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Dungeon Finder Needed Badly


Skann's Avatar


Skann
02.08.2012 , 03:49 PM | #151
Quote: Originally Posted by Drainedsoul View Post
Back in BC, as an active player, you were part of a community of people. Your name got "out there" and people knew you, or knew of you. You had people on your friends list just because they were a good tank, or healer, and you could hit them up if you needed a tank or healer.
You are just looking to be the big fish in the small pond.

Please, get thru your head that not everyone that plays a MMO is seeking social recognition in a virtual environment that has zero meaning in their lifes.

A lot of people see MMOs as simply group/co-op games, that only has entertainment value. Nothing else.

This is not real life. This is a game. Most people just want log on and play a game. Is that so hard to understand?

Besides, servers aren't meant for breed communities. This is a fallacy. Servers are meant to enable hundreds of thousands of players to enjoy the game because current level of technology forbids more than X number of players in a single server.

Touchbass's Avatar


Touchbass
02.08.2012 , 03:51 PM | #152
Quote: Originally Posted by Drainedsoul View Post
An MMORPG where all the content is effectively single player is no longer an MMORPG.

There are RPGs full of single player content, they are simply called "RPGs" because you don't need other people to play them so they're not "multiplayer", massively or not.

How is this concept difficult? I gave you an example. BioWare makes squad-based RPGs where you have a party of entities that are under your control and available for you 24/7/365, no LFD needed!
Then why are companies making more and more of the content single player orientated? Space missions took up considerable development time, single player feature. Legacy system, again single player feature for doing more single player stuff.

The days of spending 4-5 hour sessions to get stuff done in games is dying, do you know why? We can't appeas the 4-5 hour crowd sustainably but we can appease the casual crowd and that's exactly what's going to happen. I'm sorry you don't agree, I really am. I wish we could both win.

That is why I want a X-LFD for players like me and a working intra-server dungeon finder for players like you. I don't want ot to eschew too much towards the X-LFD but that is something we should be working on, not you fighting over what's inevitable.
Our lack of a proper LFD tool will black out the sun!
Then we shall cancel our subs in the shade!

TarikGur's Avatar


TarikGur
02.08.2012 , 03:52 PM | #153
Quote: Originally Posted by EyeRekon View Post
Exactly which letters of the acronym does it violate?
MM = Lots of Players, Check
O = Online, Check
RPG = Game Style, Check

An FPS in Deathmatch mode could almost qualify. You're attaching your own meaning to it.
He said that earlier too, and I could never figure out what he meant.

Drainedsoul's Avatar


Drainedsoul
02.08.2012 , 03:53 PM | #154
Quote: Originally Posted by Skann View Post
You are just looking to be the big fish in the small pond.
How do you figure that?

I enjoyed a game where I could be part of a community, as opposed to a game where I played alone.

You don't see me on the Skyrim forums trying to get them to add on-line feature to that game, do you?

Quote: Originally Posted by Skann View Post
Please, get thru your head that not everyone that plays a MMO is seeking social recognition in a virtual environment that has zero meaning in their lifes.
And who said that I was?

Wanting to do something with other people on a recurring basis is not "seeking social recognition".

You're projecting attributes onto me that do not exist. I'm looking to have a good time and meet people. It's like going to a bar or club except the medium is a video game rather than a venue.

Quote: Originally Posted by Skann View Post
A lot of people see MMOs as simply group/co-op games, that only has entertainment value. Nothing else.
Except they aren't.

There are "group/co-op games". Like Call of Duty and Halo...

You're trying to make this genre something that it isn't, that's the problem. You're trying to fundamentally change the genre because you have some conception that it is something that it isn't.

If it was a "group/co-op game" it'd be a "multiplayer role-playing game", there would be no need for it to be "massively" so.

You're complaining not because of something missing from this game, but because this game isn't the game you want at all, i.e. it's not the right genre.

Quote: Originally Posted by Skann View Post
This is not real life. This is a game. Most people just want log on and play a game. Is that so hard to understand?
What did I say that goes against this.

