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What does the 1-49 bracket teach us about PVP gear?

STAR WARS: The Old Republic > English > PvP
What does the 1-49 bracket teach us about PVP gear?

Mohawksinspace's Avatar


Mohawksinspace
02.07.2012 , 12:13 PM | #721
There are other ways to get people to pvp other than giving them more advantages at pvp for doing it. Most mmo devs just don't care/try because they like pve content more, it allows them to be more creative.
Ma'iq - Sith Assassin
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ArcadesSabboth's Avatar


ArcadesSabboth
02.07.2012 , 12:34 PM | #722
I made it through about 7 pages of this thread and then I couldn't take it anymore. When will people, the OP included, learn that surest way to build a longer term MMO is to create incentive to keep grinding. Whether you think the grind should exist and whether you think the grind is enjoyable is irrelevant in the eyes of the publisher. As long as there is a purpose to the grind, people will continue paying to play and working towards a goal and that is how MMOs make their money. If you want to play a game with pre-generated 100% equal characters that's perfectly fine. But there's a reason why World of Warcraft is a gaming legend and Guild Wars isn't. One was sustainable for 7 years (and going) because of the many hamster wheels laid out for the playerbase.

Who knows why people do what they do. But its the purpose of the grind that keeps going them, not the fun of the grind. Then, once they reach the end, they enjoy it for awhile and go looking for the next goal/grind/purpose. Most MMO players, by their nature, need goals to achieve.

Keep shouting at the wind and suggesting changes which would amount to an overhaul of the MMO genre. I'm sure someone will do something about it....some day.

DrHalux's Avatar


DrHalux
02.07.2012 , 01:27 PM | #723
You know it's sorta silly, if the PvP in a game was enjoyable you wouldn't need an "incentive to keep playing". Having an incentive such as the gear system that swtor relies so heavily on to keep us playing just highlights how terrible the PvP mechanics are.

The good PvP mechanics=good incentive to keep skilled players coming back for more
Bad PvP mechanics= build in an incentive since there is not one innately inherent

VirgiI's Avatar


VirgiI
02.07.2012 , 01:30 PM | #724
Quote: Originally Posted by ArcadesSabboth View Post
I made it through about 7 pages of this thread and then I couldn't take it anymore. When will people, the OP included, learn that surest way to build a longer term MMO is to create incentive to keep grinding. Whether you think the grind should exist and whether you think the grind is enjoyable is irrelevant in the eyes of the publisher. As long as there is a purpose to the grind, people will continue paying to play and working towards a goal and that is how MMOs make their money. If you want to play a game with pre-generated 100% equal characters that's perfectly fine. But there's a reason why World of Warcraft is a gaming legend and Guild Wars isn't. One was sustainable for 7 years (and going) because of the many hamster wheels laid out for the playerbase.

Who knows why people do what they do. But its the purpose of the grind that keeps going them, not the fun of the grind. Then, once they reach the end, they enjoy it for awhile and go looking for the next goal/grind/purpose. Most MMO players, by their nature, need goals to achieve.

Keep shouting at the wind and suggesting changes which would amount to an overhaul of the MMO genre. I'm sure someone will do something about it....some day.
Oh hai DAoC

Calei's Avatar


Calei
02.07.2012 , 01:34 PM | #725
Guild Wars 2 is on its way this year. People who need incentives to grind for gear to give them a reason to PVP are beyond hope I think. Just let them run on thier hamster wheels.

Tyranoc's Avatar


Tyranoc
02.07.2012 , 01:37 PM | #726
Quote: Originally Posted by MightyHalo View Post
It means that level 40+ love to faceroll the 10-49 bracket, but when they hit 50 with level 40 pvp gear they cry like babies when they don't continue to faceroll the noobs.
That has been my arguement all along. But because I think that I supposedly cheat and have easy mode turned on.

