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Tracer Spam


NevesNET's Avatar


NevesNET
02.08.2012 , 06:06 AM | #21
Quote: Originally Posted by GRINnBARRETT View Post
Every single class has interrupts.
What's the skill name for interrupt on BH?
Quote: Originally Posted by GRINnBARRETT View Post
Every single BH does not know the correct way to play their class.
Please, do go on... elaborate

Epochmox's Avatar


Epochmox
02.08.2012 , 06:06 AM | #22
See commandos and mercs claim the tree is about tracer/grav but its actually all about unload/full auto. They are jsut ment to use rounds and bolts to unlock it.

I have a 50 commando, 50 smuggler and now im working on my powertech. Ive never seen a commando or merc played as the spec intends.
It should be full auto/unload then grav round and instant rounds untill fullauto/unload procs. You NEVER see anyone using fullauto or unload. This is where the defence of grav round/Tm fails.

It needs a costs increase and a 3second cd. then they could weave the instant and casted bolts with reduced costs into a rotation with grav/tracer spam for full auto procs.....this will do far more dps than TM/Grav spam though but least it takes a bit of practise to do.


Maybe make full auto proc a reduced the cast time to 3 second but have gr/tm at 6 seconds normally.

Thus making people use full auto,unload bolts and rounds and not just using one round type.

JediDuckling's Avatar


JediDuckling
02.08.2012 , 06:07 AM | #23
Quote: Originally Posted by LordSnuggles View Post
Let me start by saying I have no problem with the damage tracer missile and grav round do. However, I am tired of getting into warzones and having half of the enemy team standing in one place spamming one button. I am a vanguard, and fight bounty hunters on a regular basis. I must use a dozen different abilites, while the only cast bar I ever see on their portrait is tracer missile. At the end of the warzone, they have done more damage on average, from standing in one place channeling one ability.

Would it be so hard to add a short cooldown, say 10-15 seconds, so that these players actually have to learn to do more than press one button?
well they dotn exactly spam 1 button

i have a commando also and i use 10 to 19 abilitys depending on the situation.

you need to use grav round 5 times for the 5 stacks of debuff or 3 if specced for it.
5 grav rounds will get your 5 stacks for the high impact bolt damage increase
then you use demolition round and full auto


but what im doing right now is a from start to finish combination of

plasma grenade then sticky grenade
followed by 3x grav rounds
high impact bolt
demolishion round
full auto


this is my rotation

i also use

pulse cannon
mortar volley
hail of bolts
sticky grenade

this is my aoe rotation


commando and mercs are glass cannons and have to stay in the back to be effective. as soon as they get melee in there face they are as good as dead.

they are support class's and not as OP as people make out them to be. if they was OP then it wouldnt take 2 to 3 grav rounds just to break a sorce/sages bubble or be outhealed by 1 healer.

if you have me on your team as a commando i wont be useing 1 button :P

der_mawel's Avatar


der_mawel
02.08.2012 , 06:07 AM | #24
the problen is the overall dmg the commando does. btw by my count u need 4,5s for 3 grav rounds 1,5s*3=4,5s.

lets concider the worst case, nothing crits and the enemy is non squishy:

grav round (1200dmg)*3+demo round(2000dmg)=5600dmg AT LEAST! in 4,5s

lets concider the the standard case haviing a little critluck:

2*1200+2300(grav round crit)+3000 (demo round crit) = 7700dmg in 4,5s whis in nearly 50% hp of a champion equipped player.

the full combo would be:

grav round * 3 -> demoround -> grav round -> sticky grenade ->grav round -> high impact bolt.


the los argument sounds like: if u dont want to get killed, dont cross my los. its the definition of op.

ive player my commando long enough to know that the class is not that easy to interrupt due to knockbacks, cryo grenade, concussive shot and both instant shots which have the greatest crits.

btw u can still use mortar when the target is out of los which deals significant dmg (at least 4k)


well glasscannons with heavy armor and 10% additional dmg reduce in combat. a sniper an operative and maybe sorcs are slasscannons but definitely not commando.

NevesNET's Avatar


NevesNET
02.08.2012 , 06:09 AM | #25
... and how much would a DPS spec Sorc hit you for in those 4.5 secs just by spamming Lightning?

Jestunhi's Avatar


Jestunhi
02.08.2012 , 06:11 AM | #26
Quote: Originally Posted by NevesNET View Post
What's the skill name for interrupt on BH?

Please, do go on... elaborate
Most CC interrupts, but there's just the one with a lockout. I think it's Powertech though, not a base BH ability.

Off the top of my head my BH can interrupt with:

Interrupt - 6 sec cooldown 4 sec lockout
PBAoE stun
30m ranged stun
Jet charge - I think this one is unaffected by resolve as it's a root
Grapple
Quote: Originally Posted by AlyxDinas View Post
Jestunhi's responses might be just about the the most asinine and pigheaded responses I've ever read on a forum.

TMar's Avatar


TMar
02.08.2012 , 06:12 AM | #27
Just because tracer is the most noticeable animation doesn't mean that's all they are spamming. They shot tracer off the most to keep up buffs/debuffs and to trigger barrage. Heatseaker is shot every time it's off cooldown and unload every timer barrage is triggered. Railshot if you're on the move.

It's funny because nobody complains about pryo spamming powershot. They use the same number of abilities at 50 and are stronger on the move. Is it because it's not a noticeable of an animation?
There is no suggesting, there is only trolling
There is no discussing, there is only trolling
There is one constant, there is trolling
****All for a Tor server named Bria.****

NevesNET's Avatar


NevesNET
02.08.2012 , 06:15 AM | #28
Quote: Originally Posted by Jestunhi View Post
Most CC interrupts, but there's just the one with a lockout. I think it's Powertech though, not a base BH ability.

Off the top of my head my BH can interrupt with:

Interrupt - 6 sec cooldown 4 sec lockout
PBAoE stun
30m ranged stun
Jet charge - I think this one is unaffected by resolve as it's a root
Grapple
I wasn't asking if CC interrupts or not, I was asking for the skill name of my interrupt on my Mercenary like the other classes have, I still haven't found it! This is (yet another) TM Spam thread isn't it? And, no, I play Pyro build which is much more fun in PvP!

Jestunhi's Avatar


Jestunhi
02.08.2012 , 06:17 AM | #29
Quote: Originally Posted by NevesNET View Post
I wasn't asking if CC interrupts or not, I was asking for the skill name of my interrupt on my Mercenary like the other classes have, I still haven't found it!
If the CC interrupts then why do you need a name of 1 interrupt when you can use many?

As I said, the BH interrupt with a lockout is a Powertech skill, not a base BH skill.

Not all classes have lockouts (nor do they all have heals, guard, knockbacks, etc)
Quote: Originally Posted by AlyxDinas View Post
Jestunhi's responses might be just about the the most asinine and pigheaded responses I've ever read on a forum.

GRINnBARRETT's Avatar


GRINnBARRETT
02.08.2012 , 06:18 AM | #30
Quote: Originally Posted by NevesNET View Post
What's the skill name for interrupt on BH?

Please, do go on... elaborate
Please don't take this the wrong way, but you're a prime example of players who don't know how to play their class.

The following skills interrupt:

Carbonize
Concussion Missile
Electro Dart
Grapple
Jet Boost
Jet Charge
Quell
Rocket Punch (if talented)

Some of these may not be strictly intended for interrupts, but do so nonetheless.