The issue isn't that one of us wants to "just [...] play a game" and the other doesn't. The issue is that we fundamentally disagree on what playing this game entails.

I think this game is supposed to be on MMORPG.

You don't.

Quote: Originally Posted by Skann View Post
Besides, servers aren't meant for breed communities. This is a fallacy. Servers are meant to enable hundreds of thousands of players to enjoy the game because current level of technology forbids more than X number of players in a single server.
I don't oppose servers growing, but I do oppose people being selected from basically a different universe, where I can't interact with them in any way, and being plopped into a group with me simply to serve as a warm body.

Touchbass's Avatar


Touchbass
02.08.2012 , 03:54 PM | #155
To be honest, I do understand where you're coming from. I only blame Bioware again for not anticipating these type of problems. I wish they made Servers that had a cross queue and servers that had no dungeon finder at all on them, sort of like PvP and PvE servers. Unfortunately it's too late for them to implement this without causing chaos.

Bioware has essentially forced us to "dual" each other for popular opinion and these debates are just poisoning the community. This thread has well over 150K views and I highly doubt half the unique ones went away learning something and felt enriched with their community
Our lack of a proper LFD tool will black out the sun!
Then we shall cancel our subs in the shade!

BlueSkittles's Avatar


BlueSkittles
02.08.2012 , 03:58 PM | #156
Quote: Originally Posted by EyeRekon View Post
From DDO, I love putting the group leader in charge and would be uncomfortable with an automatic fill.
Except when the group leader puts it into a state where he chooses who gets what loot and only gives loot to his friends. Or never to a specific person because for whatever reason they don't like them. This happened in WoW and was why they forced the Need/Greed paradigm in LFD groups. Bioware needs to improve their Need/Greed paradigm and make it mandatory for the LFG system.

Drainedsoul's Avatar


Drainedsoul
02.08.2012 , 04:01 PM | #157
Quote: Originally Posted by BlueSkittles View Post
Except when the group leader puts it into a state where he chooses who gets what loot and only gives loot to his friends. Or never to a specific person because for whatever reason they don't like them. This happened in WoW and was why they forced the Need/Greed paradigm in LFD groups. Bioware needs to improve their Need/Greed paradigm and make it mandatory for the LFG system.
I'm willing to get that "the Need/Greed paradigm" has been abused more than it's helped.

I couldn't count the number of times people have just stolen other peoples' gear, but I can only think of one instance where someone wilfully denied me gear.

EyeRekon's Avatar


EyeRekon
02.08.2012 , 04:03 PM | #158
Quote: Originally Posted by BlueSkittles View Post
Except when the group leader puts it into a state where he chooses who gets what loot and only gives loot to his friends. Or never to a specific person because for whatever reason they don't like them. This happened in WoW and was why they forced the Need/Greed paradigm in LFD groups. Bioware needs to improve their Need/Greed paradigm and make it mandatory for the LFG system.
DDO didn't allow that either. It is helpful, I think, to allow the leader to select from one of a number of standard loot policies that are automatically enforced. Potential group mates can see that loot policy for the group and apply or skip as desired. Much less drama when it's all declared up front. If you object to a currently-forming group's loot policy, make your own group - it is just as easy.

Sendrel's Avatar


Sendrel
02.08.2012 , 04:13 PM | #159
Quote: Originally Posted by Touchbass View Post
I think maybe 1 out of a 100 maybe care about that stuff anymore. Besides all pug content is so easy these days that reputation doesn't mean crap if you're a skilled healer or not. The only skill part of a healer currently that I'm seeing in pugs is if the guy is heal specced.
The only reason anyone cared about it at all was because there weren't any other options available. Instanced content did much more to 'ruin communities' than cross server ever did.

Touchbass's Avatar


Touchbass
02.08.2012 , 04:13 PM | #160
Quote: Originally Posted by Drainedsoul View Post
Back in BC, as an active player, you were part of a community of people. Your name got "out there" and people knew you, or knew of you. You had people on your friends list just because they were a good tank, or healer, and you could hit them up if you needed a tank or healer.
I agree with this, that's true i was one of thos players. Problem is this is such a fractional population that it doesn't work orientating the game towards them.

