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WHY so many tokens at bags?what about the ppl that worked hard for their gear?

STAR WARS: The Old Republic > English > PvP
WHY so many tokens at bags?what about the ppl that worked hard for their gear?

Auhfel's Avatar


Auhfel
02.08.2012 , 01:30 PM | #171
i read this much of your post before I felt I had enough information to make a reply
"well nice once more ppl cried so much that ANOTHER challenging to gear up game had to nerf their system so the majority of casual players can gear UP almost EQUAL with hardcore ones."

If you were really hardcore, it wouldn't matter to you if a casual player is equal on a gear level. You should be so hardcore that you've played so much and so often that you know the ins and outs of every map, every classe's skill trees and abilities, and everything there is to know that makes you a better player than him. You should be able to use your longer play time giving you more experience as a factor in completely demolishing the other guy. If you can't do that and need a crutch to win, you're not even a little hardcore.

Chaosmagistrate's Avatar


Chaosmagistrate
02.08.2012 , 01:30 PM | #172
Everyone keeps saying CHamp Champ Champ....um, Centurion isnt that bad...I bought six pieces because the RNG is absolutely horrendous to me. I hit battlemaster title wearing four pieces of Centurion and a orange 49/51/51/51 lightsaber.

People just want to skip the first tier.

Getting 15 Centurion tokens is money in the bag. I wish I got that when I first started PvPing.

The new fix forces linearity by letting people get some Champion, and forcing them through Centurion. Which should be as intended. All the lucky people who pulled all Champion pieces in under thirty bags can kiss my ***. I opened well over three hundred bags. I finally got my last two pieces of Champion at valor 64, by using the new system to buy out the last two pieces.

The new system is better than the old.
"This is an innovative MMO, if you want your quests to count, if you want to abandon quests, if you want to force leap a force speed sorceror and not get "Out of Range" messages, go back to 2004. "

lagwagonn's Avatar


lagwagonn
02.08.2012 , 01:32 PM | #173
OP is mad now.. wait until new gear comes out and all his work on this gear is for naught

Karast's Avatar


Karast
02.08.2012 , 01:33 PM | #174
There was nothing, nothing in the old system that had anything to do with hard-work. Whether you got gear or not was 100% luck dependent.

Some people got full champion or near full champion in a few days, maybe a week. They'd get 1 item every 2-3 bags with very few duplicates.

Other people, myself included have opened 200+ bags, and are still missing half the champion set. I have 13 extra offhands, 11 extra relics, 9 extra implants, 5 extra helms, 5 extra boots. I have entire vault slots filled with excess crap!

Its 100% luck based. I could and did spend entire days grinding out bags in the old system. 6-7 bags a day with losing WZ after WZ due to republic idiocy and not get a single item for 2 weeks, while I watch fresh 50's out gear me in a week with less than a 10th of the bags I grinded out, because simply put they got "lucky"

Anyone who is complaining about the new system is someone who was lucky with bags and does not have the stones to actually fight in a more balanced system.

They could give every fresh 50 full champion and battlemaster and I would not complain. All it would mean is that we have PvP'ers on equal footing with gear, a leveled playing field. It makes the fights all the much more fun and rewarding.

TheRFC's Avatar


TheRFC
02.08.2012 , 01:33 PM | #175
Quote: Originally Posted by _droider_ View Post
The only thing that means anything in this thread.

On topic:

The only people that wanted to maintain the RNG system are the people that got lucky. I happen to be one of those (6 non-dupe champ in < 12 bags in my first 24hrs @50), but I'm also okay with the new system. It provides a sense of accomplishment when you actually gear up. When you play games like FFXI and EVE, there is a very tangible feeling that comes with getting elite gear/ships. Never once have I had that feeling from WoW, RIFT, Aion, or SWTOR as of yet. When gear is essentially given to you, all you can think about is wanting more, faster. And when that doesn't happen, the **** storm ensues. Would I not mind having the RNG system back? Hell no...I'd milk my luck for as long as I'd get it. Is it right? No it's not, because I'm part of a minority and a system should not be biased towards the minority (hai2u guilty American employers). They made the right move. Centurion is a joke, but it's better than questing gear and should be only marginally harder to get (i.e. a couple bags per, instead of 1 quest per). Who gives a **** if people are full centurion a couple days into 50? If you're a couple weeks into 50, you should be much better geared.

Somewhat off topic:

I can't wait for ranked (tiered) WZ matches. After a couple months, this new bag system should be able to gauge a person's gear quality by looking at their valor rank. So having tiers split up by 1-39, 40-49, 50-59, 60+ or even just 1-59, and 60+...should be a lot of fun. That is the biggest thing I look forward to in PvP.

I think the random Champion gear drops was a BAD thing, but upping the amount of Cent comms by 5 times and giving 7 Champ ones a bag as well will just ruin the end-game longevity (spelling!). At Valor rank 50 the required Valor starts going up exponentiatlly and it'll take even the hardcore gamers weeks to get. If there isn't a more incremental gear gaining through those levels. Grinding through 3WZs is no fun for weeks when you see no change to your stats, char, etc.

