sendrel View Post
You can't talk to strangers.
Isn't that what I'm doing now?

EyeRekon's Avatar


EyeRekon
02.08.2012 , 04:23 PM | #169
Quote: Originally Posted by BlueSkittles View Post
The problem then is one of simplicity and fragmenting the player base.
I can respect that. And for the present you are probably right. However playerspace is already fragmented anyway and there are already existing loot policies. You must just choose when to allow the fragmentation. Pre- by allowing like minded to easily find and group together. Or Post- and deal with the drama after the fact.

I imagine most groups would use the default loot policy anyway, so it would not become a significant burden on new players IMO.

Penny of prevention... yadda yadda.

Touchbass's Avatar


Touchbass
02.08.2012 , 04:25 PM | #170
http://ajs.com/ajsw/images/0/08/Bcprogression.svg

That is the progression path from the BC expansion of WoW, you had to do all those instances/quests to beat the expansion. It made it impossible to have alts and gelded guilds who lost key members who had put members through the entire process again if they lost someone.
Our lack of a proper LFD tool will black out the sun!
Then we shall cancel our subs in the shade!