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Healers = Alpha Class

STAR WARS: The Old Republic > English > PvP
Healers = Alpha Class

Darklyn's Avatar


Darklyn
02.08.2012 , 01:42 PM | #171
Is it possible for dps tanks to heal in SWTOR?

nschlan's Avatar


nschlan
02.08.2012 , 01:42 PM | #172
I can solo kill most healers (aside form the really, really good ones.) Of course, my main interrupt has a 6 second CD and I have another on a 12 second CD and 2 more on 1 min CDs, plus a 20% healing received debuff. (Sentinel) I can unload as long as I just watch for cast bars.

Ashes_Arizona's Avatar


Ashes_Arizona
02.08.2012 , 01:50 PM | #173
Quote: Originally Posted by Ruuprect View Post
What would be your solution then? No healers in WZ's? I got into 3 WZ's yesterday that had no healers, I respecced earlier because I wanted to dps a bit and get a feel for it. I got through with those matches and went back to heals because the matches were boring.

Both teams no healers-

Everyone dies in like 5 seconds, the deaths count at the end was rediculous. It is no fun when everyone is just running back from spawn constantly.

When I went back to healing we won every match - now healers make a big difference but without them its just boring - Would you limit the heal specs in every WZ? I could see that maybe. Then have both team only allowd 2 heals in each WZ to even out?

I dont know what solution you are looking for but there is always a way to beat a team with good healz. I have done 900k healing in a voidstar and we lost - how can you explain that if healz are the Alpha?
I'm not sure its a case of nerfing healers as much as its a case of making sure they have a proper natural predator. Which as someone several pages back pointed out, that natural predator was the Concealment/Saboteur spec Agent/Smug. These spec's could drop a healer or anyone else on their faces for 4 seconds, which in conjunction with their kinetic burst damage could drop a healers HP low enough to kill them. In the case of good IA's/Smug's they could pull this off with other classes too but not as often.

I had my fair share of eating floorplates while being stuck full of knives, believe me. But simple facts are that was the "interrupt" counter to the healer class.

Now IA's and Smug's have one of the least efficient knockdown stuns in the game. Almost everyone else has a base of 4 seconds for their CC there are a few that are 8 seconds, but the nerf to IA's and Smug's removed a critical tactical response to dealing with healers. Pre-nerf one Concealment IA could put a healer down and out for long enough for that healer to die. Now people are literally saying "You need at least 2 DPS classes on a healer to kill it or it won't die at all."

That's pretty much clear as day to me.

Metaphorically, if you take the prime predator out of an environment, its prey then becomes impossible to control. IA's and Smug's were built to be the prime predator against healers, they're no longer effective in that role, so the prey (healers) are breeding out of control and are nearly impossible to stop. Shoot too many wolves, and you end up with deer rooting up peoples backyard garden's and racoons in your trash dumpsters its a commonly known fact of life in whats left of the world that still realizes there are other animals in it besides humans.

Ashes_Arizona's Avatar


Ashes_Arizona
02.08.2012 , 01:54 PM | #174
Quote: Originally Posted by Darklyn View Post
Is it possible for dps tanks to heal in SWTOR?
Commando's and Mercs can but its not very efficient if they're DPS spec'd but they can heal themselves and they do. Good ones can be especially troublesome to take down but as stated I seem to at least to date, have less problem with heavy armored healers than I do with med/light armor healers which makes like almost no sense to me but its true.

Celebrus's Avatar


Celebrus
02.08.2012 , 01:56 PM | #175
Really?


Sniper chiming in: if you can't kill a healer 1on1, you are bad, things are as they should be.

Ashes_Arizona's Avatar


Ashes_Arizona
02.08.2012 , 02:00 PM | #176
Quote: Originally Posted by Celebrus View Post
Really? OP is terrible.


Sniper chiming in: if you can't kill a healer 1on1, you are bad, things are as they should be.
Yep I'm terrible, your hybrid Marksman/Engineering spec that puts out ridiculous levels of DoT and Burst damage together is really something that every class can do.

FYI: I wipe the floor with snipers, even ones with your secret little spec you hope no one catches on to.

And I am terrible. According to you.

Darklyn's Avatar


Darklyn
02.08.2012 , 02:00 PM | #177
Why dont Juggs/maurders get a big heal
and their repubes conterpars

Ashes_Arizona's Avatar


Ashes_Arizona
02.08.2012 , 02:05 PM | #178
Quote: Originally Posted by Darklyn View Post
Why dont Juggs/maurders get a big heal
and their repubes conterpars
Sentinels and Marauders can spec for percentile heal returns based on their critical bleed damage, I don't think it makes a gigantic difference but Annihilation is a ridiculously popular spec for Marauders so it must have something to it.

Juggernauts can Immortal's get Endure Pain which is sort of like a heal that boosts their temporary max HP by a few thousand as well, but it doesn't last all that long and has a 3 minute cooldown, which doesn't seem like a lot but minutes are ages in PvP.

Not sure if Vengeance spec gets Endure Pain. I can't recall if i had it when I respec'd to check out the tree but decided I didn't want to re-gear for it.

Desgarden's Avatar


Desgarden
02.08.2012 , 02:14 PM | #179
Quote: Originally Posted by Celebrus View Post
Really? OP is terrible.


Sniper chiming in: if you can't kill a healer 1on1, you are bad, things are as they should be.
I don't know about your server but on my server most healers get a guard. THEN a healer becomes a problem and terribly hard to bring down. I am also a sniper and with guard there is no burst - even when 2 dpsers focus the healer.
Sith happens!

JohnSixteen's Avatar


JohnSixteen
02.08.2012 , 02:16 PM | #180
I can kill undergeared or bad dps if given enough time.
It typically ends up a draw when I go up against an equally geared/skilled DPS.
I can die to a well geared DPS, outplayed, caught off guard, or if outnumbered.

I fail to see what the problem is, working as intended.

Believe it or not, it's entirely possible that even if you think you are the greatest DPS in the world, there is a better healer than you. If every dps could kill every healer, there would be no reason to play a healer in the first place.

It sounds to me more of a tactical issue of going up against the rather rare situation of going up against 4+ healers in one WZ. I don't think I've seen more than 2-3 myself (including myself). Hell, more times than not I'm the only healer.

Even in that scenario it just requires a different strategy than trying to 1v1 solo kill a healer. Sure, you can't easily kill them, but at the same time they probably aren't going to be killing you either.

Nobody should be using Guard as a valid reason to nerf healing. In that situation, the problem is Guard not the healer whom it was cast on. DPS can become an unkillable wrecking ball with guard on them as well.