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A Meeting of the Minds on LFG.


Drainedsoul's Avatar


Drainedsoul
02.07.2012 , 05:25 PM | #61
Quote: Originally Posted by Aurojiin View Post
I really don't understand one objection raised against LFG tools: you might get grouped with a griefer or a bad player. What exactly prevents this from happening when you put together a group with general chat spam?
You can just straight up boot them.

LFD tends towards elimination of unilateral kick powers because of "abuse".

crica's Avatar


crica
02.07.2012 , 05:26 PM | #62
Quote: Originally Posted by Drainedsoul View Post
I enjoy grouping up manually because I know the effects of not grouping up manually, and because I enjoy the effects of grouping up manually.

Other people resent it either because they don't care about the effects of grouping up manually (i.e. people who'd be better-served playing not-an-MMO) or because they lack the analytic ability (or will) to see the effects of another solution.

It's like having a job, except the effects of having a job are much more obvious.

You could say that people don't like having a job, and you might be somewhat correct (or technically correct). But people like money, and, barring that, like the things that money can buy, and therefore they work.

If you said that someone would never have to work again, they'd probably jump at the opportunity, but everyone can never have to work again, they can just stop working. The issue is that then they'd run out of money, and the things that money buys, which they like (or need to survive), and therefore, they keep working.

So basically, the reasons that LFD is a bad idea is the same reason socialism (or "welfarism" if you prefer that term) is a bad idea: Perverse incentives.
like i said, you think everyone who ENJOYS grouping up manually will no longer group up manually even though they ENJOY grouping up manually...

That they will pay 15bucks a month to STOP doing what they ENJOY doing (grouping up manually) and instead do what they do NOT enjoy (auto-group).

LOL...all I can say to that is sorry, but I am NOT going to pay 15bucks a month to do something i DO NOT enjoy - I am going to use that 15bucks a month on something I DO enjoy instead.

And you predicting that EVERYONE would spend their money on something they do NOT enjoy is... well... something I have never heard before nor have experienced before in the entertainment world.

Chomag's Avatar


Chomag
02.07.2012 , 05:26 PM | #63
Quote: Originally Posted by Aurojiin View Post
I really don't understand one objection raised against LFG tools: you might get grouped with a griefer or a bad player. What exactly prevents this from happening when you put together a group with general chat spam?
Let's not talk about hate. Seems people hate LFG, dual spec, macros, addons, companions and pretty much everything else that is or could be in the game. The reasons range from stupid to slightly logical.
Hard mode: Play Republic
Nightmare mode: Play Republic on a pvp server
Are you man enough for the challenge ? Aunt Satele wants YOU.
Republic. No kids allowed.

Drainedsoul's Avatar


Drainedsoul
02.07.2012 , 05:28 PM | #64
Quote: Originally Posted by crica View Post
like i said, you think everyone who ENJOYS grouping up manually will no longer group up manually even though they ENJOY grouping up manually...

That they will pay 15bucks a month to STOP doing what they ENJOY doing (grouping up manually) and instead do what they do NOT enjoy (auto-group).

LOL...all I can say to that is sorry, but I am NOT going to pay 15bucks a month to do something i DO NOT enjoy - I am going to use that 15bucks a month on something I DO enjoy instead.

And you predicting that EVERYONE would spend their money on something they do NOT enjoy is... well... something I have never heard before nor have experienced before in the entertainment world.
You clearly fail to understand what I'm saying.

People don't stop grouping up manually because they choose to do something they don't enjoy, they do so because either:

A. They do not see the effects of not doing so (grouping up automatically is more convenient, they don't see the cause/effect linkage between the desirable means and undesirable end, and therefore they do it).
B. They're "crowded out" by people using the tool, to the point where the base of people to manually group up with is too small to effectively group in this manner.

Aurojiin's Avatar


Aurojiin
02.07.2012 , 05:29 PM | #65
Quote: Originally Posted by Drainedsoul View Post
You can just straight up boot them.
If you're the group leader. That's not always going to be the case, is it?