Quote:
It wasn't just "oh we need a tank let's just hit the queue button" as it is now, and don't try and tell me that isn't the way it is now. I've tried to form PuGs from my server before, and in all cases the people just want you to hit the queue button instead of actually waiting to find people.
I thought you said you friends to group with? You have friends when people are forced to group with you but you don't have friends when they aren't forced to group with you.

Ergo you never had any friends to begin with

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So since you can't select players for quality, everyone suffers from the lack of quality in the player base, which means that content is nerfed endlessly so that groups made without regard for composition or player skill, and without the ability to effectively exclude terrible people (or preferentially include good people) can get through the content.
I completely agree with this, this is one issue that needs to looked at. The votekick does help the majority of the time but it can be improved.

Quote:
It's a net drain on the game as a whole. There's a reason BC and vanilla are looked upon fondly by the WoW community, whereas WotLK (and even Cata) are eschewed. It's because the game was fun and engaging, as opposed to a chore-filled grindfest.
Most people didn't like Vanilla's "Raid or Die" mentality and the 50 plus hours you had to put in a week for pvp. Not enough players wanted to do that type of game play so they changed it by downgrading raids and streaming PvP.The burning crusader wasn't fun and caused a lot of players to quit. If you lost a tank, you had to key the guy up for a week to get him up to speed. WOTLK was the most successful expansion so yeah ...

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BC heroic 5-mans were like nothing that's been put into the game to date, even the hellish Cataclysm heroic 5-mans didn't come close to BC heroic 5-mans. The only reason the outcry about Cataclysm heroic 5-mans was so great is because people had been conditioned to believe (by WotLK) that they should be able to just slap 5 people together (with the assistance of the LFD, of course) and steam roll it.
BC heroics where intended as off night content for raiders to farm badges for resistance gear and maybe a couple slots they'd missed in the loot tables. The dungeons could take upwards of 3 hours to clear and were tuned essentially for people with Tier 1. Cataclysm heroics where fine, they aren't suppose to be harder then raids.


Quote:
If you like rewarding, challenging game play, you can't want an automatic, cross-server LFD, because those two are mutually exclusive. The latter leads to the elimination of the former.
I've made some friends through the X-LFD and my team of 5 across the battletags system can take on any content you and 5 of your server only people can take on. Bring it on baby.

Quote:
If you like meeting people, making friends, and playing with the same people over and over, you'd better either have a large base of established friends before automatic, cross-server LFD hits, because meeting people in LFD groups is nigh impossible (I haven't managed to actually meet anyone in them to date, whereas I met new people constantly in BC).
Again, I feel for you here. It's more difficult to meet people but unfortunatly we have to push it through so I can see some content. That's more important then a potential online friendship to people.

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But if you want to treat TOR like it's Call of Duty or Counter Strike, and you want to throw a little tantrum because the genre won't conform to your time constraints, then by all means, agitate for it.
That's a straw man. having a set schedule to playing a video game is not productive. Maybe MMORPG's are not for you?

Quote:
Because heaven forbid you should have to make intelligent decisions. Heaven forbid that a game which relies on the involvement of other people -- i.e. an MMO -- should be contingent on other people being around when you feel like it.
There was 7 people when I logged onto hoth last night, I still haven't seen a republic player and I'm almost 40. I dont feel anything reallly

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While we're at it though, why don't we petition the government, to develop a tool, to group people together at bars, or the movie theatre, in case all your friends just happen to be busy? After all, if you don't have someone to go out with, or go to the theatre with, whenever you want, that's a travesty, and you're paying for the food (at the bar), and the tickets (at the theatre), so you ought to have people to do these things with!
We pushed you guys out of WoW and we'll push you out of here too. It's not a issue I got all the time in the world over 2 hour players sessions in the upcoming months/years
Our lack of a proper LFD tool will black out the sun!
Then we shall cancel our subs in the shade!