Seriasx's Avatar


Seriasx
02.07.2012 , 01:39 PM | #727
I've been destroying 40-49s since my toon hit level 10, while my 50 on the other hand gets destroyed by people who randomly peck 1 through 5, they use the tried, tested and true method of casting what hasnt been used yet out of those 5 buttons.

Tyranoc's Avatar


Tyranoc
02.07.2012 , 01:40 PM | #728
Quote: Originally Posted by Kharim View Post
With all the complaining about gear being such a huge factor, I was a little intimidated when I hit 50 last week. The posts here led me to believe that I was going to be getting destroyed without any chance once I got into the level 50 bracket. One week later, there are very few people I square off with 1v1 that I expect to lose against, and it's rare for me to be lower than #2 on my team in DPS.

You can blame gear all you want, but I had no problem without it, and it's come a lot faster than I expected. These forums tend to make things out to be a lot worse than they really are. So much propaganda from bad players blaming the game for their own poor performance.
Yep, the OP and his followers are just noobs. Bad ones at that. I witnessed a 50 Sniper with nothing but orange gear come 2nd in over all damage and medals in a WZ and had the 3rd least amount of deaths. That was against players (or cheaters as thr OP and many in here would call them) who were in full BM.

If he can do it why can't these other terribads do it?

Abiza's Avatar


Abiza
02.07.2012 , 02:40 PM | #729
Quote: Originally Posted by DrHalux View Post
You know it's sorta silly, if the PvP in a game was enjoyable you wouldn't need an "incentive to keep playing". Having an incentive such as the gear system that swtor relies so heavily on to keep us playing just highlights how terrible the PvP mechanics are.

The good PvP mechanics=good incentive to keep skilled players coming back for more
Bad PvP mechanics= build in an incentive since there is not one innately inherent

You'd think so, but I can tell you with experience that you're very wrong about this. You will burn out with nothing to look forward to and only more of the same. Trust me.

I, along with every Grand Marshal/High Warlord, pretty much stopped playing and rerolled alts later on because there was nothing to look forward to. Good PvPrs already know they can destroy you 1v1 without flinching and they also know their team will wreck yours. They could do this with or without gear. Seriously. You bads put waayyyyy too much emphasis on this as your scapegoat. It doesn't take long to get well known in these communities if you're talented. Real PvPrs need something to work towards just as the PVErs desire a grind in contrasts.

We all need a ladder to climb in an MMO, no matter what part of the game it is you enjoy. BW is about to throw nearly free starter pvp gear at the fresh 50s, regardless of how unbelievable easy it is to gear out in champ gear so this entire thread is already invalid. If you bads would stop whinning on the forums for a minute and play for just a week you'd see this. Knock out two weeklys, 6 dailies, and about 3 hours(average player playtime) of WZ's a day and you'll be mostly* all champ gear in a weeks time. Listen to all the other fresh 50's that came to this thread saying "dude whats the big deal, its not as bad as I thought it was gonna be."

And lastly, gtf o of here with that 10-49 bracket crap. The difference between a 16 and a 49 with gear, talents, and abilities is worlds apart and far greater than some 50 with pvp gear and your day one 50 in oranges. No one takes you seriously.

Useless thread is useless. You guys are a joke.
"At the end of the day everyone has to die, you should be honored the assassin chose you to die."

>>>It's not me! It's you! A guide to SWTOR PVP<<<

Rhogn's Avatar


Rhogn
02.07.2012 , 02:56 PM | #730
Quote: Originally Posted by DrHalux View Post
... good PvP mechanics=good incentive to keep skilled players coming back for more...
Agree. Unfortunately this is a business. I'll go out on a limb (not really) and say the majority of the player base is NOT skilled, and thus the business doesn't really cater to them. The majority of the player base like shinies, incentives and playing with an advantage (see FOTM, zerging, 50s camping 30 zones etc... for proof of that). Unfortunately the success of WoW has created a player base that for some reason demands/expects hamster wheels and ever increasing hamster wheels, even a few weeks after launch. Personally wish it were different and hope a happy medium can be obtained - and still looking fwd to seeing how GW2 progresses.