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Healers = Alpha Class

STAR WARS: The Old Republic > English > PvP
Healers = Alpha Class

AetherMcLoud's Avatar


AetherMcLoud
02.08.2012 , 02:56 AM | #61
Quote: Originally Posted by Ashes_Arizona View Post
Had a situation on Alderaan today, grass side gun(west side), me and a Sith Sorcerer Healer vs a Smug Scoundrel and a JC Sage, it was ridiculous. I couldn't kill the Scoundrel cause the JC kept healing him, I couldn't kill the JC because the JC kept healing himself or the Scoundrel healed him. Neither me or the Sorcerer could focus fire on either of them in any meaningful manner to get either one down. It was a situation of near to complete futility . We literally went around that gun for five minutes and no amount of DPS output even mattered.
I don't like pulling that out, but this clearly is a learn2play issue. CC the scoundrel, kill the healer. CC the healer, kill the scoundrel. Problem solved. Of course you can't just burst them down like in Call of Duty. Would be very boring game if you could.
We don't stop playing because we grow old; we grow old because we stop playing.

Pattotwo's Avatar


Pattotwo
02.08.2012 , 02:56 AM | #62
Quote: Originally Posted by Jooji View Post
So many bads... /sigh

A good melee can make a healer quite ineffective for his team and/or kill the healer.

If you're in crappy gear, no skill, or aren't in a PvP spec you shouldn't complain.

A Shadow consular guildmate of mine can open up on me and take me to 25% health in under 10 seconds. He has a few pieces of BM gear. There's really no way I can recover from being at 25% health that fast. I pop my CDs, last a little bit longer, but he'll always kill me, as will a geared, skilled marauder.
Ever think that maybe your the bad healer.....


Nah I have no idea but you left yourself open there

Dogdays's Avatar


Dogdays
02.08.2012 , 02:57 AM | #63
Quote: Originally Posted by Ashes_Arizona View Post
Yes I'm BM ranked and I'm a bad.

I watched a IA Operative Healer literally walk a huttball from the ramp to the goal line, through a lit fire pit, being stunned and CC'd left and right (Which is why I couldn't grapple them down to the pit cause their resolve bar was full white constantly) with an entire team beating on it and it still scored the goal and had time to dance half a jig before dying.

You can't tell me thats right.
Pretty much lost all your cred right there - actually you lost it with your OP. You people really should make up your mind. The forums are filled with threads where
1)healers whine that they can't heal through a DPS
2)Tanks whining that they can't down a healer while cheesing medals left and right
3)DPS class A whining that class B is ezmoad+1 and gets 19medals every match while class A if played properly gets only 4. This coming from a v9000 BM so it has to be true.
4)Operatives saying that they don't have any tools to contribute to a Huttball match
5)RNG is Bad /RNG is nice/All should fight naked/I have skills but can't win, game broken, cancelled sub
6)Legitimate claims with some sort of proof to back it up. Stuff that really should be addressed but isn't because forums are swamped with utter garbage like yours.

.. also I'd like to have a chat with the IA healer who kited the whole opposing team with the ball through fire to the goalline. Either the enemy team were busy doing RP-emotes or you forgot to mention that the operative was actually supported by his own team and the enemy just didn't feel like shutting the healers down. What ever the case, props for him - he clearly found some utility for his class in Huttball

Redmarx's Avatar


Redmarx
02.08.2012 , 02:59 AM | #64
Quote: Originally Posted by Ashes_Arizona View Post

Had a situation on Alderaan today, grass side gun(west side), me and a Sith Sorcerer Healer vs a Smug Scoundrel and a JC Sage, it was ridiculous. I couldn't kill the Scoundrel cause the JC kept healing him, I couldn't kill the JC because the JC kept healing himself or the Scoundrel healed him. Neither me or the Sorcerer could focus fire on either of them in any meaningful manner to get either one down. It was a situation of near to complete futility . We literally went around that gun for five minutes and no amount of DPS output even mattered.
Between you and the sorc, you had more than enough CC and interrupts to lock down the sage completely - and your dps as a pyrotech PT is more than enough to kill the sage quickly.

PEBKAC

Bnol's Avatar


Bnol
02.08.2012 , 03:03 AM | #65
Quote: Originally Posted by Ashes_Arizona View Post
Had a situation on Alderaan today, grass side gun(west side), me and a Sith Sorcerer Healer vs a Smug Scoundrel and a JC Sage, it was ridiculous. I couldn't kill the Scoundrel cause the JC kept healing him, I couldn't kill the JC because the JC kept healing himself or the Scoundrel healed him. Neither me or the Sorcerer could focus fire on either of them in any meaningful manner to get either one down. It was a situation of near to complete futility . We literally went around that gun for five minutes and no amount of DPS output even mattered.
So wait, you had a 2v2 stalemate. So they didn't kill you, and you didn't kill them for 5 minutes. That sounds balanced to me. They also had the advantage that they only had to stay alive.
Jack'Bauer - 50 Medic Operative - Wound in the Force
Bnol - 50 Shield Tech/AP Hybrid Powertech - Wound in the Force
Bnoll - 50 Combat Medic Commando - Wound in the Force

Ashes_Arizona's Avatar


Ashes_Arizona
02.08.2012 , 03:04 AM | #66
Quote: Originally Posted by AuraJurai View Post
yes image people using team work to keep etc other alive horrible thing we should probably have death matches in pvp with everyone for them self no empire, no republic then see the QQ really start
Team work is team work, chain healing frustration festivals aren't really my complaint, its just how things go when there are a lot of healers working together.

