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Patch, who cares?


PeacefulViolence's Avatar


PeacefulViolence
02.07.2012 , 01:46 PM | #91
Quote: Originally Posted by Exilicus View Post
First let me just say as a disclaimer im not a BW hater, and im not here to hate on the game just to give my opinions. That said...

There really appears to be a serious disconnect between the community and the devs, as far as whats a priority in this game, lets take a look at this latest patch

Theres a fix that changes the animations for hydraulic overides and hold the line to make it more noticable, thats great maybe 1 - 10 percent of your population uses that ability and i can certainly see why its fixed, meanwhile we still wait for the combat log to even make it to the test server, which would effect 100% of your population. im not saying that fixing the animation is a bad thing but really? thats a priority?

A fix to the legacy system so that it requires more exp after level 20 to gain levels. Thats good i guess, but the legacy system isnt even in the game, so who cares. you have no macros, no ui flexibilty at all, (i have seen the ui video) and you havent put your ui changes even on the test server yet and you patching legacy exp past level 20? this litteraly doesnt do anything for anyone as the legacy system isnt even in the game, or on the test server.

its just extremly frustrating to every week get these patches that fix little or nothing while MAJOR issues dont even make it to the test server to even start the evaluation process.
as a beta tester for a year, i can say that theres about 4 or 5 issues that about 90% of the population has been asking for fixes to since a year ago.

Targeting
Legacy (actually put into the game)
Combat logs
UI/Macro/addons/anything?

I mean its been a year since I was invited to the beta test for this game i can remeber when i started testing how bad tab targeting was, how frustrating it was not to have a combat log, how excited i was about the legacy system, and how dissapointed i was about the lacke of UI support. I just kept telling my self its beta, this stuff will all be worked out. Its a year later im still waiting.

Please get some of these issues at least to the test server so that we the community can know that were close to some kind of resolution, please stop patching things just so you can add patch notes, please stop trying to add content to your game when it doesnt have the basic ground work in place to allow you to enjoy it.

Thanks
Lack of combat log really makes me feel sad... I am a huge fan of number crunching and overall it's just good to know WHAT killed you when you are in certain situations.

Imgoose's Avatar


Imgoose
02.07.2012 , 01:48 PM | #92
Quote: Originally Posted by Exilicus View Post
Combat log is not a big fix its a basic requirement in 2012.
That may be true for you however a very small portion of the actually swtor community use this forum and a number even smaller than that actually feel the need for the combat log. Combat logs are nice for flashpoints and end game raiders but it is in no way a requirement. for the largest portion of the player base. It obviously was something the devs thought the game could launch without and they were probably right they did not expect people to race to 50 and need one that quickly.

eadnams's Avatar


eadnams
02.07.2012 , 01:49 PM | #93
Quote: Originally Posted by Exilicus View Post
They have been adding new content..... and they havent been fixing key issues that was the point of this thread.
As someone who makes content(and knows some BW content creators), but doesn't code... I wouldn't WANT/ASK writers/scripters/artists to code for the game. Different jobs, different skills.

Jalden's Avatar


Jalden
02.07.2012 , 01:50 PM | #94
Quote: Originally Posted by Mxconway View Post
I'm curious where you got the last bit.
http://www.darthhater.com/articles/s...-earnings-call

"In summary: we nailed the launch. Adoption and daily usage among core MMO users are trending very favorably. More people are buying the game and subscribing. More content is on the way."

Note that I make no prediction about the future success of the game. Only time will tell. Selling a lot of copies the months after launch is important, but long term retention is the key to real success.

Sharkvadar's Avatar


Sharkvadar
02.07.2012 , 01:54 PM | #95
Quote: Originally Posted by Blotter View Post
There really appears to be a serious disconnect between the tiny portion of the community that spends all their time on the forums screaming and whining and crying and complaining bitterly and inconsistently and the devs...

FIFY.
Wow some ppl have really small mind!!!! Guys like this is why bioware is getting away with doing nothing useful to fix game.

Still waiting for a camera fix. So i dont have to scroll out every freakin second.

Jett-Rinn's Avatar


Jett-Rinn
02.07.2012 , 01:55 PM | #96
Quote: Originally Posted by Sharkvadar View Post
Wow some ppl have really small mind!!!! Guys like this is why bioware is getting away with doing nothing useful to fix game.