This game will just die from a PvP PoV. You make something easy to get, it loses its value.

Personally, I would have given 6 Cent comms per bag plus a couple of Champ ones and looked at addressing things like World PvP and faction imbalances.

Mjinhisprime's Avatar


Mjinhisprime
02.08.2012 , 01:33 PM | #176
I didn’t read all of the original post, but then why would I?

The updated bags are a great idea, cause grinding for gear was terrible and I don't wish that experience on anyone else, regardless of how long it took myself or not. Adding the 'comms' will just make pvp more challenging as people get better gear. Also it will even help me too as I have been waiting for weeks for another champ relic token, now I can still 'grind' one through actual grind and not rng.

So pretty much best of luck in Wz, cause the geared out terrabad will be qq'ing again like before they exploited Ilum for BM.
.
<Hundred-Year Darkness >

"Once we were mighty Jedi of the Republic, brothers in the Force. But the Great Schism between the dark side and the light turned Jedi against Jedi. Our ancestors were defeated, driven off . . .."

<Hundred-Year Darkness >

Chaosmagistrate's Avatar


Chaosmagistrate
02.08.2012 , 01:35 PM | #177
Quote: Originally Posted by _droider_ View Post
The only thing that means anything in this thread.

On topic:

The only people that wanted to maintain the RNG system are the people that got lucky. I happen to be one of those (6 non-dupe champ in < 12 bags in my first 24hrs @50), but I'm also okay with the new system.
Exactly. I got a guildie, who is still not battlemaster(Valor 59 as of today). He has fully equipped Lord Scoourge in War Leader and Vindicator, while being in a full set of Weaponmaster...and I mean all Champion, zero Centurion.

To this day, my Lord Scourge holds my six pieces of Centurion Weaponmaster(cuz I never geared him up)...I have one duplicate earpiece, one pants, one glove, four relics.

The old system was terrible for people who didn't get the average...even now I don't get the "25% BM drop rate" that Gabe quoted. I'm at 16%...and yes I know how probability works-If I opened infinite bags, I would indeed get 25%...while another guildie of mine has pulled 75% BM tokens...so the system is garbage. It rewards nothing. It's just pure randomness.
"This is an innovative MMO, if you want your quests to count, if you want to abandon quests, if you want to force leap a force speed sorceror and not get "Out of Range" messages, go back to 2004. "

Kelticfury's Avatar


Kelticfury
02.08.2012 , 01:37 PM | #178
so sick of the tug of war threads between the nancies that couldn't figure out how to max up their oranges before entering 50s brackets, and the just as bad leets that cry about having earned their stuff.

Here is the answer to both of you types.

Nancies: Learn to upgrade your oranges and quit your sissy whining about how hard it is because you were too stupid to upgrade your stuff.

Leets: You aren't elite, you didn't work hard for anything, you didn't fight fierce competition and earn your stuff by the sweat of your brow, you got it because you hit 50 fast and farmed lowbies in the warzones, which was so ridiculous thats why they put the 50s bracket in in the first place.

/thread

Grubfist's Avatar


Grubfist
02.08.2012 , 01:40 PM | #179
My Shadow had 4-5 champion items day 2 of 50 pvp. He never bought anything Centurion. My Sage JUST hit 50 and his gearing is going very slowly. This system is slower than the random chance. The "gamble" may've screwed some people, but most people I know geared WAY faster than the new system allows using the gambling system.

Nicain's Avatar


Nicain
02.08.2012 , 01:50 PM | #180
Quote: Originally Posted by Kelticfury View Post
so sick of the tug of war threads between the nancies that couldn't figure out how to max up their oranges before entering 50s brackets, and the just as bad leets that cry about having earned their stuff.

Here is the answer to both of you types.

Nancies: Learn to upgrade your oranges and quit your sissy whining about how hard it is because you were to stupid to upgrade your stuff.

Leets: You aren't elite, you didn't work hard for anything, you didn't fight fierce competition and earn your stuff by the sweat of your brow, you got it because you hit 50 fast and farmed lowbies in the warzones, which was so ridiculous thats why they put the 50s bracket in in the first place.

/thread
The 50 ladder bracket was a good idea, making gear easier to get isn't because it shortens the lifespan of the game. All it did was shut up the cry babies and QQ'ers and piss of anyone who invested any sort of time into gearing up.

I'm in about half Champ and half Centi gear right now about to hit Valor sixty. I've been playing since launch, while I don't think I 'worked hard' I do think Champ and BM gear should be hard to get, especially since PVP is optional, you can go run Flash points with your friends and get raid gear, you don't need to make pvp gear easier to get.

All this does is cause a segway to pvp while people are raiding. My level 50 pvp gear is better than the orange gear I was pimping in at 49, and I could use that, now easy to get gear, to pad my gear level to help me out in PVE.

In short, this change trivialized pvp gear and it's a bad idea. You’re ‘end thread’ comment shows you think of yourself as some kind of authority, well you’re not and you really don’t know what the hell you are talking about.