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It's not even healthy anymore

STAR WARS: The Old Republic > English > PvP
It's not even healthy anymore

Akabeth's Avatar


Akabeth
02.08.2012 , 12:43 PM | #281
Quote: Originally Posted by TheRFC View Post
It just translates to 'I literally can't beat people without them being frozen in place and not able to fight back'.
That just about sums it up -- before the nuts and bolts were even chosen, whoever is responsible for the current state of PvP already had these people in mind.

When facing opponents, the following has become a rather general rule. Can't land a hit on me? CC me. Starting to panic? Blow all your cooldowns. Looking for help? They're dying -- snare me again. Running out of options? Jump around, slow yourself to a crawl while hoping to make contact with one of your instants. It actually irks me when I see melee opponents do this. IT TAKES THE FUN OUT OF THE ENCOUNTER!

Oh and also... even having an option to become immune to not just pushback (which I can understand for casters) BUT INTERRUPTS IN PVP COMBAT? Seriously though, this game presents so many crutches that perhaps most people will find no legitimate reason to improve!

Quote: Originally Posted by ImURmaster View Post
The pinnacle of just how ridiculous the CC is in this game is try healing in a WZ. I actually lol at the amount of time I spend white-barred. I had a 1v2 on my sage (heal spec) verses an sin and sorc. In 40 seconds I was white-barred 3 times. Two classes with enough CC to fill the resolve bar 3 times in 40 seconds is stupid and they aren't alone in that club.
Right on, though from my observations cover classes have it just as bad if not worse. One way to look at it is at least friendlies are more inclined to aid their healers.

Quote: Originally Posted by copasetic View Post
Roots/Snares are not affected by Resolve.
QFT. Apparently Bioware/EA thinks melee PvP needs to be even slower than it already is.
" Into the garbage chute, flyboy! "

Anatharion's Avatar


Anatharion
02.08.2012 , 12:44 PM | #282
Quote: Originally Posted by Hanscholo View Post
CC in WH wasnt the issue.

IN WH it was the stacking insta death AoE, and the fact that nobody bothered to check if the servers could handle the kind of numbers that wanted to attack citadels.

The knock backs and CC in WH were ok, and in general the class design was very good.

My worst memories of CC in Warhammer were this. Magus uses an AOE 150 ft pull to suck in our entire warband at once. That's 24 players. Then Dok uses his morale 3 to AOE stun everyone of us for fifteen seconds. Then Sorcs, and Choppa's, and anyone else with an AOE bomb kill all 24 of us within 3 seconds. Warhammer CC was out of control. KOS 6 man could destroy absolutely everything we threw at them everytime we crossed them for months because of this set up. Most dangerous player on our server was a Magus all because of this AOE pull with unlimited targets.

Do not talk about Warhammer Online as doing CC right. They were the original culprits of how to do it wrong.

sithkllr's Avatar


sithkllr
02.08.2012 , 12:46 PM | #283
Doesn't Resolve provide CC immunity if you have been CCed repeatedly? Srs question. I am not sure myself.
WHY CAN'T I FAST TRAVEL TO MY SHIP?!

Darth_Paddy's Avatar


Darth_Paddy
02.08.2012 , 12:46 PM | #284
Yeah the CC in this game is out of control. There is no intelligence behind it 90% of the time, its just spam spam spam spam...there is no drawback to using it, so just spam it out there. It needs to be toned down.

I don’t care if its a stun/root/snare/knockback/mind trap or kick in the nuts, its all CC and causes characters to be chain CC'd easily for 15 seconds plus straight all while getting beat on by multiple people.

The system needs a rework.
I first produced my pistol and then produced my rapier.
I said, "Stand and deliver or the devil he may take ya"

Paddyman - Irish Assassin Bloodworthy Server

Deathrupter's Avatar


Deathrupter
02.08.2012 , 12:48 PM | #285
I knew I wasn't the only one !

sithkllr's Avatar


sithkllr
02.08.2012 , 12:48 PM | #286
Quote: Originally Posted by Anatharion View Post
My worst memories of CC in Warhammer were this. Magus uses an AOE 150 ft pull to suck in our entire warband at once. That's 24 players. Then Dok uses his morale 3 to AOE stun everyone of us for fifteen seconds. Then Sorcs, and Choppa's, and anyone else with an AOE bomb kill all 24 of us within 3 seconds. Warhammer CC was out of control. KOS 6 man could destroy absolutely everything we threw at them everytime we crossed them for months because of this set up. Most dangerous player on our server was a Magus all because of this AOE pull with unlimited targets.

Do not talk about Warhammer Online as doing CC right. They were the original culprits of how to do it wrong.
Great and now Mythic and BioWare have created SWTOR. Get ready to relive this kind of stuff all over again.
WHY CAN'T I FAST TRAVEL TO MY SHIP?!

-Id-'s Avatar


-Id-
02.08.2012 , 12:51 PM | #287
Quote: Originally Posted by Caelrie View Post
If your resolve bar has gone white, you're immune to CC (but not snares or roots) until it runs out 8-12 seconds later. If it hasn't gone white, you can still be CCed.
Very untrue. Resolve is broken, I've been stunlocked while having a white resolve bar. Though to its credit it does work sometimes, just not most of the time. CC isn't the problem its the bugged out resolve system.
Rerolled Republic Commando- Why? Because Huttball gets old 15x's in a row. Seriously. -Infinity Gate-

WE ARE 5%

aeterno's Avatar


aeterno
02.08.2012 , 12:53 PM | #288
What's wrong with cc? It makes you use smarts when you play and not just swing club the hardest = win.

lagwagonn's Avatar


lagwagonn
02.08.2012 , 12:58 PM | #289
Quote: Originally Posted by -Id- View Post
Very untrue. Resolve is broken, I've been stunlocked while having a white resolve bar. Though to its credit it does work sometimes, just not most of the time. CC isn't the problem its the bugged out resolve system.
They can't code to get a BG win counted correctly on a quest, so I wouldnt expect them to get Resolve working bug free. Heck, My 1st Snipe is supposed to be 100% chance of instant when taking cover and isn't always instant. Heck, they can't even put a friendly message like "You cannot take cover here." instead of a program error message... I could go on for days. Its pretty sad actually.

MoonsLightV's Avatar


MoonsLightV
02.08.2012 , 01:04 PM | #290
I COMPLETELY agree with you OP. I was playing last night and during my 10millionth game of huttball I sat there and said to myself "this is NOT fun" I mean seriously, how long do we ACTUALLY get to control our characters with all the stuns, roots, knockbacks, freezes, slowdowns, etc?

Any PVP that allows your character to not be able to be controlled for even half your PVP time is just plain bad design. I was annoyed with this at first when I started playing PVP in this game, but last night everything just came to a head and I got so frustrated I just logged off and started playing Kingdoms of Amalur. I think an even bigger problem for me is a i play a sith jugg and we can not only be kited all day long, we hardly have ANY form of knockback, ensnare, or root effect. Sure we have back hand, but this doesn't work half the time because of players with shields or bubbles up, so the stun effect is mute.

All we have is force choke and force push, and again, will not work under certain conditions. Play a sorcerer though, you can win all day long. Bubble, speed burst, long range DPS, healing, CC, they have it all. This game is more infested with sorcerers right now then rats during the black plaque.

I am definately at my breaking point right now...with Bioware making the CD effect even worse then before and exploits in WZ's still not being fixed, to countless other bugs they haven't even touched yet, I am just about through with this game at the moment.