Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

Dear BioWare, I am... bored.

STAR WARS: The Old Republic > English > General Discussion
Dear BioWare, I am... bored.

Blackardin's Avatar


Blackardin
02.08.2012 , 09:21 AM | #21
Quote:
You are a grown up man (obviously from your post), and you can't realize, that the days of theme-park based WoW-ish MMOS are over? WoW sucked the life off the genre in this form, on top of that BW made a crappy copy of WoW, when ppl were looking for something else than a WoW with Star Wars skin?
This is not true at all. First this game is not at all a copy of Wow. Same genre, but the rest seems to just be parroting someone's assertion.

Wow reached the pinnacle of its success with the theme park setting. If you look at the numbers, they failed when they went hard core in the last few expansions, and changed the lock-out system. They attempted to initiate the "challenge" that the vocal minority insisted upon. They created totally unforgiving encounters centered around min maxing and optimal addon usage. The bulk of their demographic burnt out trying to accomplish that. Other left because of the time sink that involved doing more preparation then actual play. The hard core players beat it in a few weeks and moved on.

These arguments are as old as MMORPGs. When Wow detached from Everquests idea of CR, experience loss, Forced grouping, hard core content there was a massive migration to Wow. With the lockout system, the unforgiving content, the mass migration headed this way (200 people on my old wow server, prime time at last check).

The main demongraphic is not interested in "challenging themselves" in a video game. They are interested in fun and accomplishment. Moving back to theme park is exactly what will continue to improve this game, this genre. For the rest, games such as, Call of Duty should surfice.

Darkhosis's Avatar


Darkhosis
02.08.2012 , 09:22 AM | #22
Isn't doing the same thing over and over expecting different results the definition of insanity?

Lot more to this game than just grinding one toon to a nub. Explore the different class quests. Even many sidequests have different options. Instead of releasing so n so kill him this time around.

Focusing on one single character in this game will lead to boredom. The endgame content just isn't there.

People should treat this game like KOTOR 3 with CO-OP because that's what it is... Just like with KOTOR 1&2 you had to milk the stories to get the most out of the game. Nothing has changed except you can group now.

If you aren't into leveling then there isn't a whole lot going on. I'm surprised someone like you has a complaint with all your responsibilities. You know.. Kicking back and enjoying the stories at your liesure. Not racing to the end to say now what?

All you can do right now is re-roll and wait for endgame content. Or enjoy what little endgame content there is right now. Takes time and this game is just a baby.
The Gamer Down - Game Reviews
http://www.youtube.com/user/darkhosis

Saizor's Avatar


Saizor
02.08.2012 , 09:22 AM | #23
Quote: Originally Posted by taleq View Post
i like how no one actually reads his post. He doesn't want more flashpoints and ops he's tired of those things that you have to run a 100 times. I agree with you, the game needs more end game content that doesn't revolve around repetition. Pazaak, speeder races, decoration etc are really neccesary soon.
+100000%
A Bounty Hunter is always on your tail...

You can run.. but you'll only die tired - Boba Fett

Razyr's Avatar


Razyr
02.08.2012 , 09:22 AM | #24
And to directly respond to xorcist, who asked how many mmo's I have been in at the start of, I would like to answer with the following:

Total MMO's played from day One: 12 (not counting each reboot of Ryzom or any mmo expansions)
Total MMO's beta tested: 6
Total expansions beta tested: 9 (including every WoW expansion)
Worst mmo launch experienced: Tabula Rasa (unless you were there, you wouldn't believe how bad it was. You'd think anything I said was made up it was so outlandish)

Also, I design Telecommunications systems for a living. I actually have a decent understanding of how complex systems interact and are interdependent upon one another. I realize a mmo is not an easy set of systems to deploy by any stretch of the imagination.

Just sayin'
Disclaimer: My post is not intended in any way, shape or form to be offensive or rude. I claim no responsibility if you, or anyone reading, is unable to determine due to insanity, negative chi or lack of medication, that my post is meant to spread love, sunshine, unicorns and rainbows to anyone that may be fortunate enough to read it. Thanks!

Varder's Avatar


Varder
02.08.2012 , 09:23 AM | #25
I think part of the problem is it is far too easy to level in this game. Exp gain is so fast that I completely skipped any non class quests on some planets because I was already near max level for the content. The plan being to revisit those side quests on my alts.

Reaching 50 is a breeze in this game which is sad, as max level is really no big accomplishment (the way it was back in EQ1). In short the game is TOO easy, which is going to result in a bored player base or the need to push out new and more content at a silly pace. My personal oppinion is exp gain should be cut in half at least. Of course the back lash now that the game is live would be huge as once given, it is very hard to take back.

