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Healers = Alpha Class

STAR WARS: The Old Republic > English > PvP
Healers = Alpha Class

Ashes_Arizona's Avatar


Ashes_Arizona
02.08.2012 , 03:15 AM | #71
Quote: Originally Posted by Bnol View Post
So wait, you had a 2v2 stalemate. So they didn't kill you, and you didn't kill them for 5 minutes. That sounds balanced to me. They also had the advantage that they only had to stay alive.
No actually its not balanced and I'm not just saying that cause I think I should be able to kill everyone I see.

Proper class balance design requires each class to have points of failure.

I have points of failure. Eventually my CD's will be locked, my migitation CD's will have been used I'll have thrown down carbonite spray, electro-dart and put out every bit of DPS I've got and I've blown my hail mary heal pack and thats it, I'm going to die. Theres no avoiding it unless I get lucky and get to healing spawn....which any smart player won't let me do.

And thats 1 vs 1, it can happen, it has happened, sometimes on the winning side, sometimes I lose.

Now, take that 1 vs 1 situation and make the other person a healer. Their points of failure, while there are at a much higher eventual threshold than mine. Because simple facts are the more HP you can keep, the higher a chance you have to win the fight.

So you're basically saying a healer should be able to kill a DPS class, because the healer's HPS can completely negate the DPS of the DPS class, while pushing the DPS class past its point of failure threshold.

Thats not balance. Thats Healers > DPS classes. And > Tank classes as well. With a possible stalemate at Healer vs Healer, and perhaps having to run away, really fast with either force run or throwing down an 8 second flashbomb in the case of the scoundrel/IA and getting out of dodge, in the case of a surprise attack from a Concealment IA or Scrapper Smug.

One class > all other classes isn't balance.

fungihoujo's Avatar


fungihoujo
02.08.2012 , 03:16 AM | #72
Quote: Originally Posted by Bnol View Post
So wait, you had a 2v2 stalemate. So they didn't kill you, and you didn't kill them for 5 minutes. That sounds balanced to me. They also had the advantage that they only had to stay alive.
^ This right here. DPS just want healers to be paper because pvp has always been about dishing out big numbers and seeing people crumple in five seconds.

I for one appreciate that, other than mass gear imbalances and group focus fire- generally combat lasts a bit longer.

Ronaya's Avatar


Ronaya
02.08.2012 , 03:16 AM | #73
I have to say I disagree with this. I have a commando healer in champ gear and sometimes it seems like I'm unstoppable. The majority of the time I'm getting focus fired with no guard, no taunts, and no peeling/cc. All of those things are major damage mitigation. If they aren't killing ya, that means you've got more time to kill them. I might have a guard, but turns out he's on the other side of the map? I guess he forgot to read the ability description.

Its amazing and completely frustrating to come out, 5 guys jump me, cc me, and before I know it I'm dead. Meanwhile, my team is off fighting in hostile aoe and repeatedly dying, completely unaware that I might be able to heal them with a bit of help.

Another thing, most healers will make the other healer second priority (after themselves) because we know its rough being focused all the time. Don't let them get close, try to separate them, and use cc. Tweaking your gear/spec wouldn't hurt either. 1v1 I have no problem taking out a healer on my melee dps.

Leopoldo's Avatar


Leopoldo
02.08.2012 , 03:17 AM | #74
Quote: Originally Posted by Ashes_Arizona View Post
Deal is, guard is easy to see. As a PT, even as a DPS spec'd PT I have guard, I know exactly what it looks like, its not hard to tell when someones guarded.

A lot of the healers I have problems with aren't guarded at the time.

Now healer stacks are pretty common but not always easy to see. Such as in Huttball when you have multiple levels of access to various areas healers can be somewhere you're not even looking but in range of/line of sight of a target they're healing, making that target seem harder to kill than necessary, I get that.

But then theres just flat out impossible to kill Sages and Sorcerors who are not guarded. And I'm not ignoring other healers here but just singling these out for the moment.

First off the bubble negate your first burst of DPS, now, you can't opt to shoot them with your blaster to get their bubble down, you HAVE to blow that front loaded DPS just to get the bubble down and start damaging them.

