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Tracer Spam


LordSnuggles's Avatar


LordSnuggles
02.08.2012 , 01:52 AM | #1
Let me start by saying I have no problem with the damage tracer missile and grav round do. However, I am tired of getting into warzones and having half of the enemy team standing in one place spamming one button. I am a vanguard, and fight bounty hunters on a regular basis. I must use a dozen different abilites, while the only cast bar I ever see on their portrait is tracer missile. At the end of the warzone, they have done more damage on average, from standing in one place channeling one ability.

Would it be so hard to add a short cooldown, say 10-15 seconds, so that these players actually have to learn to do more than press one button?

rolotomasi's Avatar


rolotomasi
02.08.2012 , 02:00 AM | #2
i would love a 15 sec cd for my tracer if it gives 20% penetration than stacking 4% debuff 5 times.

imo u do not see other skill they use coz merc always combo tracer with insta skill. since gcd is over while casting tracer, both skill hit almost at the same time.

TyrellJonez's Avatar


TyrellJonez
02.08.2012 , 02:01 AM | #3
Quote: Originally Posted by LordSnuggles View Post
Let me start by saying I have no problem with the damage tracer missile and grav round do. However, I am tired of getting into warzones and having half of the enemy team standing in one place spamming one button. I am a vanguard, and fight bounty hunters on a regular basis. I must use a dozen different abilites, while the only cast bar I ever see on their portrait is tracer missile. At the end of the warzone, they have done more damage on average, from standing in one place channeling one ability.

Would it be so hard to add a short cooldown, say 10-15 seconds, so that these players actually have to learn to do more than press one button?
tracer missle/grav round is their primary attack. It sets up all other attacks. If you don't like the spam, LoS. I played a Pyrotech merc and used to play Arsenal. I can run rings around any spammer and will typically kill even better geared targets. They are sitting ducks, use that to your advantage.
This is the way.

Barakus's Avatar


Barakus
02.08.2012 , 02:08 AM | #4
People who think Mercs/Commandos are literally only using one skill are ignorant. Bioware designed the Gunnery tree so that many of my other abilities synergize with Grav Round.

For example, the Grav Round debuff "Gravity Vortex" buffs the damage of my Demo Round. This debuff also allows me to use High Impact Bolt which normally requires the target to be burning or have a DoT on him. Grav Round also procs Curtain of Fire which refreshes Full auto and increases it's damage but a good amount.

So yeah, I use Grav Round a lot but people generally die from my Demo Round or High Impact Bolt. They just don't notice because they are instant cast.

LordSnuggles's Avatar


LordSnuggles
02.08.2012 , 02:42 AM | #5
I have never seen any BH or Commando use full auto in pvp. And I didn't just write this post after playing a few matches. This is after weeks of watching several individuals in pvp literally spam tracer missile/grav round. Sure, maybe they also use instant casts in between, but I don't see how they are using too many other abilities, because not a second goes by when they are fighting that they aren't channeling it.

And they end up with 500k+ damage in matches. Every match. Compared with an average of 200k-300k for other classes, it just doesn't seem balanced. Maybe I'm wrong, and it will all balance out in a few weeks.

der_mawel's Avatar


der_mawel
02.08.2012 , 03:04 AM | #6
we all shulb be happy to see dumb mercs/commandos in pvp becaus if they used all their abilities in the optimal way they woulb be able do deal over 7k dmg in one gcd from time to time.

mercs/commandos are definitely op. they just deal too much dmg waerimg heavy armor and having an absurd aoe knockback ands stun and blind. they can also heal themselves for a small amount which is not that small concidering the instacast buff.

i play a commando on lvl 25 and a sentinel at valor rank 59 and full t2 pvp. it is just rediculous how much dmg output the commando generates out of nothing, just with grav round and high impact bolt+sticky grenade.

the kyting argument doesnt work because it implies that u dont attack the commando/merc nor anyone standing in his los. it also points out the rediculously high dps of the class as u are forced into cover just because of one player.

a full t2 healer casts his 2k noncrit heal for 2,5s during this time a merc/commando has almost dealt 3k dmg with two casts of his main dmg ability without cd.

dirtycarebear's Avatar


dirtycarebear
02.08.2012 , 03:05 AM | #7
Well actually tracer missile sux and illusion imo.
I dont have a real high lvl BH but me and friend started merc together for tracer missile. At lvl25 we both switches our builds to pyro, i do now at least 40k more dmg per warzone, i am completely mobile, i can dps while i run, chase, escort and i have no interruption troubles like tracer missile guyz.

Cegenaus's Avatar


Cegenaus
02.08.2012 , 03:10 AM | #8
no

/5char
Cegenaus/Xyrin/Ixor/Domz
Merc/Sorc/Mara/Jugg

Vortex Reborn/Das Ubel- Terentatek

LoL-K-Noob's Avatar


LoL-K-Noob
02.08.2012 , 03:19 AM | #9
Quote: Originally Posted by Cegenaus View Post
no

/5char
You betetr enjoy your one key wonder while it lasts. Your time is running short.

CptBrit's Avatar


CptBrit
02.08.2012 , 03:20 AM | #10
Quote: Originally Posted by der_mawel View Post
mercs/commandos are definitely op. they just deal too much dmg waerimg heavy armor and having an absurd aoe knockback ands stun and blind. they can also heal themselves for a small amount which is not that small concidering the instacast buff.
The thing you don't understand about Mercs is they deal a lot of damage but they are glass cannons, Yea Heavy Armour helps for about .5 seconds and isn't likely to save anyone really.

To make a direct WoW comparison, they are the Elemental Shammies. Deal loads of damage but have more or less zero maneuverability (except out of combat but then everyone gets sprint) Mercs are ace at range but get them on their own or in Melee and it becomes a lot harder.
Sa'rahi Sheph'erd - The Mercenary | Marxon Sheph'erd - The Guardian
Tae'Ruk Sheph'erd - The Juggernaut | Mysha Sheph'erd - The Sage
Leona Sheph'erd - The Assassin | Temo'rel Sheph'erd - The Vanguard
Mykael Sheph'erd - The Operative | Lel'Liana Sheph'erd - The Gunslinger