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Dear BioWare, I am... bored.

STAR WARS: The Old Republic > English > General Discussion
Dear BioWare, I am... bored.

VenthiosLestaran's Avatar


VenthiosLestaran
02.08.2012 , 01:28 PM | #161
Quote: Originally Posted by PulseXXX View Post
Ahhh, so instead of killing 20 harpies in a mountainous area, you can kill 30 boars in a grassy area. So much freedom.
No. Zones will contain multiple encounters like this

http://www.youtube.com/watch?v=iG7MpNXaEMo This is a level 15 dynamic event. This is primarily how you gain exp, through events like this, or town takeovers/exploratory event finds.

Let me tell you - I want to kill 45 Rakghouls instead of one of those.

When you knock something, do a little research first yeah? It makes for a more compelling argument.

Here are other examples. Since leveling to 80 is a flat line, takes as much to get to 11 as it does to go from 79-80. You don't need to "grind" these like you'd think.

http://www.youtube.com/watch?v=vsUcGBL56Ng
http://www.youtube.com/watch?v=_1JfS...eature=related
http://www.youtube.com/watch?v=_5RpX...eature=related

These encounters range from low to high level, numerous per zone. Zones are vast.
"Above all else; we must have faith in our path." My wife ordered us both Collector's Edition's..

abarwan's Avatar


abarwan
02.08.2012 , 01:28 PM | #162
First off, I just wanna say I'm really enjoying the game and haven't run into any boredom issues. I have a level 45 Sorc and an alt at level 10.

I just want to get some thoughts on what people want. Specifically, I see people asking for more open content and exploration. Wouldn't exploring the worlds for datacrons instead of using the internet to find them fit this bill? It requires exploration in order to find them and they would certainly take a while to find if you did it on your own. A self made quest to gain power/increase knowledge/etc depending on your toon's story. If this doesn't qualify I'm wondering what does? No sarcasm, I'm asking the question.

I also understand that datacrons aren't the be all end all of this issue but stuff like this seems to get swept under the rug. Much like how people say there is no content when the content is clearly in the class quests. It's there but it may not be what you are looking for. Hunting datacrons is open exploration but it may not be what you are looking for.

Thoughts?

RycheMykola's Avatar


RycheMykola
02.08.2012 , 01:29 PM | #163
Quote: Originally Posted by Emeda View Post
How many of those games did people finish all the content in the first week or two?

IF so many people can clear all the content in less than a month that is saying that it is way to easy or there was not enough content to begin with.
WOW just had a major update 4.3 (or was it 4.2?) , people killed Deathwing in the first 3 hours. This expansion is supposed to last 6 months.

Cata - A lot of people hit level 85 and were doing raiding in 1 to 2 days.

Urko's Avatar


Urko
02.08.2012 , 01:29 PM | #164
Might have been said already, i havent read all the posts...

but ive seen a leak of info that theres loads of content (was an itemised list) planned for next month.

Content isnt what im looking for first though , its better available textures.
Well done Patch 1.2, lots of additions that i was looking for.

PulseXXX's Avatar


PulseXXX
02.08.2012 , 01:32 PM | #165
Quote: Originally Posted by VenthiosLestaran View Post
No. Zones will contain multiple encounters like this

http://www.youtube.com/watch?v=iG7MpNXaEMo This is a level 15 dynamic event. This is primarily how you gain exp, through events like this, or town takeovers/exploratory event finds.

Let me tell you - I want to kill 45 Rakghouls instead of one of those.

When you knock something, do a little research first yeah? It makes for a more compelling argument.

Here are other examples. Since leveling to 80 is a flat line, takes as much to get to 11 as it does to go from 79-80. You don't need to "grind" these like you'd think.

http://www.youtube.com/watch?v=vsUcGBL56Ng
http://www.youtube.com/watch?v=_1JfS...eature=related
http://www.youtube.com/watch?v=_5RpX...eature=related

These encounters range from low to high level, numerous per zone. Zones are vast.
My comment was regarding the comparison to WoW zones, not GW2.

As to your response though, I would point out how well that experience worked out for WAR.
All warfare is based on deception.

Razyr's Avatar


Razyr
02.08.2012 , 01:33 PM | #166
Quote: Originally Posted by ArcadesSabboth View Post
Couple of questions for the OP:

1) Have you played through all 4 "starter" worlds on both factions (Tython, Ord Mantell, Korriban and Hutta)?

2) Have you played a character to 50 on both factions? Republic side quests will not be the same as Imperial side quests.

3) Did you enjoy the voice acting on your first few playthroughs?

4) Would you prefer BioWare ditch the voice acting, which is novel for the MMO genre, and instead focus on rushing out more kill X, gather Y quests supplemented only by text instructions/quest logs, so that you have different side quests to level with?


You played WoW for 6 years, as did I, so that may be where a lot of your burnout is coming from. It's also a likely reason why you forget how devoid of true end game content WoW had when it was first released.

If your standard for fun end game content is the sandbox elements of SWG or other previous MMOs you're probably in the wrong place. I'm not sure how long an MMO can survive strictly on story, but that's what's carrying the ball for now in SWTOR. Personally, I'm hoping they expand space combat/missions in the future as the graphics and easy of controls is appealing. I'm not sure if space PvP will ever work, but I have my fingers crossed.

There's going to be limits as to how much "novel" content SWTOR can produce. Publishers, especially mainstream ones such as EA, aren't going to deviate far from the proven path (WoW) until someone else proves you can do it the sandbox way AND be commercially successful.
Most of the answers I've already posted, you can find what I've written by either clicking on my name or looking for the orange Tahoma font.

