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It's not even healthy anymore

STAR WARS: The Old Republic > English > PvP
It's not even healthy anymore

Aragiel's Avatar


Aragiel
02.08.2012 , 02:27 AM | #251
Quote: Originally Posted by ArmiaKrajowa View Post
I would consider stopping a nuke a pretty high priority. and forgive me for asking but have you pvped? healer= #1 priority. stuns and dps should be focused on them. . should diminishing returns be put in place? I definitely think so. should you have 20/30s immunity? absolutely not.
we dont understeand each other probably..

stoping nuke? if they use AOE then its simply run away from it range. If they nuke by tracer missles.. then why to interupt if i can stun and kill?
once again im telling you i do not need to think about priority targets or using any kind of strategy.
In most cases simply call target = stun him = focus fire him = when he is death go another one.

this scenario is pretty much working 90% of the time and the point here is.. in 4man premade team im never out of stuns ! never! because every class has some of them and in addition we all have cybertech arsenal of CC.. thats is simply leading to game where i dont need to think.. i just follow one scenario and im winning..

so should we have 20/30 sec imunity? definitelly yes.. because then we will start to think when we will really need to use cc and when we dont need it.. after that it will be skill / timing / reaction game

TheRFC's Avatar


TheRFC
02.08.2012 , 02:28 AM | #252
Quote: Originally Posted by ArmiaKrajowa View Post
so you're complaining you can't beat two people by yourself? I don't understand why you feel like you should. not only that, but two people communicating with each other? the only way that should be possible is if you're 10 levels higher and have the best pvp gear
When you're critting for 3.5-4K every few seconds you don't expect the players to be geared. DoT damage but railshot for high crits and you should be expecting to take on 2 weaker opponents if you've got any sliver of ability.

I believe your first point was 'don't rush 6v1' or sentiment to that effect. Then a group of 4, now 2 guys are too much ... when you're hitting both for your max crits presumably making them less geared ... ?

The CCs in this game are the biggest skill equaliser you can have. They require spamming, not thought nor tactics. IMO, DPS shouldn't have them at all and I am a DPS. If a DPS can't at least expect to take out most people he sees in a 1v1 then it's time to reroll or go play COD.

I shouldn't have any CCs at all, and if I did all should break on damage. If I need CCs that don't then I'm a poor DPS I shouldn't need an extra 4s to have an advantage over my opponent because 4s may be 4-6K damage.

Aragiel's Avatar


Aragiel
02.08.2012 , 02:31 AM | #253
Quote: Originally Posted by TheRFC View Post
The CCs in this game are the biggest skill equaliser you can have. They require spamming, not thought nor tactics. IMO, DPS shouldn't have them at all and I am a DPS. If a DPS can't at least expect to take out most people he sees in a 1v1 then it's time to reroll or go play COD.

I shouldn't have any CCs at all, and if I did all should break on damage. If I need CCs that don't then I'm a poor DPS I shouldn't need an extra 4s to have an advantage over my opponent because 4s may be 4-6K damage.
totaly agree..

im anyway off this debate as well..

TheRFC's Avatar


TheRFC
02.08.2012 , 02:33 AM | #254
Quote: Originally Posted by TeH-DeVa View Post
Well I don't think anyone is honestly planning the endgame PvP around warriors at level 24 lol so yea I would say that pvp is never balanced when you are going in before 50 because you are going in gimped with less gear armor etc then the rest. It's better than WoW though where people froze their levels used relic gear and then began to one hit everyone who didn't have ti everyday all day preventing anyone from getting good exp.

4 seconds actually. You use your CC break during the 2nd stun to make it go away instantly and then when your resolve bar is full (which it will be after the 2nd stun) you have about 10-12 seconds where you can't be stunned anymore at all.
10-12s is nowhere near enough. 20s at least it should be.

I can't understand why people seem to be advocating CCs so much for DPS chars. It just translates to 'I literally can't beat people without them being frozen in place and not able to fight back'.

