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SWTOR: Theme-park MMO design. End of the road?

STAR WARS: The Old Republic > English > General Discussion
SWTOR: Theme-park MMO design. End of the road?

Pinchy_'s Avatar


Pinchy_
02.07.2012 , 11:30 PM | #191
Quote: Originally Posted by Napalmbrain View Post
Whoever thinks sandbox style isn't the future of MMOs is fooling themselves.

Theme parks alone are absolutely a dead end at this point. WAY too repetitive. I thought SWG was very innovative for what they attempted, and I felt it worked. Coupled with some theme park elements that game could have been the best.

The fact that Bioware didn't choose to take a risk and just went for the safe bet without a shred of originality, is being reflected on the feedback for this game and the reason this game will probably fade away very shortly, at least from the spotlight.

Sandbox style, player cities, player created content is the future of MMOs, if there is any future at all.
';,,;' Currently I'm working on getting some feedback for an MMO that has a turn base combat system, a base for your guild that is custom crafted and the land terraformed to your needs for tower defence like strategy, and mission based resource gathering.

Trust me, it's nothing like what you are thinking of.
';,,;'

Too many Bobby Koticks in this industry that care too much about the casual locusts that consume and move.

GalacticKegger's Avatar


GalacticKegger
02.07.2012 , 11:39 PM | #192
Quote: Originally Posted by ShadoeWrayth View Post
Ok, I am expecting some sort of flames for this, but in reality, we have a couple different problems:

~ snip ~

B: Casual players are at the same time the best players and the worst players.
Great post and no flaming here. Some "casual" players (possibly even many) are ex-hardcores who burned out on end game being a 2nd full-time job. No more grinding 20+ dailies and heroics. No more farming 3 nights a week to support raids. No more 4 hour wipe nights twice a week with multiple six hour boss grinds on the weekends.

Casuals. They still have viable skills and can hold their own in a fair fight. They excel in team environments and have zero tolerance for attitudes. Their perfectionist edge is gone because they chose to let it go. They bask in the heat of battle but have no desire to fight an entire war. They play to win - just not at all costs. When they pat you on the back, you can add it to your resumé. And when they drink, they drink Dos Equis. Stay thirsty my friends . . .

I can say this because I am one of them. I'm a recovered hardcore. I'm a casual and I'm proud of it:

http://www.youtube.com/watch?v=cWH1j...30801732670E76
Can we please just have our pre-KotFE SWTOR MMORPG back?

Rotny's Avatar


Rotny
02.07.2012 , 11:42 PM | #193
Quote: Originally Posted by gregordunbar View Post
You cannot fathom it because you think that just because you want it, it must mean most people want it.

They dont. Thats why the deep sandbox game that was made...didnt do well.

The biggest problem here is that the terms "sandbox" and "themepark" started out with one meaning, and grew into a different meaning...and people are getting them confused.

Pre SWG, the word sandbox was DIFFERENT. UO was a sandbox game.

Sandbox meant nothing more than OPEN WORLD. You logged in, you were in the world and it wasnt broken down into zones. Asherons Call was also a sandbox game even though all the dungeons had a "portal" to enter it.

Then came SWG and took sandbox to another level...meaning a box filled with sand and nothing else, you had to make the content...no real story, quests...nothing. Just a box of sand. you dont out-level an area and move on. you just try to find an excuse to do things that will hopfully not fade and you get bored out of your mind.

Few people want a freaking $15 a month box of sand. Most people like "open world" but that is not what sandbox means anymore and it hasnt for almost a decade. Its far more than that...or should I say less, the lesser there is, the more sandbox it is.
I'm sure they don't account for everyone, but I have lots of mmo vet friends and they pretty much universally are disappointed in swtor and comment on how they wish bioware had added more sandbox elements. Specifically: large open worlds with little pathing. Deep crafting and a long leveling process.
This is a constant topic of conversation amongst my grp of friends. We all complain about how everything is too themepark-y, too wow-y, too much content on rails. Everything is pathed. There are no real decisions that matter outside of which AC to pick. etc.
Listening to my friends comments and then coming here and seeing thread after thread highlighting the same topics. We're not alone.
Wow was a great themepark swg was a great sandbox. Now a days neither is good enough alone and elements of both are needed to create mmo innovation. Not voice overs..

