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Poll: What do you think about the new changes made to global cooldown UI in 1.1.2?

STAR WARS: The Old Republic > English > General Discussion
Poll: What do you think about the new changes made to global cooldown UI in 1.1.2?
First BioWare Post First BioWare Post

View Poll Results: What do you think about the new changes made to the global cooldown UI in Patch 1.1.2
They're good! 1,075 31.10%
They're terrible! 1,972 57.04%
I don't care either way. 410 11.86%
Voters: 3457. You may not vote on this poll

MaximusRex's Avatar


MaximusRex
02.08.2012 , 01:27 PM | #301
Quote: Originally Posted by StephenReid View Post
[color=#f9d648]Changes are definitely going to be made to the UI in response to initial feedback we received after the patch was deployed. (Very little feedback was received on the PTS Forum before the patch was deployed to the live servers, otherwise changes may have been made before the patch's deployment.)
People are less likely to play the PTR and see things like the UI changes before they go live, because most of us don't want to start a new character we don't get to "keep" so to speak and risk having the test character wiped out or whatever. Its hard to meaningfully test content, expecially when most of the changes you guys are making are high level, or impact us most at high level, with a character sub 20.

Honestly, this is the first MMO I have played with a Public Test server where you don't either get pre-mades or a way to copy a character from live. Personally, from my prior experience with testing I prefer a copy of my live character because I am familiar with him, and his gear, and his performance in that gear, so things are more obviously wrong.

harpuax's Avatar


harpuax
02.08.2012 , 01:27 PM | #302
Quote: Originally Posted by Giolon View Post
I don't want my ability lit up unless I can press or click that button and use it. This is how it was before the infamous 1.1 patch that changed everything to be lit up all the time. People hated that change so Bioware changed it back (plus a flash when an ability is ready).

I like the new change and find it a lot more easy to tell which long cooldown abilities available and which aren't, especially those long cooldowns.
So you don't que your abilities before the GCD is up, or at the very least take a look to which you have the resources for next? So you waste time waiting for them to light up and THEN make your decision? All the while your dps suffers from this wasted time. I guess this poll just shows that 1/3 of the community are poor players.

Nuchie's Avatar


Nuchie
02.08.2012 , 01:28 PM | #303
At least for myself, I am spending my play time playing my main character, rather than testing new features. I understand that BW depends on player feedback for patches. Personally, I don't have enough time and I haven't made the effort to find out how to get on the PTR I'm assuming is fairly straightforward. My understanding is that this particular feature wasn't in the latest patch so there really wasn't an opportunity to speak to this issue.

I'm not prone to drama or wild accusations. I don't know exactly what the science is behind why the new UI change is making me nauseated and dizzy. I just know that I was fine before, and now I'm not and I can't play a game that makes me sick.
We have normality. I repeat, we have normality. Anything you still can't cope with is therefore your own problem. ~~ Douglas Adams

darthjanus's Avatar


darthjanus
02.08.2012 , 01:28 PM | #304
Quote: Originally Posted by fadingdimension View Post
Just remove the new effect for GCD.

Keep it for actual ability cooldown.

Use the old/dark overlay for GCD or simply darken buttons effected by GCD for 1.5s
This seems to be the general consensus.
"I am altering the deal. Pray I don't alter it any further." - Darth Vader

melsworld's Avatar


melsworld
02.08.2012 , 01:28 PM | #305
can we go back to how it was at launch? At least then I could tell what skills were available. Most skills look grayed out when they should and are off cooldown.

No offense but did anyone internally test this? Someone internally who plays the game?

DregorThule's Avatar


DregorThule
02.08.2012 , 01:29 PM | #306
Overall it's a change for the better to how it was last patch. My only suggestion would be to not grey out abilities that are simply unavailable due to GCD. The highlight "wipe" or whatever is sufficient enough for GCD.

Eszi's Avatar


Eszi
02.08.2012 , 01:29 PM | #307
Quote:
Very little feedback was received on the PTS Forum before the patch was deployed to the live servers, otherwise changes may have been made before the patch's deployment.
It's because most of the people are too lazy to level another char and gearing it on the PTS.
Just to it like CCP does in EvE - import characters from live to test server.

darknightcvs's Avatar


darknightcvs
02.08.2012 , 01:29 PM | #308
I have stood by through all the random bugs and glitches in this game. The poor customer service and terrible experience that is Ilum. I hate people who threaten to quit or throw their sub around like it is a bat, but I must say as a SW:J I will not be playing this game until the GCD is changed.

I say GCD because the change to the CD abilities are nice, I don't even mind the slight flash.

The fix seems obvious to me, make abilities that have cool downs function like they do now, and abilities that don't have cool downs (but function off of the GCD) work like they did in the previous patch.

That fixes our immediate issue with the crazy screen flashing/not knowing if an ability is going to be ready after the GCD. As well as fixes the problem that an ability with a cool down was hard to determine if it was off CD or not at the sub 10 second mark.

The current system doesn't make me dizzy or give me a headache or anything like that, it is just bad/annoying to look at. I just see a constant line going through all my abilities and they are always grayed out.

I can live with WZ not counting or bad RE ratios for learning schematics for quite sometime. What I won't do is play this game with the abortion that is the current CD/GCD system.

Marcus_Cade's Avatar


Marcus_Cade
02.08.2012 , 01:29 PM | #309
Quote: Originally Posted by Giolon View Post
I don't want my ability lit up unless I can press or click that button and use it. This is how it was before the infamous 1.1 patch that changed everything to be lit up all the time. People hated that change so Bioware changed it back (plus a flash when an ability is ready).

I like the new change and find it a lot more easy to tell which long cooldown abilities available and which aren't, especially those long cooldowns.
While GCD is going now, you can't tell what's available until 0.5/1.0 sec after it finishes & available ability's light back up. If the ability's stayed "lit" with the small grey overlay, with the bar going down, we wouldn't need the "flash" to show they were ready.
"We can't solve problems by using the same kind of thinking we used when we created them." - Albert Einstein

Dalwhinnie's Avatar


Dalwhinnie
02.08.2012 , 01:30 PM | #310
They make it hard to play. Seems like you have changed them 3 times since beta where I never noticed them as not working. Plenty of games do this correctly perhaps you could think about your players before your egos and use their models.
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