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Healers = Alpha Class

STAR WARS: The Old Republic > English > PvP
Healers = Alpha Class

dotuvoltron's Avatar


dotuvoltron
02.08.2012 , 12:24 PM | #141
Quote: Originally Posted by Choppaman View Post
I agree. The missile ones aren't too bad. It's the melee ones that are
Whenever I see a BH using tracer I just laugh. It just means they aren't very smart.

dotuvoltron's Avatar


dotuvoltron
02.08.2012 , 12:26 PM | #142
Quote: Originally Posted by pvp_fo_life View Post
i have an assassin 27/0/14. i have to admit it is hard for me to kill healers, i dont die to them either but killing one is a chore. in a WZ i pick out the healer and herass the hell out of them. i interrupt, stun, pull, dps and do everything in my power to stop them from healing.

it works every time.

i dont need to kill a healer in a WZ because i know that when my healer keep my dps up through a blitz we have the advantage. after about 30 seconds 3 people are free to help me kill the healer.

basically this game should not be 1,2,3, i just ownd that healer. that would make this game stupid, its about using your skills to PREVENT healing and make the healer stress out about weather to toss heals on teammates or keep themselves up through the pressure.

any class that can blitz a healer should not exsist in a pvp oriented game. if you do kill a healer it should be a long drawn out game where the healer has to mitigate your damage and conserve resources to stay in the fight. that is the skill of a healer... not dying.
^^^ Exactly this. Could you imagine if every class could take out healers like they weren't even there. Some people really don't think before posting.

Jooji's Avatar


Jooji
02.08.2012 , 12:26 PM | #143
Quote: Originally Posted by pvp_fo_life View Post
i have an assassin 27/0/14. i have to admit it is hard for me to kill healers, i dont die to them either but killing one is a chore. in a WZ i pick out the healer and herass the hell out of them. i interrupt, stun, pull, dps and do everything in my power to stop them from healing.
It's incredibly frustrating when a good tank or melee decides to sit on you the whole match as a healer. I've seen assassins do exactly what you're referring to, they pull me away from my group then keep me in an area so I can't get to my team to heal. It isn't always about killing him.

Ashes_Arizona's Avatar


Ashes_Arizona
02.08.2012 , 12:27 PM | #144
Quote: Originally Posted by Jooji View Post
Actually it's harder killing a *good* healer as tracer spec than as a melee spec. It's pretty easy LoS'ing a ranged. It's impossible to get away from a good melee.

It's kinda funny when a merc tries to stay on me while I'm pillaring him. Usually they call me "hide n seek champion" or some other form of QQ. Unfortunately the pillar doesn't keep melee off me.
And thats the thing, as this spec http://www.torhead.com/skill-calc#301hMhZrsrrobckdsZb.1 I would be right up in your face, constantly.

Approximate calculation of Explosive Dart/Retractable Blade/Flame Burst/Immolate/Railshot, all in one burst? Probably around 6k damage with crits up to 8.5k on non-PvP geared targets.

So I throw down 6k damage, but I can guarantee your 30 seconds of Force Armor negates a good chunk of that. Depending on when I get to you and when you pop your bubble.

Whatever gets through you heal through, and seriously if you're a GOOD healer, even if I am interrupting Deliverance, you will seem to get by on Benevolence and Rejuvenate. And then its just Force Slow, knockback, hit the Force Speed button and you are completely not worth chasing after that.

Tristine's Avatar


Tristine
02.08.2012 , 12:28 PM | #145
Is this thread really still going?

Just go and play a healer already and see what it is like. By the way:

when i see DDs fighting each other, they pretty much always fight like they lost their movement keys, just standing there and spam their skills, most likely even cklicking.

A healer won't just stand there but use everything to his/her advantage including the terrain, kiting you, using LoS, etc. to make it as hard as possible for you to kill him/her. Something i rarely see from DDs as stated before.

And to bring the most important point up again:

GO
PLAY
A
HEALER

and see how you deal with getting less medals per match, being always on the run, absolutely need of terrain/situation awareness (if that guy dies, i will be next...), dot up the stealther as fast as possible so he can't just sneak up behind me, etc. Most DDs are just stupid as **** and i guess you are one of them.

TipsyDrow's Avatar


TipsyDrow
02.08.2012 , 12:31 PM | #146
Quote: Originally Posted by Ashes_Arizona View Post
1v2 1v3 1v4 thats a given situation of failure for everyone.

