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Healers = Alpha Class

STAR WARS: The Old Republic > English > PvP
Healers = Alpha Class

Ruuprect's Avatar


Ruuprect
02.08.2012 , 12:58 PM | #151
Im a healer and I can't kill a tank with my abysmal dps. Tanks = Alpha Class.

They are impossible for me to kill -- Nerf Tanks

If that tank is guarding someone they are also impossible for me to kill therefor anyone a tank is guarding = Alpha Class.



Does this sound right to u guys?

Ashes_Arizona's Avatar


Ashes_Arizona
02.08.2012 , 12:58 PM | #152
Quote: Originally Posted by Jooji View Post
Wrong. You have **** for control. You don't even have the charge. A melee without charge is much easier to deal with than a melee with charge.


I'm not a sorc but I know a sorc bubble doesn't absorb 30 seconds of damage lol. It absorbs a couple attacks and they can't use it again for 20 seconds?


Once again you're on a spec with **** for control. I don't know what spec most powertechs run in PvP but I'm willing to bet it isn't your spec.
Shield Tech get's Jet Charge, they sacrifice a lot of DPS to get those talents, Jet Charge is high in the tree.

I've got Shoulder Slam, but that only works within 5m and only against incapacitated targets and the knee slapper there is none of my CC's are considered "incapacitation" so Shoulder Slam is an ability that is so situational that its almost unusable.

When you do Knockback/Force Run I can catch you with grapple, but even that isn't 100% guaranteed if you've already got a resolve bar from my previous CC attempts. Its essentially a waste of the control ability at that point because it won't work.

So I can either...not use electro-dart and carbonite spray while fighting you, and hope that situationally I force you to flee, then use grapple on you, which will immediately fill your resolve bar, and then hope your resolve bar goes down enough for another CC to stick while I fight you when your KB and Run are on cooldown and your KB has a base cooldown of 20 seconds. So if you've used it and run away, and I grapple you back, in that space of time 5 seconds of the KB cooldown is already gone. So I CC you, lets say you can't break it cause your CC breaker is on CD, great thats 4 more seconds for me to damage you, only 11 seconds left on the KB cooldown, 4 seconds up, you heal the damage I did, I carbonite spray you and lets say you can't break out of that, so I damage you some more, thats 13 seconds down on your KB cooldown, heal through the damage again, Force Slow me, and even if I blow Hydraulic Overrides to get out of that you have your own CC you can throw down and..voila KB is off cooldown, KB me back even further, I'm stunned, can't move, Hydraulic Overrides wasted and you can then heal back to 100% and...run away, or have your grav round spamming friend come mash me into paste..whichever is relevant for the moment.

Crujido's Avatar


Crujido
02.08.2012 , 01:00 PM | #153
I would say most classes are balanced, but the ones that stick out the most (good player wise speaking) are either vanguards/powertechs or a good dps sage/sorc.
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Ashes_Arizona's Avatar


Ashes_Arizona
02.08.2012 , 01:02 PM | #154
Quote: Originally Posted by Drunkasaurus View Post
lol at operative holding off an entire time by himself while stunned in a fire
No the operative walked through the fire, he wasn't stunned in it. The JC in the original post got stunned in the fire, broke CC healed out of the damage, popped Force Armor and kept on going. But lol at conveniently mixing up the two examples for the purposes of attempting to invalidate a debate.

Patrickgf's Avatar


Patrickgf
02.08.2012 , 01:07 PM | #155
I am an arsenal merc with champ gear my burst dps can hit 12k in a few seconds and sages lolfacehealtank me every single time i get them to like 20% and they just shield and have full health again after a heal or two.

pixelelement's Avatar


pixelelement
02.08.2012 , 01:09 PM | #156
Quote: Originally Posted by pvp_fo_life View Post
pre 50 any class should be able to kill a healer, its once expertise is introduced that they get a little funky...

in full BM gear they get +15% healing and +15% damage reduction. now keep in mind IM NOT QQing, but thats what people are having issues with. i think healing is fine in this game. if you want to see stupid healinggo play World of Warcaft.

