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Poll: What do you think about the new changes made to global cooldown UI in 1.1.2?

STAR WARS: The Old Republic > English > General Discussion
Poll: What do you think about the new changes made to global cooldown UI in 1.1.2?
First BioWare Post First BioWare Post

View Poll Results: What do you think about the new changes made to the global cooldown UI in Patch 1.1.2
They're good! 1,075 31.10%
They're terrible! 1,972 57.04%
I don't care either way. 410 11.86%
Voters: 3457. You may not vote on this poll

Dillingor's Avatar


Dillingor
02.08.2012 , 02:17 PM | #421
Quote: Originally Posted by Benfynyn View Post
Now you ask us?
It was on the PTR. Try testing things out if you want to complain after the fact


Edit:

Keep in mind, Bioware, that the forums represent a part of the community that comes here almost specifically to voice their issues, and there's probably a larger portion of people in game who actually like it. Maybe try running a poll in game when people log out, on how they feel about it, instead of in the forums where people tend to come and express mostly negative criticism.

That being said, I like the changes.

SillyTurtle's Avatar


SillyTurtle
02.08.2012 , 02:18 PM | #422
I also don't like the option for the poll, because they are all untrue. Its not terrible at all, it was definitely a step in the right direction. I do just think it's a little flashy for my class (Marauder) personally. I also don't like that abilities are still grayed out but are available to use. It's very confusing knowing if its lying to me or what. I'm click abilities based on familiarity as of now, not even based on the highlights or whatever.

KidRaid's Avatar


KidRaid
02.08.2012 , 02:18 PM | #423
Quote: Originally Posted by HarvardAce View Post
There are 2 different factors into making something castable, as I see it: CD and "everything else", which includes target type, range, and resource constraints. I don't think separating "everything else" would add much value.

The goal should be that you can immediately deduce the status of both of those factors (CD and "everything else") with a peripheral look at your ability bar.

The first version only distinguished between "castable" and "not castable" and didn't distinguish whether it was due to CD or due to anything else. This was sub-ideal because it wasn't clear when an ability came off cooldown if you would be able to cast it due to other constraints.

The second version made it clear on the "everything else" category -- lit if there were no "everything else" constraints, unlit otherwise. The issue with the second version was that it was hard to see the CD on abilities with long cooldowns. For abilities that only had a GCD, this wasn't a huge issue because if you couldn't tell you would likely be in the "queue" window, but for longer CD's (especially >1 m) the sliver of a bar left could still mean 3+ seconds left before you could cast the ability, and that sliver was really hard to see unless you were staring right at the ability.

The newest version once again makes it similar to the first iteration, where it is hard to tell if you have an "everything else" restriction on an ability if it is on CD, because the CD graphic also dims the icon (just not as much as the "everything else" restriction does). Additionally, the new graphic is a bit obnoxious with the flashing.

My suggestion on how to fix it would be the following:

1) If the ability is castable immediately, lit up, with a thin non-obnoxious white border around the icon (such that it doesn't appear to "flash").
2) If the ability is not castable due to range, target, or resource constraints, give it a clear red color shift.
3) If the ability is not castable due to cooldown, dim it 50% and do the normal CD overlay that "empties" over time.
4) If the ability is on CD *and* is restricted for any other reason, do both filters (red filter, dim, and the CD overlay).

For an added bonus, if the ability is otherwise castable except for the CD, and the time remaining on the CD is less than the "ability queue" setting, give it a yellow border, so we know if we click on it, it will cast when the ability is off CD.

Another option would be to do the CD graphic for GCDs but anything effected by only a GCD would not lose the white border.

Best option would be to give us the choice to customize the overlays for CD/"everything else" as I would imagine one size will not fit all here.
THIS! do this!

Great post . !

Mikkeos's Avatar


Mikkeos
02.08.2012 , 02:18 PM | #424
Migraine inducing UI elements are fantastic.

As this is the second time you got flashing stuff running, that makes the decision quite easy not to spend another Eurocent on any EABioware products any time soon.

You can stuff your poll where the sun does not shine.
Q: So, is there anything at all in the game that mitigates falling damage?
A: elevators

bandraoi's Avatar


bandraoi
02.08.2012 , 02:18 PM | #425
30% think these changes are good did this game launch in braile ? the 30% who thought these changes were good need eyesight and iq tests.

JacienOrdo's Avatar


JacienOrdo
02.08.2012 , 02:19 PM | #426
Quote: Originally Posted by Dillingor View Post
It was on the PTR. Try testing things out if you want to complain after the fact
Their getting paid to build and test. We shouldnt have to pay them to tell them how to do their job right. I dont hire a plumber to tell him how to use a snake on my toilet bowl do I?
"I'm just a simple man trying to make my way in the universe."

EternalFinality's Avatar


EternalFinality
02.08.2012 , 02:19 PM | #427
Quote: Originally Posted by Nepumuk View Post
I'm a bit worried when it looks like the vocal forum minority is going to design the UI or other aspects of the game.
They're not. If they were - we'd have mods, like other reputable MMOs.

And really, given the output of Bioware's own designers got us to this point, I'd trust anyone else over them.

YeknomStun's Avatar


YeknomStun
02.08.2012 , 02:19 PM | #428
The main problem with it that everything gets greyed out for the GCD, preventing you from seeing which abilities are ready to be used next until the GCD finishes. This makes it difficult to time your next attack, especially for a class with proc/conditional based attacks.

While in combat, everything is greyed out 99% of the time as a player should be using abilities fairly constantly.

If abilities went grey only because they were on CD, not the GCD, it would be fine.

twistedmonk's Avatar


twistedmonk
02.08.2012 , 02:20 PM | #429
I would like the GCD reverted back to the original or a numerical/spherical system put in place. The current colour of the cool down and flashing are seriously over bright.

I can't when the powers are ready on my character, I roughly know when they are ready for use but that defeats the purpose of having the hotbars at all.

First time I've written a negative response in the forums about the game but I know bioware will sort it.

I would like to see in the near future a choice where we can change the GCD effects.

Jivefenix's Avatar


Jivefenix
02.08.2012 , 02:20 PM | #430
Quote: Originally Posted by EternalFinality View Post
They're not. If they were - we'd have mods, like other reputable MMOs.

And really, given the output of Bioware's own designers got us to this point, I'd trust anyone else over them.
^ This