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Tracer Spam


Ssfbistimg's Avatar


Ssfbistimg
02.08.2012 , 07:27 AM | #51
Quote: Originally Posted by Scrutment View Post
It actually couldn't be more relevant considering this is a thread about Tracer Missile spam, and that is a video of a guy doing a warzone only spamming Tracer Missile.
its not relevant because he is gimping his damage. he would have done twice that amount if he would play the class the way it is suppose to do. Not one person on the opposing team was any good at all. And as I said I can do same thing with a Sorcerer only using forced Lightning/Chain Lightning. Plus that video was made before the nerfs to biochem & 50 Brackets

Scrutment's Avatar


Scrutment
02.08.2012 , 07:32 AM | #52
It is relevant because it's exactly what this thread is about. Doesn't matter if it's gimping damage or not.

He also did a new one with Biochem nerfs and 50 brackets with only Tracer Missile. http://www.youtube.com/watch?v=WmxUSFN0P1I

der_mawel's Avatar


der_mawel
02.08.2012 , 07:45 AM | #53
Quote: Originally Posted by Ssfbistimg View Post
im sorry but I dont have a blind. and the best way to kill us is with melee all over us.
i dont know what the effect is actually called but is is a soft cc with 6s or 8s duration, an activation time of more than 1,5s and 30m range.


the best wasy to kill a commando is a sorc, the second best way is melee but it takes at least two melees to kill one healed merc whereas the dmg one merc inflicts ist harldly healable at all.

Ssfbistimg's Avatar


Ssfbistimg
02.08.2012 , 07:45 AM | #54
Quote: Originally Posted by Scrutment View Post
It is relevant because it's exactly what this thread is about. Doesn't matter if it's gimping damage or not.

He also did a new one with Biochem nerfs and 50 brackets with only Tracer Missile. http://www.youtube.com/watch?v=WmxUSFN0P1I
no this thread is about bads who can't seem to get it that 99% of Troopers/BH use more then 1 skill, and that Grav Round isn't what is killing you or doing most of our damage. and Grav Round / TM is very easily countered by LOS. Interupts & of course any decently skilled melee class. If you suck and let me stand 30M away from you without moving for me to unload my rotation on you then again the problem is with you sucking at pvp. I can spam you with Forced Lightning/Chain Lightning and theres nothing you can really do as you are continuously slowed. At least if you are being spammed with Grav Round you have full mobility and can get away from me as I will have to either give chase which means I'm not doing any real damage or just tab target next enemy.

Ssfbistimg's Avatar


Ssfbistimg
02.08.2012 , 07:46 AM | #55
Quote: Originally Posted by der_mawel View Post
i dont know what the effect is actually called but is is a soft cc with 6s or 8s duration, an activation time of more than 1,5s and 30m range.


the best wasy to kill a commando is a sorc, the second best way is melee but it takes at least two melees to kill one healed merc whereas the dmg one merc inflicts ist harldly healable at all.
It's Concussive round and its a Mezz which breaks on damage so its basically useless, since 90% of the time we use it someone else will attack and break it
sorcerers are not killing me better then a good marauder.

LatinLegacy's Avatar


LatinLegacy
02.08.2012 , 07:49 AM | #56
Level 50 Gunnery Spec Commando
Level 52 Valor
Complete Tier 2 Champion Set & Champion gear( Every Slot)
Server: The Shadowlands
Over 300 PvP matches & 3 weeks of Ilum Dailies/Weekly PvP.


I don't even know where to begin with it comes to Tracer/Grav round. Do you players of other classes even realize how god awful we are in PvP to begin with? Everything we do falls on those two abilities hitting. One good interrupt or stun & we are pretty much screwed. Nerf that & we are nothing more than a meat shield around classes with 100% absorb shields, multiple stuns/snares/knockbacks, multiple escapes, force leaps, force speed, etc. Simply put, the gunnery commando & arsenal bounty hunter are by far two of the worse specs for PvP. We are beast in PvE though & that is what the spec is meant for.

It is so painfully simple to put a halt to grav round/tracer missile spam. Interrupt, they are both charge abilities with long charge times. It gives opposing players more than enough time to pretty much their way with us. Stun, we only have ONE breakout ability so once we pop that, we are pretty much vulnerable to everything else. Use the environment & hide behind objects. Not that hard to do in every Warzone. Use your knockback ability. Most have short cool downs & are very useful against grav round/tecer missle.

So to sum up, will tracer missle or grav round get nerfed? I wouldn't think so but if it does, I expect a whole lot of boost for many other abilities since the spec blows in PvP.

