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Tracer Spam


Vulgarr's Avatar


Vulgarr
02.08.2012 , 06:54 AM | #41
Quote: Originally Posted by LordSnuggles View Post
Let me start by saying I have no problem with the damage tracer missile and grav round do. However, I am tired of getting into warzones and having half of the enemy team standing in one place spamming one button. I am a vanguard, and fight bounty hunters on a regular basis. I must use a dozen different abilites, while the only cast bar I ever see on their portrait is tracer missile. At the end of the warzone, they have done more damage on average, from standing in one place channeling one ability.

Would it be so hard to add a short cooldown, say 10-15 seconds, so that these players actually have to learn to do more than press one button?
never played a bh before?

tracer missile does more than just dps. it stacks an armor buff on the bh and a debuff on the target that increases the damage of rail shot and heatseaker missile. also every time you use it, it has a chance to remove the cooldown time of unload.

it is the basis for many different abilities.

jcyrus's Avatar


jcyrus
02.08.2012 , 06:56 AM | #42
Quote: Originally Posted by Epochmox View Post
See commandos and mercs claim the tree is about tracer/grav but its actually all about unload/full auto. They are jsut ment to use rounds and bolts to unlock it.

I have a 50 commando, 50 smuggler and now im working on my powertech. Ive never seen a commando or merc played as the spec intends.
It should be full auto/unload then grav round and instant rounds untill fullauto/unload procs. You NEVER see anyone using fullauto or unload. This is where the defence of grav round/Tm fails.
I agree with you that the vast majority never use those skills, but that's because of how it's been designed.

For every stack of Tracer Missile on the target, the Mercenary will do more damage with their Weapon/Kinetic damage attacks - of which they have many.

But after 5 TM's, the target is going to be out a sizable portion of their health. 1/3 or more, depending on how lucky the Merc is with criticals.

After a Rail Shot, Explosive Dart, Thermal Detonator, and (likely) a Heatseeker Missile, plus a new Tracer Missile to refresh the stacked debuffs, there's not a whole lot of time or enemy HP to dedicate to a 3second channeled ability that doesn't do all that much more damage than the other attacks available. Even less time if the enemy player gets close enough for a Rocket Punch.

And that's all assuming there isn't a grouping of players that they can let loose AOE's on.
1 1 1
Fweooo!*BOOM*
Fweooo!*BOOM*
Fweooo!*BOOM*

Dominemesis's Avatar


Dominemesis
02.08.2012 , 06:56 AM | #43
Folks have to learn to press more than one button because you don't get tracer round until level 20. Also no Merc is topping damage and kills just using single target tracer missiles. The ones blowing up damage and kills are the ones who are throwing out their AoE every chance they can get, that is the real power of a Merc. Tracer missile is just a good option against a single target, although so is death from above if you have a target standing still. Its also one of the most counterable abilities, easily interrupted, locked, or LOS'ed. People complaining about it really do need to learn to play. As for one button spam; Sorc's spam lighting, snipers spam snipe, Mercs are hardly the only class that has an ability they use as the staple of their arsenal.

Jellison's Avatar


Jellison
02.08.2012 , 06:58 AM | #44
I saw a level 50 BH that called himself "pro" spamming tracer missile the entire round. He got the 2nd most kills in the round because he had a healer yes-man that would stand behind him and smile and nod whenever he'd say something.
Flagging and getting flagged, all day every day.

der_mawel's Avatar


der_mawel
02.08.2012 , 07:01 AM | #45
Quote: Originally Posted by NevesNET View Post
... and how much would a DPS spec Sorc hit you for in those 4.5 secs just by spamming Lightning?
assumeing that the lighning deals 1000 dps at least itll end up at 4,5k dmg at least

with a critchance of 33% and 60% critmultiplier:

(1000dps + 1000dps*0,6/3)*4,5s=5400dmg average

well, most of them dont just spam lightning (or whatever the channeled ability is called)

they also deal rediclous dmg having quite some mobility and an aoe knockback. the problem with sorcs is that they deal internal and elemental dmg which cannot be reduces by anything but overall dmg reduction (such as commandos have in their gunnery tree as a stacking buff or the sentinel's rebuke).

as we see there are several overpowered classes. atm mercs and sorcs (and their mirror classes) dominate pvp more than any other class. the sorc busts tanks and the mercs bust melees and basically evrything else that crosses their way.


btw as a sentinel i need 4,5s just to start the fight and having dealt 1k dmg. there are 3 abilities that crit with more than 2k dmg, none has a cd under 9s. there is one ability which sometimes deal over 3k dmg which can be used every 15s at best and deos not hit moving targets due to an animation issue. additionally the spec which is neccesary for this 3k+ crit lacks overall dps an features slightly better survivability.

Quantemoq's Avatar


Quantemoq
02.08.2012 , 07:02 AM | #46
°_° snipers spam snipe and don't use at least followthrough (more damage less energy and instant) inbetween?

Ssfbistimg's Avatar


Ssfbistimg
02.08.2012 , 07:05 AM | #47
Quote: Originally Posted by LordSnuggles View Post
I have never seen any BH or Commando use full auto in pvp. And I didn't just write this post after playing a few matches. This is after weeks of watching several individuals in pvp literally spam tracer missile/grav round. Sure, maybe they also use instant casts in between, but I don't see how they are using too many other abilities, because not a second goes by when they are fighting that they aren't channeling it.

And they end up with 500k+ damage in matches. Every match. Compared with an average of 200k-300k for other classes, it just doesn't seem balanced. Maybe I'm wrong, and it will all balance out in a few weeks.
thats nonsense. Full auto is hands down our strongest attack. If any Gunnery Trooper isn't using it then they are absolutely the worst player to ever play.

Ssfbistimg's Avatar


Ssfbistimg
02.08.2012 , 07:08 AM | #48
Quote: Originally Posted by der_mawel View Post
we all shulb be happy to see dumb mercs/commandos in pvp becaus if they used all their abilities in the optimal way they woulb be able do deal over 7k dmg in one gcd from time to time.

mercs/commandos are definitely op. they just deal too much dmg waerimg heavy armor and having an absurd aoe knockback ands stun and blind. they can also heal themselves for a small amount which is not that small concidering the instacast buff.

i play a commando on lvl 25 and a sentinel at valor rank 59 and full t2 pvp. it is just rediculous how much dmg output the commando generates out of nothing, just with grav round and high impact bolt+sticky grenade.

the kyting argument doesnt work because it implies that u dont attack the commando/merc nor anyone standing in his los. it also points out the rediculously high dps of the class as u are forced into cover just because of one player.

a full t2 healer casts his 2k noncrit heal for 2,5s during this time a merc/commando has almost dealt 3k dmg with two casts of his main dmg ability without cd.
im sorry but I dont have a blind. and the best way to kill us is with melee all over us.

Ssfbistimg's Avatar


Ssfbistimg
02.08.2012 , 07:12 AM | #49
Quote: Originally Posted by Kutalion View Post
thats one guy and he sucks. and the team he is playing against sucks. please stop showing this garbage *** video. He has no clue how to play the character. I can make the same exact video using Forced Lightning only. So I really don't even see how that is relevant.

Scrutment's Avatar


Scrutment
02.08.2012 , 07:17 AM | #50
It actually couldn't be more relevant considering this is a thread about Tracer Missile spam, and that is a video of a guy doing a warzone only spamming Tracer Missile.