Kalfear's Avatar


Kalfear
02.07.2012 , 11:49 PM | #194
Quote:
Originally Posted by fujeo-finel
A month and a half for one toon sounds reasonable to me. Another month and a half for gear grinding at 50, multiplied by four different classes with individual stories, not counting auxiliary activities like PvP, crafting and trolling general. Sounds reasonable to me.
Quote: Originally Posted by ShadoeWrayth View Post
so 3 months at who's speed? Is that 3 months of a hardcore 6-10 hours a day? or 3 months at a very casual 1-3 hours a day? Makes a huge difference.
LOL, well if hes saying a month and a half to level to 50 then its gotta be based on a 50+ hour a week play schedual cause 1.5 month leveling at 20-25 hours a week is WAY TO FAST!

Course I have no desire to play the 2nd part of his design

Basically hes asking for RIFT with a more timely leveling curve and NO THANKS to that.

RIFT was a great game other then super easy mode and any concept related to end game.

Equipment grind replacing skill and ability remains the stupidest game design Ive ever seen in 21+ years of MMORPG playing to me.

Now chasing drops for social status in end game is fine with me, as long as the equipment is not required to partake in end game activities.

Personally Id like to see a 4 month leveling curve (based on a experienced player (9+ years) in MMORPGs playing 25 hours a week) with NO RAIDS at end game but lots of 4-6 man Dungeons/Flashpoints and DAoC (pre RAs) RVR so its in everyones best interest to INCLUDE, not exclude based on false stats and limits/damg ranges, all faction/realm players to defend or attack around a common purpose that rewards the REALM/FACTION and not individual players or groups or guilds.

The problem with modern games is they to reward heavy on individual or group set up and dont do nearly enough to reward INCLUSSION OF ALL.

RAIDS, while a great concept originally, have been so abused and mistreated that they have become a detriment and problem to the community function of MMORPGs.

PVP as well, because of individual rewards, has become a function of exclusion and elimination based on meaningless stats (equipment) rather then joining factions and forces to a common goal!

Thats what pre RA DAoC did so amazingly well and because of it you had those future Elitist 50s BEGGING level 20s and 30s to come join in and defend the realms relic keeps and frountier keeps.

Those same people now run damage meters and look at players equipment to judge them (usually falsely and incorrectly)prior to even seeing what someone brings to table skill wise.

The Future of MMORPGs are not sandbox/themepark. PVP this, RAID that.

The Future of MMORPGs is the title that can bring community back into the genre and games.

When people dont shut general chat to off and ignore their fellow players!
When people dont say you need this set of gear or this amount of HPs or ect.

The Future of MMORPGs is the title that can bring community back into the genre and games.
In regards to lessening F2P and Preferred restrictions
In GAMING, as in LIFE,
You get what you pay for
No game restriction is so dire that $15.00/month will not eliminate it

DarthKhaos's Avatar


DarthKhaos
02.08.2012 , 04:25 AM | #195
There was a Farmville MMO. It was called SW:G. You may like it but it did not appeal to a lot of people. One thing you fail to realize is this is a business. All the great ideas you got (and don't get me wrong, they're great) doesn't pay the bills. The forum goers are a small population. The ranting and raving going on in the thread is tiny compared to the general game population and we do not truly represent what is going on in the average gamer in the game population.

You want cutting edge, don't expect the game to have mass appeal. You want huge titles that will draw in a LOT of people, don't expect something radically different from the norm.

Do you know why Farmvill is popular? Because it's simple. Insanely simple. So simple I'm not gonna touch it, but that's OK. Just because the game is popular doesn't mean I just HAVE to play it. Do you think the action of that farmer has any consequence on the other? Just imagine one person does some crap gets a swarm of locus and they spread to your farm. You may say "That's interactive or shows how the game changes." but the average Farmviller will get annoyed and stop playing.

You say there's nothing to do in the game but there's just as much to do as in WoW end game. 16 Hard Mode Flashpoints (6 more than WoW) , 2 Operations (3 less than WoW), 3 Warzones (5 less than WoW, although only 2 of them came out with Cataclysm), dailies just like wow, objective based world pvp planet (wow has a objective based wold pvp zone), and a FREE FOR ALL PVP AREA (WoW has a small one)

I find it funny when people say they're bored and say stuff like "Well I don't like PvP, wasn't a fan of the story, don't raid, and didn't like the crafting." So why did they even show up here in the first place fore less get a character to 50? Just because it's Star Wars or you was hoping for SW:G2 or some other version of the game BioWare clearly stated it was NOT going to be doesn't mean you HAVE to play it. Move on. Find something you find fun because that's what a game is SUPPOSED to be about. F.U.N.
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F2P? NO THANKS
CANCELLED
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DarthKhaos's Avatar


