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It's not even healthy anymore

STAR WARS: The Old Republic > English > PvP
It's not even healthy anymore

Aragiel's Avatar


Aragiel
02.08.2012 , 01:36 AM | #171
Quote: Originally Posted by Hanscholo View Post
CC in WH wasnt the issue.

IN WH it was the stacking insta death AoE, and the fact that nobody bothered to check if the servers could handle the kind of numbers that wanted to attack citadels.

The knock backs and CC in WH were ok, and in general the class design was very good.
It was the issue as well after start, but later on they added immunity system which is working till now and is actually great !

biowareftw's Avatar


biowareftw
02.08.2012 , 01:37 AM | #172
Quote: Originally Posted by Caelrie View Post
I stopped reading it when he claimed WoW didn't give ranged classes stuns, when actually all of them have it. I figured his post wasn't worth reading after a mistake like that.
Wrong. The stuns on RANGED classes require a proc or setup or don't last as long as kidney shots/melee stuns. Try 2-3 seconds instead of 5-6.

Also polymorph has a cast time, as do many of the soft CC's in the game on RANGED classes. They can be interupted.

I mean seriously. What do you think a sage/sorc is...

It is a vanilla shadow priest dumbed down, that doesn't have to shift in and out of shadow form to heal, and who procs instant mindblasts from spamming mindflay with no cooldown.

Even the grip is stolen from a priest lol.

I played the stupid class in beta led dps by 2 to 1 every game (being bored out of my mind) and gave feedback that it was the most stupidly op, dumbed down class (when hybrid specced) I have ever played in a game.

Want to know what happened? I was harassed every time I gave feedback by people like you whom I outdps by 200 k on a sentinel.

Not cus sentinel is OP, cus I can do even more on a sage/sorc using half the buttons, but because people like you are bad and can't even play a faceroll class right.

I don't even know why I bother trying to get through to the thickheaded developers. We told them sith would be overpopulated so what do they do?

Add same faction warzones which is what led to them being even more overpopulated. This design team is almost as clueless as you are.

Whatever have fun when all the sorcs/sages/commando/mercs hit 50. You can stun eachother and spam your 2-3 button rotations at eachother (where you are spamming one key the majority of the time).

Cus you know, playing a class that I mastered in vanilla WoW (cept easier) with a stun (LOL) is really fun. So is playing an arcane mage in plate who can heal themselves.

Such fantastic game design. Wonder what game Gabe will ruin next.
Einstein's relativity work is a magnificent mathematical garb which fascinates, dazzles and makes people blind to the underlying errors. The theory is like a beggar clothed in purple whom ignorant people take for a king... its exponents are brilliant men but they are metaphysicists rather than scientists.- Nikola Tesla - New York Times (11 July 1935)

Sathid's Avatar


Sathid
02.08.2012 , 01:37 AM | #173
Quote: Originally Posted by iheartnyc View Post
So now the problem is gear...and not the CC system? Make up your mind.
It is both Sherlock,you know it,you guys have been having easy train mode with your abundance of casters and now you have all your gear too,well many have atleast some BM gear,and hell yah the stunfest with that gear makes a big difference and you know it.

ArmiaKrajowa's Avatar


ArmiaKrajowa
02.08.2012 , 01:37 AM | #174
again, steps to avoid stunlock:
1.) don't charge in 6v1
2.) keep behind the enemy, they can't attack what they can't see
3.) co-ordinate with your group, let them know if a 2+ on 1 occurs
4.) use whatever DoTs you have (all melees have them) to keep damage up on the stun that will occur
5.) use your own root/stuns
6.) manage your 2min cd

do these things and I personally guarantee half your problems will be solved.
Quote: Originally Posted by battlebug View Post
can you make sword in box light sword so sword come out when opened? then if sword is back after sword, use light saber on box, and saber will be boxed after sword is out.
http://www.swtor.com/r/LxhwGD (the ever important referral link)

iheartnyc's Avatar


iheartnyc
02.08.2012 , 01:38 AM | #175
Quote: Originally Posted by Aragiel View Post
seriously.. what do you call a strategy?
Im playing warzones in premade most of the time, and i win most of them.. and the only strategy we have is.. stun - focus fire - next target

please tell me what other strategy i can use?
Which Warzone? Different strategy for Huttball or Voidstar.

Also, need to improvise on the spot quickly depending on skill/ability of other team.

iheartnyc's Avatar


iheartnyc
02.08.2012 , 01:39 AM | #176
Quote: Originally Posted by biowareftw View Post
Wrong. The stuns on RANGED classes require a proc or setup or don't last as long as kidney shots/melee stuns. Try 2-3 seconds instead of 5-6.
Uhm, this "clarification/correction" didn't exist in the original post.

