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Dungeon Finder Needed Badly


Drainedsoul's Avatar


Drainedsoul
02.08.2012 , 03:26 PM | #131
Quote: Originally Posted by Touchbass View Post
I'm with you brother and I'm pretty sure the majority of the playerbase feels this way.
Then play a game from a genre that doesn't require such a heavy time investment?

Seriously, LFD strips the soul out of MMOs.

Would you walk onto a Ferrari dealership with only five thousand dollars to spend?

Why would you play on MMO with only 90 minutes stints during which to play it?

Touchbass's Avatar


Touchbass
02.08.2012 , 03:27 PM | #132
Quote: Originally Posted by Drainedsoul View Post
Because I like the way manual grouping works and I don't want the whole community to be sucked into the vacuum of automatic grouping.
You'll still be able to find groups manually. I was able to in WoW post X-LFD, maybe you need to be more polite on your server and you'll get those invites.


Quote:

If you didn't think all the other opinions were wrong, why would you have the opinion that you do?
/facepalm
Our lack of a proper LFD tool will black out the sun!
Then we shall cancel our subs in the shade!

Morpurgo's Avatar


Morpurgo
02.08.2012 , 03:27 PM | #133
Cross-server dungeon finder or this game will die! Altough I suspect that it will die anyway from the amount of boredom you experience after you hit 50.
Cake is a lie, there is only pie. Through pie, I gain calories.
Through calories, I gain bodyfat. Through bodyfat, I gain weight.
Through weight, my social life is broken.
The Thighmaster shall free me.

Sendrel's Avatar


Sendrel
02.08.2012 , 03:28 PM | #134
Quote: Originally Posted by Drainedsoul View Post
However, once the grouping becomes automatic then you're foisted upon people, and your reputation, skill, et cetera is not meaningful because you cannot be effectively excluded (or preferred over other players).
I'll let you in on a secret: outside of a few people you may have run with routinely, none of that stuff was meaningful to anyone other than you anyway. The answer isn't to throw out a system because it ruins your personal sense of social engineering. The answer is to include features that can help build it back up.

Touchbass's Avatar


Touchbass
02.08.2012 , 03:30 PM | #135
Quote: Originally Posted by Drainedsoul View Post
Then play a game from a genre that doesn't require such a heavy time investment?

Seriously, LFD strips the soul out of MMOs.

Would you walk onto a Ferrari dealership with only five thousand dollars to spend?

Why would you play on MMO with only 90 minutes stints during which to play it?
Listen, the problem here is the MMORPG's for you is a time-sink hobby and for the rest of us it's a game we play. The old rules of MMORPG's work for you but not for us. You guys would never had this many Western subs if the old models existed, you guys are being phased out. Maybe MMORPG's are not for you anymore? There is no shame in not liking the new trend of MMORPG's but for second if you think Bioware is going to cater to you guys versus us you're dellusional.
Our lack of a proper LFD tool will black out the sun!
Then we shall cancel our subs in the shade!

Moricthian's Avatar


Moricthian
02.08.2012 , 03:33 PM | #136
Quote: Originally Posted by Drainedsoul View Post
Yes, which is how it works if the LFG tool is not automatic and is not cross-server, but as soon as either -- or both -- of these elements is present, then socialization drops out of the equation because it is no longer pointful.

WoW had such a tool, in vanilla, BC, and early WotLK. You opened the LFG tool, selected what you wanted to do, added a note to yourself (like "tank") and were then visible to other people or groups wanting to do the same thing. They could whisper you, invite you, armory you, et cetera.

Moreover -- added in BC -- you were added to the channel "LFG", where you could talk to people looking to group up for something.

However, once the grouping becomes automatic then you're foisted upon people, and your reputation, skill, et cetera is not meaningful because you cannot be effectively excluded (or preferred over other players).

Once the grouping becomes cross-server, then there's no point to socializing because you'll never see the people again. You have 60 minutes (sometimes much less) to form some kind of connection beyond "wow he's good I'll group with him again if I can", which doesn't really happen, so people just retreat to being asocial because the effort of socializing no longer has any pay off.