DarthKhaos
02.08.2012 , 05:04 AM | #196
Quote: Originally Posted by ActionPrinny View Post
One doesn't live at a theme park. You go TO the theme park and go HOME afterwards. Right now there is no home to go to. We are just paupers sleeping under the tables in the Vaiken Cantina.
I love this analogy. Some people are looking to live in the game. They want the game to be home. Log off and go home. This is as the poster said a Theme Park that you VISIT.
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F2P? NO THANKS
CANCELLED
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Rigota's Avatar


Rigota
02.08.2012 , 05:10 AM | #197
Quote: Originally Posted by DarthKhaos View Post
I love this analogy. Some people are looking to live in the game. They want the game to be home. Log off and go home. This is as the poster said a Theme Park that you VISIT.
I agree with actionprinny, he/she ment it figuratively not to live in the game. This is the reason why you get bored of the game.

SWTOR: Theme-park MMO design. End of the road?
I hope theme parks never be made (like this) again.

Future of MMORPGS are sandboxes with a good game in the sandbox like pvp, pve, gameplay is good etc.

MrTijger's Avatar


MrTijger
02.08.2012 , 05:10 AM | #198
Quote: Originally Posted by Fardarter View Post
Sandbox days are over until someone makes a good sandbox. I dont see a ton of money being poured into a sandbox but some small studio will take some chances and make a good sandbox one of these days.
Oh but they have...its called GTA.

Ah, you wanted an MMO sandbox? Yes, well...we dont do those anymore, couldnt sell them.

DarthKhaos's Avatar


DarthKhaos
02.08.2012 , 05:11 AM | #199
Quote: Originally Posted by ShaftyMcShaft View Post
~SNIP~

SWTOR: constrained, claustrophobic world on rails. Loading screens between everything. Pointless orbital stations. Static world with no night no day no weather or climbing no swimming no flying. NPCs are silent statues. Nothing to click on or use.

WoW: multiple quest paths/zones to choose from while leveling (Westfall or Loch Modan or Darkshore?). You can level 2-3 characters and almost never do the same quest twice until the last few zones. Mobs that will patrol and interfere with your fights, that will run when they're low on HP, that will summon for help, that will fear you or otherwise do things that might surprise you. Quest areas that overlap between factions so you might see PvP on a PvP server and have interesting things happen.

SWTOR: one quest path on rails. Play through twice, 80% of the game is the same. Static mobs that have no AI besides "See player. Attack player til dead." Totally separate quest zones that don't even overlap even for the "PvP planet" Ilum dailies. You can level and never see an opposing faction player.

WoW: Complex (or at least more somewhat dynamic) class mechanics (talking currently, not vanilla) that require the player to pay attention to buffs, procs, resources for optimal rotations in healing or damage dealing. Unique class/spec abilities, and a unique 'feel' to each class. Carefully balanced classes (held in check because we can keep the devs honest with meters and logs).

SWTOR: Whack-a-mole healing. DPS rotations that can be macroed to one button on a Razer Naga. Total PvP homogenization where every class can stun and knockback. Class balance? Who knows!

WoW: Tightly tuned, complex fight mechanics. Raids that take weeks or months to clear at difficulties appropriate for casual guilds or hardcore guilds.

~SNIP~
I find this sooooooo funny. Not dogging WoW or anything because I enjoyed my time there. But if you're saying you can't one button WoW you're lying to yourself.
I've been through zones here in TOR, someone called me back to give em a hand and it's in a location I've never been. Know why? I'm not trying to squeeze out the life on every planet with one character. My other character will go there.

Whack-a-mole healing? Hehe how many WoW healers use Clique & Grid combo or Healbot. Yea very in depth.

I find it funny how people would ignore cretin things just to make their point in hopes people wouldn't notice.
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F2P? NO THANKS
CANCELLED
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MrTijger's Avatar


MrTijger
02.08.2012 , 05:14 AM | #200
Quote: Originally Posted by FinNaritus View Post
More people agree with him than you. Enough said. Players are unhappy, theres a reason why. Building a community with a definite social interaction helps the MMO. Look at SWG for an example, look at their cantinas, THEIR Galactic Trade Market. Its a sandbox social niche. THats what make MMO's fun. Right now it isnt fun for the many of us. For you, but not for the many. ActionPrinny brought out a great issue, and i agree, we need a little sandbox for us to play in.
You forgot a word, the many on the forum. Those do not equal the many in the game.

I've asked this before and I'll ask again, why, if as you say the majority prefers sandboxes do they not subscribe when there is a sandbox game then? So either your numbers are far smaller than you imagine or ya'll are telling fibs here what it is you want.