TeH-DeVa's Avatar


TeH-DeVa
02.08.2012 , 01:39 AM | #177
Quote: Originally Posted by Sathid View Post
Yah but here's the deal that you are not comprehending and i know it is like this on my server and im sure it is on most others.

You imperials geared far faster than Republics,plus due to both heal and damage medals the Sorc's/Inquisitors were able to gear far and away faster than all other classes and guess which faction has a ton of those casters? the Imperial so you also benefitted for just being there,now the gear discrepency is even more apparent,if you dont realize or understand this i dont know what to tell you,like i said four to five casters per a group every group and with better gear is the norm now.
That was an imperial vs imperial fight. I also as a bounty hunter put out the best stats of the entire group. I put out more healing then the best damage did damage. My server has many many many many many many many many republic battlemasters so even if I WAS fighting the republic it would have been equal terms. Consular and Inquisiter have no differences they are a mirrior class.

The fact of that screenshot was you have all said that sorcerers have the most stuns and are deadly so I showed you a screenshot where I fought 7 sorcerers and didn't die once still topped the charts and healed myself of 170k damage in a single life + keeping my group alive too.

I'm a bounty hunter Merc Bodyguard. I get three medals or four medals MAX per match. THATS IT! So no medal farming for me.

If that screenshot was too much for you though here is another of me having one inquisiter on my team against a group of republic with 5 consulars. I still didn't die. I put out 50k more healing. And I was focused also.

Link

I have a ton of these...Stuns aren't hard to beat and inquisitors/consulars are a joke unless played by the right people (who are very few) if you notice the one with nearly 500k damage in that SS is actually a marauder. Because a well played marauder>a well played inquisitor.
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iheartnyc's Avatar


iheartnyc
02.08.2012 , 01:40 AM | #178
Quote: Originally Posted by Sathid View Post
It is both Sherlock,you know it,you guys have been having easy train mode with your abundance of casters and now you have all your gear too,well many have atleast some BM gear,and hell yah the stunfest with that gear makes a big difference and you know it.
Serious question then. If gear was equalized for Republic, would CC still be a big problem to you?

Erishumlol's Avatar


Erishumlol
02.08.2012 , 01:40 AM | #179
Quote: Originally Posted by biowareftw View Post
Wrong. The stuns on RANGED classes require a proc or setup or don't last as long as kidney shots/melee stuns. Try 2-3 seconds instead of 5-6.

Also polymorph has a cast time, as do many of the soft CC's in the game on RANGED classes. They can be interupted.

I mean seriously. What do you think a sage/sorc is...

It is a vanilla shadow priest dumbed down, that doesn't have to shift in and out of shadow form to heal, and who procs instant mindblasts from spamming mindflay with no cooldown.

Even the grip is stolen from a priest lol.

I played the stupid class in beta led dps by 2 to 1 every game (being bored out of my mind) and gave feedback that it was the most stupidly op, dumbed down class (when hybrid specced) I have ever played in a game.

Want to know what happened? I was harassed every time I gave feedback by people like you whom I outdps by 200 k on a sentinel.

Not cus sentinel is OP, cus I can do even more on a sage/sorc using half the buttons, but because people like you are bad and can't even play a faceroll class right.

I don't even know why I bother trying to get through to the thickheaded developers. We told them sith would be overpopulated so what do they do?

Add same faction warzones which is what led to them being even more overpopulated. This design team is almost as clueless as you are.

Whatever have fun when all the sorcs/sages/commando/mercs hit 50. You can stun eachother and spam your 2-3 button rotations at eachother (where you are spamming one key the majority of the time).

Cus you know, playing a class that I mastered in vanilla WoW (cept easier) with a stun (LOL) is really fun. So is playing an arcane mage in plate who can heal themselves.

Such fantastic game design. Wonder what game Gabe will ruin next.


Oh snap I never thought of it that way, looks like Caelrie and iheartnyc just got schooled again LAWL

Aragiel's Avatar


Aragiel
02.08.2012 , 01:42 AM | #180
Quote: Originally Posted by fungihoujo View Post
Well, you have a point- the 4 second stuns that you can chain two together make for far longer CC periods than you'd ever get mezzed in DAoC, the god of pvp gaming.

They should have kept pvp similar to DAoC, where stuns/sleeps lasted far less than 4 seconds and you could only do one before they became immune to it.
Yes.. exactly..
I never played DAoC but u guess from what you wrote here, is similar to Warhammer online.
It worked like this:

stager = 9 seconds break with dmg
knocdown = normally 2-3 sec some classes had 4 or 5 sec with specific mechanic

and the important thing - you get immune next ones for 30 seconds when you were hit by these..

root = breaks with dmg and knocback had different immunity but again - when you were hit by root or knocback then you had 30 secons full imunity.

this system strongly forced you to use your brain ! and thats what im missing in swtor