Voice acting is great, period. It is a non-issue from my perspective in regards to this conversation.

Keep in mind, you aren't seeing a 'rage quit' thread from myself and many others replying that seem to feel the same way. We understand that BioWare is working on content, and they have kept the entire development team in place to do so.

We just want something more than a boring a*s grindfest. I think many people realize you can have the themepark in place as a solid foundation to the game experience while offering a few more diverse sandbox elements, such as what fluid posted:
Quote:
1) deep crafting

2) player housing
Disclaimer: My post is not intended in any way, shape or form to be offensive or rude. I claim no responsibility if you, or anyone reading, is unable to determine due to insanity, negative chi or lack of medication, that my post is meant to spread love, sunshine, unicorns and rainbows to anyone that may be fortunate enough to read it. Thanks!

VenthiosLestaran's Avatar


VenthiosLestaran
02.08.2012 , 01:34 PM | #167
Quote: Originally Posted by PulseXXX View Post
My comment was regarding the comparison to WoW zones, not GW2.

As to your response though, I would point out how well that experience worked out for WAR.
Aside from that, killing 30 harpies is different from killing 30 boars as it's your choice to switch if you like. You can kill Grimtotems - or demons in the same level range, or elementals, or naga. There all in the proper range of 30-35, with quests according to those areas.

The experience didn't work well for WAR because their contribution system was fouled. However, people did enjoy Public Quests. We'll see if GW2 can get it right, I'm not claiming they did. However, from an interest standpoint, and from a choice standpoint. SWTOR is giving practically none.
"Above all else; we must have faith in our path." My wife ordered us both Collector's Edition's..

PulseXXX's Avatar


PulseXXX
02.08.2012 , 01:44 PM | #168
Quote: Originally Posted by VenthiosLestaran View Post
Aside from that, killing 30 harpies is different from killing 30 boars as it's your choice to switch if you like. You can kill Grimtotems - or demons in the same level range, or elementals, or naga. There all in the proper range of 30-35, with quests according to those areas.

The experience didn't work well for WAR because their contribution system was fouled. However, people did enjoy Public Quests. We'll see if GW2 can get it right, I'm not claiming they did. However, from an interest standpoint, and from a choice standpoint. SWTOR is giving practically none.
So, they give the same content in a different skin and you see that as variation? To each their own I suppose.
All warfare is based on deception.

SirMoogie's Avatar


SirMoogie
02.08.2012 , 01:45 PM | #169
Quote: Originally Posted by abarwan View Post
I just want to get some thoughts on what people want.

[...]

Thoughts?
I've played nearly every Bioware RPG since Knights of The Old Republic so I enjoy the way the class quest lines (and several story arcs on planets) have progressed. I don't like when joining a group this story tends to take a back seat or my character's personality does. For example, having to go along with the dark sided options when I'm mostly light sided.

I understand in a group everyone cannot get their way. However, there should be some repercussions, or means of retaliating against the psychopaths. A flashpoint that combines PVE with PVP would be interesting. Take for example, the black talon. Instead of letting the psychopaths kill the most knowledgeable person on the ship, have a diverging path where the lightsided player(s) defend the bridge.

I'm not suggesting they redo the existing flashpoints, but having more diverging paths in future flashpoints would make them more enjoyable to repeat. I know that some of the flashpoints have some variability (black talon being one of them), but it'd be nice to have more variety and possibly more control over what happens (rather than dice deciding). Keep in mind I'm one of those players that hasn't completed every flashpoint, so this may already exist in some capacity.

Gustomucho's Avatar


Gustomucho
02.08.2012 , 01:46 PM | #170
Quote: Originally Posted by abarwan View Post
First off, I just wanna say I'm really enjoying the game and haven't run into any boredom issues. I have a level 45 Sorc and an alt at level 10.

I just want to get some thoughts on what people want. Specifically, I see people asking for more open content and exploration. Wouldn't exploring the worlds for datacrons instead of using the internet to find them fit this bill? It requires exploration in order to find them and they would certainly take a while to find if you did it on your own. A self made quest to gain power/increase knowledge/etc depending on your toon's story. If this doesn't qualify I'm wondering what does? No sarcasm, I'm asking the question.

I also understand that datacrons aren't the be all end all of this issue but stuff like this seems to get swept under the rug. Much like how people say there is no content when the content is clearly in the class quests. It's there but it may not be what you are looking for. Hunting datacrons is open exploration but it may not be what you are looking for.

Thoughts?
Thing is, you know what you are chasing. You are chasing stats. You want the fastest way to increase your stats. If you could explore and find very rare items in the game (ie 10000 random spawn points of 1000 unique special items every 3-4 months) it would add personality to the game. Having random stuff happen to you is what makes the game fun, when you know 100000 people went through this same exercise... it feels like you are on rail and just burning stuff you "need" to do.

Random unique stuff is fun. Bringing the plague to a big city, spawning a deadly mob on lowbies, raiding the other faction... those bring uniqueness. Right now Swtor is the MMO equivalent of the space combat the game has : You see everything, think you are free to do what you want only to realize you are in a tunnel, you can move in the 3x3 square but everything outside is untouchable.

The game is stale, Ilum is boring. The pvp is no where it should be, Imps and Reps only fight for gear, not for honor. Honestly, I don't know why BW decided to go this way, they do great single player games, horrible multiplayer.