-LatinLegacy
- Intel Core i7 930 @ 3.6ghz HSF - Corsair H50|MSI Big Bang X Power|MSI GTX 470 SLI|Corsair TX950 PSU|X-Fi Titanium|Corsair Dominator PC12800 3 x 2gb (6 Gigs) DDR 3|1 x Seagate Barracuda 1TB Drives +1 x WD VelociRaptor 300GB Drive|Internal Blu Ray/DVD RW Drive|Corsair 800D

Corran's Avatar


Corran
02.08.2012 , 07:52 AM | #57
Quote: Originally Posted by rolotomasi View Post
i would love a 15 sec cd for my tracer if it gives 20% penetration than stacking 4% debuff 5 times.

imo u do not see other skill they use coz merc always combo tracer with insta skill. since gcd is over while casting tracer, both skill hit almost at the same time.
the only thing tracer needs is an ammo cost increase. snipers cant spam snipe due to energy cost, you shouldnt be able to spam tracer. it should cost 20 heat per application and the talents that reduce it's cost removed
"No one makes a victim of folks I'm sworn to protect." - Corran Horn
http://www.twitch.tv/dixa1

Corran's Avatar


Corran
02.08.2012 , 07:54 AM | #58
Quote: Originally Posted by Scrutment View Post
It is relevant because it's exactly what this thread is about. Doesn't matter if it's gimping damage or not.

He also did a new one with Biochem nerfs and 50 brackets with only Tracer Missile. http://www.youtube.com/watch?v=WmxUSFN0P1I
and look at how little heat it generates for it's damage. that is the real issue
"No one makes a victim of folks I'm sworn to protect." - Corran Horn
http://www.twitch.tv/dixa1

Corran's Avatar


Corran
02.08.2012 , 07:56 AM | #59
Quote: Originally Posted by LatinLegacy View Post
Level 50 Gunnery Spec Commando
Level 52 Valor
Complete Tier 2 Champion Set & Champion gear( Every Slot)
Server: The Shadowlands
Over 300 PvP matches & 3 weeks of Ilum Dailies/Weekly PvP.


I don't even know where to begin with it comes to Tracer/Grav round. Do you players of other classes even realize how god awful we are in PvP to begin with? Everything we do falls on those two abilities hitting. One good interrupt or stun & we are pretty much screwed. Nerf that & we are nothing more than a meat shield around classes with 100% absorb shields, multiple stuns/snares/knockbacks, multiple escapes, force leaps, force speed, etc. Simply put, the gunnery commando & arsenal bounty hunter are by far two of the worse specs for PvP. We are beast in PvE though & that is what the spec is meant for.

It is so painfully simple to put a halt to grav round/tracer missile spam. Interrupt, they are both charge abilities with long charge times. It gives opposing players more than enough time to pretty much their way with us. Stun, we only have ONE breakout ability so once we pop that, we are pretty much vulnerable to everything else. Use the environment & hide behind objects. Not that hard to do in every Warzone. Use your knockback ability. Most have short cool downs & are very useful against grav round/tecer missle.

So to sum up, will tracer missle or grav round get nerfed? I wouldn't think so but if it does, I expect a whole lot of boost for many other abilities since the spec blows in PvP.

-LatinLegacy
with your gear it's tiem to swap to assault
"No one makes a victim of folks I'm sworn to protect." - Corran Horn
http://www.twitch.tv/dixa1

Ssfbistimg's Avatar


Ssfbistimg
02.08.2012 , 07:57 AM | #60
Quote: Originally Posted by LatinLegacy View Post
Level 50 Gunnery Spec Commando
Level 52 Valor
Complete Tier 2 Champion Set & Champion gear( Every Slot)
Server: The Shadowlands
Over 300 PvP matches & 3 weeks of Ilum Dailies/Weekly PvP.


I don't even know where to begin with it comes to Tracer/Grav round. Do you players of other classes even realize how god awful we are in PvP to begin with? Everything we do falls on those two abilities hitting. One good interrupt or stun & we are pretty much screwed. Nerf that & we are nothing more than a meat shield around classes with 100% absorb shields, multiple stuns/snares/knockbacks, multiple escapes, force leaps, force speed, etc. Simply put, the gunnery commando & arsenal bounty hunter are by far two of the worse specs for PvP. We are beast in PvE though & that is what the spec is meant for.

It is so painfully simple to put a halt to grav round/tracer missile spam. Interrupt, they are both charge abilities with long charge times. It gives opposing players more than enough time to pretty much their way with us. Stun, we only have ONE breakout ability so once we pop that, we are pretty much vulnerable to everything else. Use the environment & hide behind objects. Not that hard to do in every Warzone. Use your knockback ability. Most have short cool downs & are very useful against grav round/tecer missle.

So to sum up, will tracer missle or grav round get nerfed? I wouldn't think so but if it does, I expect a whole lot of boost for many other abilities since the spec blows in PvP.

-LatinLegacy
I wouldn't say we suck at PVP. We are great at what we are meant to be used for. High DPS Ranged Support. 1 Vs 1 on a melee who knows what interrupt is for and yes we are pretty much toast. But seriously I do as little 1 vs 1 as I possibly can. I never chase when a target runs from me as it weakens my damage and brings me closer to the fight (except in Huttball, as I will chase the Ball Carrier when he is on my Side of map)