Okay bubble down, heavy hitters in CD 5/8/15 seconds, but I can work with my instant/GCD's and still do some fair damage, so I do some damage, interrupt a heal, do some more damage, get my heavy hitters off CD and get ready to load it on and whoops they've got full HP again, which I then blow back down to where we just came from previously.

Now, put me up against a Vanguard spec'd Commando (You know, the Trooper AC that doesn't have an I WIN button?) its an entirely different scene, its completely skill based, tactical and challenging. This is my mirror class, as effective as me in the same level gear and I can generally win against my mirror spec.

But a healer, I'm lucky if I can drop a healer to half their HP, period.

Had a situation on Alderaan today, grass side gun(west side), me and a Sith Sorcerer Healer vs a Smug Scoundrel and a JC Sage, it was ridiculous. I couldn't kill the Scoundrel cause the JC kept healing him, I couldn't kill the JC because the JC kept healing himself or the Scoundrel healed him. Neither me or the Sorcerer could focus fire on either of them in any meaningful manner to get either one down. It was a situation of near to complete futility . We literally went around that gun for five minutes and no amount of DPS output even mattered.
Can i ask how much they took your HPs down? i am betting none since they were likley healing themselves like mad that makes you OPed and you need a nerf.

Wubsie's Avatar


Wubsie
02.08.2012 , 03:17 AM | #75
Being a healer means, uhh, that you heal damage. You cannot out-heal a good spike by yourself, but you can, and should, be able to heal for a steady amount for a lengthy period of time. You say a healer is bad if they can't do a 2v1? I say a DPS is bad if they can't kill a healer 1v1, and especially more than that.


Some of the longest fights I've ever had in various MMOs have been while I was a healer or I was fighting one. That's how its always been and that's how it really should be.

Focus on someone that isn't a healer so they have to heal the other person. Use your interrupts, knockbacks and stuns. A Sorc/Sage has, iirc, one instant-cast heal, which is a measly HoT. Every class has a knockback of some kind, at least one stun, and an interrupt. Use them to your advantage and stop trying to nerf other classes because you find it difficult to kill a class meant to be your counter.

mandrillagon's Avatar


mandrillagon
02.08.2012 , 03:19 AM | #76
Quote: Originally Posted by Ashes_Arizona View Post
I realize that healers are dealing with a 30% healing reduction in PvP, but when I can double stun a Jedi Consular in a fire pit in Huttball and they can pop their bubble and heal through and somehow survive me, the fire and anything else and keep going, HPS in is heavily outweighing DPS out.
I have to admit I just hop through the acid and bubble/walk or sprint through fire as a healer. Unless we are focused down by 2 or more people there is no stopping a hybrid sorc/sage healer. We are the Gods in PvP and even more so in PvE.

All that being said not everyone wants to be a healer just because they are immortal. Some people like variety so there will always be a few different classes in a warzone match other than sorc/sage.

Ashes_Arizona's Avatar


Ashes_Arizona
02.08.2012 , 03:23 AM | #77
Quote: Originally Posted by Wubsie View Post
Being a healer means, uhh, that you heal damage. You cannot out-heal a good spike by yourself, but you can, and should, be able to heal for a steady amount for a lengthy period of time. You say a healer is bad if they can't do a 2v1? I say a DPS is bad if they can't kill a healer 1v1, and especially more than that.


Some of the longest fights I've ever had in various MMOs have been while I was a healer or I was fighting one. That's how its always been and that's how it really should be.

Focus on someone that isn't a healer so they have to heal the other person. Use your interrupts, knockbacks and stuns. A Sorc/Sage has, iirc, one instant-cast heal, which is a measly HoT. Every class has a knockback of some kind, at least one stun, and an interrupt. Use them to your advantage and stop trying to nerf other classes because you find it difficult to kill a class meant to be your counter.
Okay if Healers counter DPS, what counters healers? Cause I was pretty sure it was DPS that countered healers. Right now the only thing I've seen that can put down a healer is a heavy focus fire on them. Or a concealment spec gets the drop on them and puts them down long enough for other people to gangpile them while their helpless.

I'm not sure healers are supposed to be elite bosses. I'm fine with them being survivable but I really feel in most cases they're too survivable and the oddest thing is its not the heavy armor healers that have the most survivability.