This also adds to the problem with crewskills. Its sooo easy to level you shoot past any gear you may buy rather fast. In fact, leveling in blue gear is the logical choice because the cost of RE is so high and you out level the gear so quickly so artifact purple isnt worth it. Then of course at max level there are so many gear choices that are better than crafted gear (farming commondations) its just sad.

Well sorry for going off on a crewskill tangent but you get the idea, exp is too easy in the game...way too easy.
The Ebon Hawk | The Pravus Legacy | Pra'vus (Jugg), Atis (Sorc), Vilnar (Pyro), Ruuk (Sin) <Guerrilla>

Blackardin's Avatar


Blackardin
02.08.2012 , 09:24 AM | #26
Quote: Originally Posted by kirorx View Post
By no means is this a knock to you buddy, but onling gaming is a business. With so many millions of dollars to produce this game I would have expected more at end game.

While, i do understand it is a new game, my 15 dollars is MY 15 dollars. Consumers dont want to pay for something that is incomplete when you could just pay for something that is.

Here is the other thing, 15 dollars a month with 2 millions subscribers is 30 mill a month, So i have no sympathy for massive coorporations that produce the bare minimum standard product.

I hear people claim that VO was expensive, but I am sure you would be happy to take 30,000 to do an ingame voice for these characters. Heck probally even less.

There are plenty of talented people out there, if your spending millions on VO then your company has too much money to spend.

The point is we paid in excess of 70 dollars a person for the game alone. Now we are paying 15 dollars a month. You pay for premium products not substandard gameplay, this is not a charity for EA.

you spend more for a pizza and a beer.

Your understanding about investment and return is limited.

What we see here is the standard for MMORPGs. You are describing first person shooters, or MMOs such as Call of Duty. This is a long term social game that develops over the course of 7 to 10 years. It is actually in great shape for such a new release.

grueber's Avatar


grueber
02.08.2012 , 09:28 AM | #27
I have 4 separate toons between 20-46 and the repetitiveness of the linear world progression is overwhelming. I have to hold my nose and spacebar through the quest giver yapping because I can voice the lines before they come out of their mouths.

The only things that are interesting are the class story lines and playing a different toon that requires a different style of play.

The space combat points to the level of recycled content in the game. Same exact missions down to the same exact flightpath. But wait! You get either Sith or Republic ships as enemies!

Unfortunately I don't see a quick fix for the problem. Bioware would have to rework large parts of the preexisting worlds which I don't see happening.

Scar's Avatar


Scar
02.08.2012 , 09:28 AM | #28
Quote: Originally Posted by Taleq View Post
I like how no one actually reads his post. He doesn't want more Flashpoints and Ops he's tired of those things that you have to run a 100 times. I agree with you, the game needs more end game content that doesn't revolve around repetition. Pazaak, Speeder Races, Decoration etc are really neccesary soon.
There are two options with adding things like that, at this point:
  1. It works
  2. It doesn't
Can you imagine the outcry if it works? People will go mad saying "How could you get this right and not [insert bugged/missing feature that they personally want]??"

And can you equally imagine the outcry if it doesn't work? "OMG, more phail! You can't even get Pazaak right!!"

For the record, I'd like to see the casinos actually turn into casinos.

NecrologyX's Avatar


NecrologyX
02.08.2012 , 09:34 AM | #29
Quote: Originally Posted by Razyr View Post

Worst mmo launch experienced: Tabula Rasa (unless you were there, you wouldn't believe how bad it was. You'd think anything I said was made up it was so outlandish)
Oh man, TR. That game was sooooo bad. Like I wanted to burn my HDD for having had the beta installed bad.

I actually rank it below FF14 v 1.0, at least FF14 TRIED to do something different.

Jesira's Avatar


Jesira
02.08.2012 , 09:34 AM | #30
One of the outstanding points of this game are it's story lines. I think BioWare's biggest "mistake" is that once you hit level 50, you're wrapping up too much of the good content. The next part of the personal stories should have been in the game for level 50, and there could of been one or two more planets to do missions on; even if it just got us money or something else. The story, dialogue, etc are all the strong points of the game. There's tons of stuff to do at "end-game", but it's still the similar "end-game" we see in other MMO's with BioWare's touch to it.

I think alternative activities would be great, pazaak, racing or other mini games, ship customization, different types of space missions that include story, more companion centered content in abundance would be nice as you're pretty much shut out from them interaction-wise after you max out affection and do their little side missions which are fewer than I would have hoped. At this point they're just pet's until some updates happen.