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Poll: What do you think about the new changes made to global cooldown UI in 1.1.2?

STAR WARS: The Old Republic > English > General Discussion
Poll: What do you think about the new changes made to global cooldown UI in 1.1.2?
First BioWare Post First BioWare Post

View Poll Results: What do you think about the new changes made to the global cooldown UI in Patch 1.1.2
They're good! 1,075 31.10%
They're terrible! 1,972 57.04%
I don't care either way. 410 11.86%
Voters: 3457. You may not vote on this poll

Frigidman's Avatar


Frigidman
02.08.2012 , 01:22 PM | #281
Quote: Originally Posted by StephenReid View Post
(Very little feedback was received on the PTS Forum before the patch was deployed to the live servers, otherwise changes may have been made before the patch's deployment.)
If I had the TIME to play and level and test everything on the PTS -and- LIVE servers, then I would have. However I do not, as I'm paying for the game time I do have, and wish to spend it on the live servers with the general population in what should not be a testing environment. Thats why you have employees who should be vetting these issues before they reach live.

Don't put the blame on us.
Sad to see after all these years... the same old QoL bugs exist, and nothing has changed for the better.
Way to go AAA developers!

Meorum's Avatar


Meorum
02.08.2012 , 01:23 PM | #282
I voted, "They're Terrible"..

But that doesn't fully express how I feel. Here's my real vote:
  • The high contrast format is actually really helpful to observe the unavailability of all skills. However, because of the "ammo/force" mechanics and the ability to queue moves ahead of time, this new contrast fails to provide a visual difference between items that are blocked by the global cooldown and items that are unavailable because there is insufficient ammo/force.

Frankly, as a trooper who knows how to manage his ammo... all of my abilities are always available. But I really feel it for my JK friends who really rely on being able to tell what ability there is enough force to use next in a visually informative way. We used to have that. Now it is broken.

You can still put a "countdown" line across all abilities, but leave those that can be used next lit up, and those for which there is insufficient ammo/force should be made darker.
It's a trap!

JediMasterBurst's Avatar


JediMasterBurst
02.08.2012 , 01:23 PM | #283
The only ajustment to the global cooldown UI is that the slide is too bright, could use to be tone down a litte.
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Giolon's Avatar


Giolon
02.08.2012 , 01:23 PM | #284
Quote: Originally Posted by harpuax View Post
How can 1/3 or the community be ok with having all their abilities greyed out all the time? Someone please explain to me how this is a good feature.
I don't want my ability lit up unless I can press or click that button and use it. This is how it was before the infamous 1.1 patch that changed everything to be lit up all the time. People hated that change so Bioware changed it back (plus a flash when an ability is ready).

I like the new change and find it a lot more easy to tell which long cooldown abilities available and which aren't, especially those long cooldowns.
Da'ru Ar'lya - Jedi Seer
¤~Giolon

archifikoss's Avatar


archifikoss
02.08.2012 , 01:23 PM | #285
It doesn't really bother me, I'm fine with it. However I read posts by some people who were physically distressed by it so I guess it should be looked into a bit...

Valeran's Avatar


Valeran
02.08.2012 , 01:24 PM | #286
I like the orginal the most so far.. this one totally suck!
I find your lack of faith disturbing

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shnellehope's Avatar


shnellehope
02.08.2012 , 01:24 PM | #287
The new color scheme for when something is on cooldown is kinda hard on the eyes. The first time I saw something go on cooldown it made me squint at the screen. You can't tell what the picture is of your ability while its on cooldown either.

JacquieC's Avatar


JacquieC
02.08.2012 , 01:24 PM | #288
I'm not getting sick like some people are (which to me is an issue take seriously), but the greyed out background effects covering up the icons makes me unable to tell which abilities are available! Most of the time I'm clicking or pushing the relevant key and the ability casts when the icon looks greyed out which should imply it is not available.

LordNestaron's Avatar


LordNestaron
02.08.2012 , 01:24 PM | #289
Playing a Rage/Focus class is more difficult with the new UI CD. I'm constantly having to check if i have enough rage to use a skill because it's almost always greyed out. I preferred the previous system that keep the skill "active" if it was useable. I could easily pre-plan my next attack when I saw skill that was available coming off CD.

I think bring back the active status when a skill is useable would be part way to solving the current issue.
Nestaron
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Geptor's Avatar


Geptor
02.08.2012 , 01:25 PM | #290
I do not want to "see" bars at all. When I look at bars I do not see game.
I like ingame effects.
I would not mind some UI elements closer to center to give me information I really need. In some easy-to-read way(numbers, color change, bars).

GCD happens often. But it's actually quite simple and singular. Why is it everywhere now?

P.S. Add "resource" bar to my nameplate, for god's sake.