Using them tactically would be, for instance, against a Marauder when they hit an ability that means they take 99% less damage for a few seconds. You're 1v1, winning the fight and they hit that. CC to 'put them on ice'. That's tactical. Being smashed by a better opponent but then CCing them twice is cheap, and a crutch, not tactics

Delease's Avatar


Delease
02.08.2012 , 02:34 AM | #255
CC wouldnt be bad if you were not able to lose 50+% of your hp during said CC

TheRFC's Avatar


TheRFC
02.08.2012 , 02:37 AM | #256
Quote: Originally Posted by Aragiel View Post
we dont understeand each other probably..

stoping nuke? if they use AOE then its simply run away from it range. If they nuke by tracer missles.. then why to interupt if i can stun and kill?
once again im telling you i do not need to think about priority targets or using any kind of strategy.
In most cases simply call target = stun him = focus fire him = when he is death go another one.

this scenario is pretty much working 90% of the time and the point here is.. in 4man premade team im never out of stuns ! never! because every class has some of them and in addition we all have cybertech arsenal of CC.. thats is simply leading to game where i dont need to think.. i just follow one scenario and im winning..

so should we have 20/30 sec imunity? definitelly yes.. because then we will start to think when we will really need to use cc and when we dont need it.. after that it will be skill / timing / reaction game

Agreed.

At no point do I look at an opponent and think ... I know that class pretty well from experience, and they're usually more powerful than me so perhaps I should evade and find a target that my spec is more adept at dealing with.

Nope. It's OOOOH! Someone to kill! If going gets tough, CC that mutha

It reduces the whole learning your class, learning your weaknesses and those of others. Your only weakness as a DPS is when one of your CCs is on CD

TheRFC's Avatar


TheRFC
02.08.2012 , 02:39 AM | #257
Quote: Originally Posted by Delease View Post
CC wouldnt be bad if you were not able to lose 50+% of your hp during said CC
Agreed, they should be an inconvenience and break on DMG. They shouldn't be an insta-SUPER advantage over someone.

People who need their opponent to literally be frozen and not able to fight back in order to best them are just bad players and the sort who don't see the problem with AFKers on the other team because it means a fairer fight for them

Vales's Avatar


Vales
02.08.2012 , 02:45 AM | #258
Gosh there is tons more CC in WoW and no resolve bars. If your CC breaker(s) is(are) on CD you can be chained CCed for a minute or more.

Thing is close to no one bothers to dispel so far I can only see me using my dispel on a regular basis and that even as a non healer.

I like the CC system. What I do not like is when its all about pumping out brainless damage tunneling one target.

Quote: Originally Posted by TheRFC View Post
Agreed, they should be an inconvenience and break on DMG. They shouldn't be an insta-SUPER advantage over someone.

People who need their opponent to literally be frozen and not able to fight back in order to best them are just bad players and the sort who don't see the problem with AFKers on the other team because it means a fairer fight for them
People who cannot deal with CCs are bad.
This game needs more Kel Dor!

TheRFC's Avatar


TheRFC
02.08.2012 , 02:49 AM | #259
Quote: Originally Posted by Vales View Post
People who cannot deal with CCs are bad.
It sounds like you need your opponent to not be able to fight back to have a fair-fight, friend :-)

Try re-rolling a better class or have fun on COD.

Pea Soup.

JaltuStele's Avatar


JaltuStele
02.08.2012 , 02:54 AM | #260
There's NOTHING worse in ANY GAME when you have no control over your character, avatar, vehicle, aircraft etc. Whether it's a glitch, bug, or in a game like this, BY DESIGN, then it sucks all the enjoyment out of the game in an instant.

I'm all for CC in certain situations. But to be snared/stunned/knocked down, then to hit your release ability AND THEN instantly be snared again and again, whilst everyone can nail you something rotten, that sucks balls!