I cannot kill a healer 1 vs 1, it won't happen, they have too many tools at their disposal to either not die, avoid death, or run away from death in a manner where I can't stop them before they get another heal off.

Again I'm not saying a healer should be a speed bump, but a healer should not be able to ignore DPS spec'd classes and they all to often are able to. I've had Seer spec sages completely ignore me, on Voidstar to continue focusing on healing their teammates and they will only break away from that when I've interrupted enough of their heals for them to try to get away from me, and I'm still not getting my job done which is killing people.

I can't kill the people they're healing, I can't kill them. My class is neutered in its role because I spend my entire time trying to kill people who cannot be killed, whether its the healer, or the person they're healing.

Again I usually lead ops groups I'm in, I mark every healer I see. I even mark grav round spammers to ensure people know to watch for them too. I call for focus fire on healers consistently, and I generally get it, pug WZ or not people generally will take logical guidance when it comes to trying to win them...and when you have to waste three - four people of your team to take down one person so you can have about a 5 - 15 second window where you can try to take down the other people being gigantic problems, then you have a serious operational deficit.

So et all, it goes back to my half *** equation, the side with the most healers wins. Because healers cannot be effectively killed without extreme focus fire, and the people the healers are healing cannot be killed because they're being healed.

And thats with a 30% reduction to healing capability in PvP. Thankfully someone in the beta at least had the foresight to institute that, cause if they hadn't, there wouldn't be a point to PvPing at all unless you were a healer. As of right now I just feel healers are coming out on top as the alpha class in PvP.

vrok-'s Avatar


vrok-
02.08.2012 , 03:05 AM | #67
Quote: Originally Posted by Ashes_Arizona View Post
And in counterpoint I generally ignore Force Lightning, I can't ignore Project or Telekinetic Throw at all. Force Lightning tickles, Project and Telekinetic throw are horrifyingly damaging in comparison.
This proves you don't know what you're talking about at all. Force lightning and telekinetic throw are the exact same spells. There was probably more stuff going on in your scenario that you had no clue about, like guard, a second healer, medpacs, etc. L2P and come back when you're capable of identifying a real problem instead of just raging because some guy wouldn't die.

Venilator's Avatar


Venilator
02.08.2012 , 03:07 AM | #68
Quote: Originally Posted by Ashes_Arizona View Post
Uh. Okay so I need to allocate 1/3rd of my team for every healer on the enemy team? I'm pretty sure I'm going to run out of people to allocate to healers.

And I'm generally Ops Leader in 50 bracket matches, I mark healers I tell people to focus them, even focusing healers requires inordinate investments of time and DPS output to get one down and if theres a big cross healing ************ going on, you won't get any of them down.


Dude, welcome to MMO combat where you don't allocate a third of your players to kill one healer.. you allocate 75% of the team to kill that healer so to ensure he/she dies as fast as possible. Healers are the most important part of PvP because... they KEEP THE TEAM ALIVE.


So please QQ more about them just because you want to RAMBO your way through PvP and cannot bare the idea of needing help to kill a player. And if you cannot figure out why a healer can heal through the DPS of a player then you need help understanding RPG PvP mechanics.

Leopoldo's Avatar


Leopoldo
02.08.2012 , 03:07 AM | #69
you cant double stun for a start and you cant "pop your bubble" when your stunned.

Unless someone was healing them whilst they were in the flames there is no way a Sage (Seer Specced) can survive being stunned in the flames and you cant ourheal the flames as your big heals cast times are too long. If you are stunned you cant heal anyway also.

your problem is not your healers its possibly you and your team not co-ordinating your attacks. Why would you attack BOTH the healer and the person being healed? You gank the healer, bring him down which you can do vey quickly with just 2 people and then you kill the person who was being healed. Also if the healer is healing someone else it should be pretty easy to kill the healer as they cant heal both themselves and that other person.

This is all about people wanting easy wins, they dont want to work at it, i cant kill everything i come across, it takes too long to kill people i just want to mow through them and get my daily/weekly wins so lets nerf healers.

I properly co-ordinated team can take just about any group apart. I played a game where i was completly shut down in huttball because the other team knew what it was doing.

Bnol's Avatar


Bnol
02.08.2012 , 03:08 AM | #70
Quote: Originally Posted by Redmarx View Post
Between you and the sorc, you had more than enough CC and interrupts to lock down the sage completely - and your dps as a pyrotech PT is more than enough to kill the sage quickly.

PEBKAC
He isn't a Pyrotech, he is Advanced Prototype because he thinks Pyrotech is OP and will get nerfed, so he is going to play a spec that is balanced.
Jack'Bauer - 50 Medic Operative - Wound in the Force
Bnol - 50 Shield Tech/AP Hybrid Powertech - Wound in the Force
Bnoll - 50 Combat Medic Commando - Wound in the Force