Healers being able to heal through and survive the DPS of being STUNNED IN A FIRE PIT is a bit obvious something is wrong.

I'm an 8/31/2 BH PT AP, I'm built for burning people down, I'm built for DPS, and I have no problem burning down any class that can't heal. I don't have enough stuns/interrupts/CC's to take down a geared healer.

And in counterpoint I generally ignore Force Lightning, I can't ignore Project or Telekinetic Throw at all. Force Lightning tickles, Project and Telekinetic throw are horrifyingly damaging in comparison.
Sooo what your saying is because you can't handle healers they're OP? Yes? Am I right?
Well let me counter point you. I can handle a healer just fine. I'm a JK BTW. I destroy healers 1v1. Point of fact no if's and or buts about it, they will not live. On the other side of that coin is this. BH's generally destroy me. I how ever don't feel that BH's are OP because I know this. every class has a weakness that some other class can exploit, with me, it's BH and all the armor piercing or internal/elemental damage they toss about. It's the way of things my friend, you simply have to deal with it and enjoy killing all us JK's. let your juggs kill the healers.

Jooji's Avatar


Jooji
02.08.2012 , 12:31 PM | #147
Quote: Originally Posted by Ashes_Arizona View Post
And thats the thing, as this spec http://www.torhead.com/skill-calc#301hMhZrsrrobckdsZb.1 I would be right up in your face, constantly.
Wrong. You have **** for control. You don't even have the charge. A melee without charge is much easier to deal with than a melee with charge.

Quote: Originally Posted by Ashes_Arizona View Post
So I throw down 6k damage, but I can guarantee your 30 seconds of Force Armor negates a good chunk of that. Depending on when I get to you and when you pop your bubble.
I'm not a sorc but I know a sorc bubble doesn't absorb 30 seconds of damage lol. It absorbs a couple attacks and they can't use it again for 20 seconds?

Quote: Originally Posted by Ashes_Arizona View Post
Whatever gets through you heal through, and seriously if you're a GOOD healer, even if I am interrupting Deliverance, you will seem to get by on Benevolence and Rejuvenate. And then its just Force Slow, knockback, hit the Force Speed button and you are completely not worth chasing after that.
Once again you're on a spec with **** for control. I don't know what spec most powertechs run in PvP but I'm willing to bet it isn't your spec.

pixelelement's Avatar


pixelelement
02.08.2012 , 12:35 PM | #148
Quote: Originally Posted by DarthVarrak View Post
Healers are supposed to be able to outheal a single DPS. What purpose does a healer have if he can't heal through one enemy? 2 skilled DPS can take out a healer, 3 mediocre DPS can take out a good healer, 4 bad DPS can take out a very good healer. 2 good dps and 1 very bad dps can take out a very good healer. Mix and match as you want.
1 healer vs 1 DPS should be even with each other in terms of heals vs damage. That is called balance. All things being equal its should be a 50/50 fight. I will wait to judge this until my Merc/Pyro gets better gear, but right now I don't have any real issues with healer specs.
Vima/Kota
Sith Assassin . Mercenary
----------------------------------------------------

pvp_fo_life's Avatar


pvp_fo_life
02.08.2012 , 12:47 PM | #149
Quote: Originally Posted by pixelelement View Post
1 healer vs 1 DPS should be even with each other in terms of heals vs damage. That is called balance. All things being equal its should be a 50/50 fight. I will wait to judge this until my Merc/Pyro gets better gear, but right now I don't have any real issues with healer specs.
pre 50 any class should be able to kill a healer, its once expertise is introduced that they get a little funky...

in full BM gear they get +15% healing and +15% damage reduction. now keep in mind IM NOT QQing, but thats what people are having issues with. i think healing is fine in this game. if you want to see stupid healinggo play World of Warcaft.

in WoW you cant kill a resto druid 1v1 you can be the best dps in the game, but they will kit you allllllll day, heals will out do your dps every time. only a few classes can kill one and thats after a long match. but now in this game a healer cant kite, cant dot very well, cant stealth heal, cant "bear form" heal, this game is much better about healing.

if you havent play wow then i can see why you would feel the healing in this game is op. but if you have played wow, then you know for a fact that SWTOR did a much better job with healing specs this time around.

Drunkasaurus's Avatar


Drunkasaurus
02.08.2012 , 12:58 PM | #150
lol at operative holding off an entire time by himself while stunned in a fire