in WoW you cant kill a resto druid 1v1 you can be the best dps in the game, but they will kit you allllllll day, heals will out do your dps every time. only a few classes can kill one and thats after a long match. but now in this game a healer cant kite, cant dot very well, cant stealth heal, cant "bear form" heal, this game is much better about healing.

if you havent play wow then i can see why you would feel the healing in this game is op. but if you have played wow, then you know for a fact that SWTOR did a much better job with healing specs this time around.
My Merc is 50, and I have a 50 ASN Tank. My tank is nothing but an annoyance to these healers (talking pebble tossers). My Pyro Merc has 7-8% EXP, and he really frustrates these guys because he dose DOT damage. The ones with sick gear can heal through me right now, but they still have to heal them selves not other players.

What I meant to say is when my BH gets into full champ gear, and if he has zero chance at killing a pebble tosser healer in a 1 on 1 then its a balance issue. My tank I am ok with not being able to kill a healer 1 on 1 my DPS should be able to kill one.

Right now my BH can drop these guys, but a good healer can heal through my damage in a 1 on 1.


All things being equal it should be a 50/50 in a 1 on 1: (If your looking for balance)

DPS vs Heals = Damage Done vs Damage Healed
Tank vs DPS = Damage Taken vs Damage done
Tank vs Heals = Damage Taken vs Damage Healed (This one would be the hardest to balance)
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Patrickgf's Avatar


Patrickgf
02.08.2012 , 01:12 PM | #157
Quote: Originally Posted by Ashes_Arizona View Post
I've got Shoulder Slam, but that only works within 5m and only against incapacitated targets and the knee slapper there is none of my CC's are considered "incapacitation" so Shoulder Slam is an ability that is so situational that its almost unusable.
Correct me if I'm wrong here but I thought shoulder slam was unusable in PvP. I don't even have it on my skill bar.

Ashes_Arizona's Avatar


Ashes_Arizona
02.08.2012 , 01:13 PM | #158
Quote: Originally Posted by pvp_fo_life View Post
pre 50 any class should be able to kill a healer, its once expertise is introduced that they get a little funky...

in full BM gear they get +15% healing and +15% damage reduction. now keep in mind IM NOT QQing, but thats what people are having issues with. i think healing is fine in this game. if you want to see stupid healinggo play World of Warcaft.

in WoW you cant kill a resto druid 1v1 you can be the best dps in the game, but they will kit you allllllll day, heals will out do your dps every time. only a few classes can kill one and thats after a long match. but now in this game a healer cant kite, cant dot very well, cant stealth heal, cant "bear form" heal, this game is much better about healing.

if you havent play wow then i can see why you would feel the healing in this game is op. but if you have played wow, then you know for a fact that SWTOR did a much better job with healing specs this time around.
I haven't played WoW since Ulduar so I'm not up to speed on that situation as it stands lately. When I did play WoW I took the road less traveled and was a Feral spec Bear Tank, rather than the rather always popular Resto spec or the Boomkin spec which was also fairly popular when I was PvPing in WoW.

I always take the road less traveled and I always do pretty well with it. And pre-50 yes I could maul healers pretty well. In the 50 bracket, not so much. And the difference is pretty blatantly obvious.

But...I'm sure someone will say its because all the healers in the pre-50 bracket were bads.

Ashes_Arizona's Avatar


Ashes_Arizona
02.08.2012 , 01:14 PM | #159
Quote: Originally Posted by Patrickgf View Post
Correct me if I'm wrong here but I thought shoulder slam was unusable in PvP. I don't even have it on my skill bar.
LOL I think its unusable anywhere. Like I said as an AP I have no ability that incapacitates a target. I don't even use it in PvE, much less PvP, I'm not sure why they even gave it to me.

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MasterBlasterO
02.08.2012 , 01:15 PM | #160
Have you guys played WoW? It takes 3+ dps to take down my holy paladin and that game is supposed to be the "most complete game" out. Healers are meant to keep a group alive and what good is it if one dps can out damage one healer's heals. You beat good healers and groups with coordination and strategy. Just having someone spam lighting or tracer on a healer won't do much.