Still waiting for a camera fix. So i dont have to scroll out every freakin second.
Camera seems fine to me dude...whats your beef?
No one hates Star Wars as much as "Star Wars fans"

Chewpaco's Avatar


Chewpaco
02.07.2012 , 02:02 PM | #97
Quote: Originally Posted by Imgoose View Post
That may be true for you however a very small portion of the actually swtor community use this forum and a number even smaller than that actually feel the need for the combat log. Combat logs are nice for flashpoints and end game raiders but it is in no way a requirement. for the largest portion of the player base. It obviously was something the devs thought the game could launch without and they were probably right they did not expect people to race to 50 and need one that quickly.
The Devs would be naive to not think there would be a section of the player base racing to 50.

That said - it has nothing to do with whether or not a combat log is needed. Personally I don't see the need for one.

The only evidence you need - are you dead or alive after your encounter? If you are dead, try again. Pay close attention to the abilities a mob is using during combat.

Example: I was doing my Jedi Consular class quest at level 33 - Finally I get to face Lord Vivicar. After 33 levels of sheilding Jedi Masters, infected by this scumbags plague - he is going to get his.

Wrong. He one shots me 3 times in a row. I was like ***, how is this happening? I go to look in the "Combat Log" to see what is killing me. OMG - no combat log! I start the fight again. This time I notice a 5 second cast timer he has going like every 15 seconds. That's what was one shotting me. I make sure I interrupt this ability every time and voila - I win.

Point is: You don't need scripted logs to tell you why you succeed or fail. All the information is available via animations, cast bars, and auditory clues. Combat logs - it's like to a crossword puzzle with the answer sheet in front of you.

eadnams's Avatar


eadnams
02.07.2012 , 02:03 PM | #98
Quote: Originally Posted by Chewpaco View Post
The Devs would be naive to not think there would be a section of the player base racing to 50.

That said - it has nothing to do with whether or not a combat log is needed. Personally I don't see the need for one.

The only evidence you need - are you dead or alive after your encounter? If you are dead, try again. Pay close attention to the abilities a mob is using during combat.

Example: I was doing my Jedi Consular class quest at level 33 - Finally I get to face Lord Vivicar. After 33 levels of sheilding Jedi Masters, infected by this scumbags plague - he is going to get his.

Wrong. He one shots me 3 times in a row. I was like ***, how is this happening? I go to look in the "Combat Log" to see what is killing me. OMG - no combat log! I start the fight again. This time I notice a 5 second cast timer he has going like every 15 seconds. That's what was one shotting me. I make sure I interrupt this ability every time and voila - I win.

Point is: You don't need scripted logs to tell you why you succeed or fail. All the information is available via animations, cast bars, and auditory clues. Combat logs - it's like to a crossword puzzle with the answer sheet in front of you.
Excellent point.

Ozzone's Avatar


Ozzone
02.07.2012 , 02:04 PM | #99
Quote: Originally Posted by PeacefulViolence View Post
Lack of combat log really makes me feel sad... I am a huge fan of number crunching and overall it's just good to know WHAT killed you when you are in certain situations.
I suspect the reason a lot of people are against it is that it's more than just a means for you to see what dmg you are taking. Many guilds use it as a rule to gauge performance for raids. That's a double-edged sword. One side is that if a player is putting out low dps or healing, they are hurting the raid. The other side is that good players are not asked to go to raids because they aren't maximizing their damage/healing even if they are contributing a lot to the overall raid.

Too many people put too much emphasize in the numbers. Example is seeing people brag about their huttball dmg or healing and yet their team still loses. I've been in many WZ matches and see players ignoring the ball carrier and focusing on just seeing how much damage they can put out.
Rumor has it that Operatives/Scoundrels have been nerfed more and faster than any class in MMO history. Well playing one it feels like it.

Commomp's Avatar


Commomp
02.07.2012 , 02:05 PM | #100
Not everybody in the game has the same problems with what you have and some of us actually like the game as it is right now. Just be patient, people like you will get what you want. The game hasn't been out for even a year yet, and stuff your asking for is major programing and will probably take nearly a year to implement.
CE For SWTOR and lovin it!
There is nothing in life that can't be explained after having smoked a little bantha poodu.