Add an ignore function to avoid future pairings. What's the problem now, apart from the fact that LFG tools somehow destroy the community?

souloferdrick's Avatar


souloferdrick
02.07.2012 , 05:29 PM | #66
Quote: Originally Posted by Aurojiin View Post
I really don't understand one objection raised against LFG tools: you might get grouped with a griefer or a bad player. What exactly prevents this from happening when you put together a group with general chat spam?
Because you can screen the player either before extending the invite or right after thus allowing you to avoid being grouped with someone who you might otherwise choose not to be grouped with.

Also, griefers happen but griefers and ninja's thrive in LFD enviroments because its easy to exploit: The game provides the victims with zero effort.

dotndrop's Avatar


dotndrop
02.07.2012 , 05:30 PM | #67
Quote: Originally Posted by DigitalPrime View Post
No to DS, again, its a trinity based MMO and we are not ment to every job at the drop of a hat.
but saying that, my pvp spec would be different than my pve spec, even though im doing the same role :/

so id like 2 specs

Chomag's Avatar


Chomag
02.07.2012 , 05:31 PM | #68
Quote: Originally Posted by dotndrop View Post
but saying that, my pvp spec would be different than my pve spec, even though im doing the same role :/

so id like 2 specs
Using logic against feature haters is pointless work. Just move on.
Hard mode: Play Republic
Nightmare mode: Play Republic on a pvp server
Are you man enough for the challenge ? Aunt Satele wants YOU.
Republic. No kids allowed.

Drainedsoul's Avatar


Drainedsoul
02.07.2012 , 05:33 PM | #69
Quote: Originally Posted by Aurojiin View Post
If you're the group leader. That's not always going to be the case, is it?
And if you're all "abused" by a group leader, you can leave and make your own group, whereas with cross-server implementations, there's usually no way for you to forsake your "leader" and reform the group.

Quote: Originally Posted by Aurojiin View Post
Add an ignore function to avoid future pairings. What's the problem now, apart from the fact that LFG tools somehow destroy the community?
The ignore feature -- in implementation -- is not effective for three reasons:

1. It's not a deterrent of future bad behaviour. Being kicked and being called out in LFG/general/trade/on the forums means that people will see your name and not want to invite you in the future. This is a very real concern. You may have to name change or server transfer (i.e. spend real life money) to escape these consequences. With LFD there's a virtually infinite pool of people to abuse, so you just queue up again.

2. Most implementations cause you to avoid the ignored, rather than the ignored to avoid you, which means assuming you and the person you ignored would've been paired together again, you pass over the group and have a longer queue time, while they're unpunished.

3. There's a very large pool of griefers to be paired with, as opposed to an individual server.

A WoW-specific problem is that the vote to kick feature actually shields people from being kicked if they're being kicked too frequently.

So if you grief people to the point where you've been kicked many times in a day, Blizzard literally makes you kick immune for a time, so you can grief with impunity.

This is the logical conclusion of cross-server LFG.

Aurojiin's Avatar


Aurojiin
02.07.2012 , 05:34 PM | #70
Quote: Originally Posted by souloferdrick View Post
Because you can screen the player either before extending the invite or right after thus allowing you to avoid being grouped with someone who you might otherwise choose not to be grouped with.

Also, griefers happen but griefers and ninja's thrive in LFD enviroments because its easy to exploit: The game provides the victims with zero effort.
Perhaps, but a large number of multiplayer matchmaking-based games manage to function despite this.

As I said, add an ignore function. On top of this, once the game finds an appropriate matchup, it could offer all players a chance to inspect the group they'll be joining before accepting, rather than just automatically throwing them in.

I guess it's just different priorities. I purchased the game and pay a subscription for it because I want experience the content, not to enhance my social life. If I'm playing the game, that's because I want to play the game, not spend half an hour spamming general chat, which apparently enhances the community.