Which brings you to where WoW is today. Groups are commonly griefed by people who cannot be effectively excluded. Groups are commonly silent as a tomb because no one's ever going to be grouped with any other given person again in all likelihood, and therefore they just go through the dungeon as automatons, with getting the boss down replacing having a good time with others as the ends.
You're arguments are such nonsense. An automated LFG feature does not reduce the "meaning of the group."

You people claim that the current system offers choice as to who you group with.

Wrong.

Groupmates are so sparce right now I'm forced to group with whoever's interested. I have no idea who they are nor do I have any idea about their personality. But I group with them because they are available. The only difference between the automated system and the current one is that the later takes 30 minutes longer and doesn't allow me to PvP or quest during the waiting period.

Also, if you don't like the people the automated feature has put you with, you can take advantage of the kick feature. An automated group finder just finds groups, thats it. To somehow argue that this makes the group lose is meaning is a subjective statement with no evidence to support it. A PUG is a PUG regardless of how hit forms.

I can see what you mean with the cross-server though which is why they should include a cross server option on the LFG tool for those who don't mind playing with people they will never see again. Because, you know, we should allow people to play the game how they want to play and not force them to play it the same way you do.

The current system is terrible. I can' take much more of it.

Touchbass's Avatar


Touchbass
02.08.2012 , 03:33 PM | #137
Quote: Originally Posted by Sendrel View Post
I'll let you in on a secret: outside of a few people you may have run with routinely, none of that stuff was meaningful to anyone other than you anyway. The answer isn't to throw out a system because it ruins your personal sense of social engineering. The answer is to include features that can help build it back up.
I think maybe 1 out of a 100 maybe care about that stuff anymore. Besides all pug content is so easy these days that reputation doesn't mean crap if you're a skilled healer or not. The only skill part of a healer currently that I'm seeing in pugs is if the guy is heal specced.
Our lack of a proper LFD tool will black out the sun!
Then we shall cancel our subs in the shade!

Touchbass's Avatar


Touchbass
02.08.2012 , 03:34 PM | #138
Quote: Originally Posted by Moricthian View Post
You're arguments are such nonsense. An automated LFG feature does not reduce the "meaning of the group."

You people claim that the current system offers choice as to who you group with.

Wrong.

Groupmates are so sparce right now I'm forced to group with whoever's interested. I have no idea who they are nor do I have any idea about their personality. But I group with them because they are available. The only difference between the automated system and the current one is that the later takes 30 minutes longer and doesn't allow me to PvP or quest during the waiting period.

Also, if you don't like the people the automated feature has put you with, you can take advantage of the kick feature. An automated group finder just finds groups, thats it. To somehow argue that this makes the group lose is meaning is a subjective statement with no evidence to support it. A PUG is a PUG regardless of how hit forms.

I can see what you mean with the cross-server though which is why they should include a cross server option on the LFG tool for those who don't mind playing with people they will never see again. Because, you know, we should allow people to play the game how they want to play and not force them to play it the same way you do.

The current system is terrible. I can' take much more of it.
Really enjoyed the read brother More and more people are sharing this type of view and it warms me. For every day the game is out more and more people post about how frustrated they are, our side grows stronger!
Our lack of a proper LFD tool will black out the sun!
Then we shall cancel our subs in the shade!

Skann's Avatar


Skann
02.08.2012 , 03:35 PM | #139
What's better about the lack of XLFG is that the first 'batch' of 50s are mostly past the need to run HM FPs for gear, meaning, the more time goes by, the smaller will be the pool of players that needs to run these smaller group HM, making it increasingly harder for players to catch up.

Exactly what I saw in Rift. I started playing about 1 month after release, and when I got to level cap, majority of the players were only doing the tier 2 heroic instances, or simply raiding. Meaning, there was a unbridgeable gap between me and them.

So much for community building.

TarikGur's Avatar


TarikGur
02.08.2012 , 03:35 PM | #140
Quote: Originally Posted by Touchbass View Post
I'm with you brother and I'm pretty sure the majority of the playerbase feels this way.
Thanks. But I want to state that im not against raiding, I just have no use for it currently. Let the raiders have their raids, and the rest of us have our easily formed flashpoint groups.