Ashes_Arizona's Avatar


Ashes_Arizona
02.08.2012 , 03:24 AM | #78
Quote: Originally Posted by mandrillagon View Post
I have to admit I just hop through the acid and bubble/walk or sprint through fire as a healer. Unless we are focused down by 2 or more people there is no stopping a hybrid sorc/sage healer. We are the Gods in PvP and even more so in PvE.

All that being said not everyone wants to be a healer just because they are immortal. Some people like variety so there will always be a few different classes in a warzone match other than sorc/sage.
See? I'm not insane. I literally PvP all day I see guys like this all the time.

Bnol's Avatar


Bnol
02.08.2012 , 03:26 AM | #79
Quote: Originally Posted by Ashes_Arizona View Post
No actually its not balanced and I'm not just saying that cause I think I should be able to kill everyone I see.

Proper class balance design requires each class to have points of failure.

I have points of failure. Eventually my CD's will be locked, my migitation CD's will have been used I'll have thrown down carbonite spray, electro-dart and put out every bit of DPS I've got and I've blown my hail mary heal pack and thats it, I'm going to die. Theres no avoiding it unless I get lucky and get to healing spawn....which any smart player won't let me do.

And thats 1 vs 1, it can happen, it has happened, sometimes on the winning side, sometimes I lose.

Now, take that 1 vs 1 situation and make the other person a healer. Their points of failure, while there are at a much higher eventual threshold than mine. Because simple facts are the more HP you can keep, the higher a chance you have to win the fight.

So you're basically saying a healer should be able to kill a DPS class, because the healer's HPS can completely negate the DPS of the DPS class, while pushing the DPS class past its point of failure threshold.

Thats not balance. Thats Healers > DPS classes. And > Tank classes as well. With a possible stalemate at Healer vs Healer, and perhaps having to run away, really fast with either force run or throwing down an 8 second flashbomb in the case of the scoundrel/IA and getting out of dodge, in the case of a surprise attack from a Concealment IA or Scrapper Smug.

One class > all other classes isn't balance.
You keep coming back to a 1v1 scenario, the game isn't balanced around 1v1. When you get into 1v1 you have rock/paper/scissor situations. Yes in this game healers are not such easy targets 1v1 and they can fight back, especially if they have a hybrid spec.

You gave an example where you had a 5-min long 2v2 stalemate at a node in which you were fighting 2 healing capable classes. You stated that you could not output meaningful dps, which I take to mean they were CCing/LoSing/Interrupting, doing everything to survive because that is their job, to hold the node. They had a built in advantage of not having to kill you. That has more to do with the objective of Alderaan than it does to the strength of healers.
Jack'Bauer - 50 Medic Operative - Wound in the Force
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Ashes_Arizona's Avatar


Ashes_Arizona
02.08.2012 , 03:32 AM | #80
Quote: Originally Posted by Bnol View Post
You keep coming back to a 1v1 scenario, the game isn't balanced around 1v1. When you get into 1v1 you have rock/paper/scissor situations. Yes in this game healers are not such easy targets 1v1 and they can fight back, especially if they have a hybrid spec.

You gave an example where you had a 5-min long 2v2 stalemate at a node in which you were fighting 2 healing capable classes. You stated that you could not output meaningful dps, which I take to mean they were CCing/LoSing/Interrupting, doing everything to survive because that is their job, to hold the node. They had a built in advantage of not having to kill you. That has more to do with the objective of Alderaan than it does to the strength of healers.
Nope pretty much all they were doing was healing, while alternately trying to kill the sorceror I was with but there was no way they were going to kill him. Hes pretty much immortal.

They did not CC, they did not interrupt. They ran around variably doing minor DPS and healing each other and thats pretty much it.

Yanno if it went down like you said it did I might have less issue with it cause it would at least mean they got the same amount of carpal tunnel from the situation I did, but in most part all they did was hit their heal buttons and move around.

Reason I know they weren't CCing is cause I didn't have to break CC once, nor did I need to use Hydraulic Overrides at all.

One class of ability stalemated that fight entirely. To be honest I probably didn't even need to show up cause the Sorcerer could have probably stood there healing himself while DoTing them and they'd have to have healed themselves and it would have been a big three way hit the heal button stalemate even without me involved.