Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

FULL AUTO AND MORTAR VOLLEY: Blatantly Broken

STAR WARS: The Old Republic > English > Classes
FULL AUTO AND MORTAR VOLLEY: Blatantly Broken

SlevinKalevra's Avatar


SlevinKalevra
02.07.2012 , 08:12 AM | #431
Another patch has come and gone. More "delay" improvements.......

Still no fix for troopers. My choice, 3 weeks ago, to ditch my 45 Commando and level a BH has never felt more rectified.

Kunari's Avatar


Kunari
02.07.2012 , 09:50 AM | #432
Quote: Originally Posted by EliteSeraph View Post
... On a side note, I've just recently started playing a Vanguard to see what the Republic story is like, and I've noticed the same delay on the activation and animation of Mortar. Full Auto I hadn't noticed, tbh, but after reading this thread I'll be keeping an eye out for it in the future.
I can work around MV's delay, it's annoying that it's not fixed yet and it is more difficult to use in PVP situations than the BH version. It does in-the-end still fire the volley.

That Full Auto still fails to work is much more annoying. Not only does it put FA on CD, eats a GCD, and a proc (if spec'd), it applies ZERO damage to the enemy. I'll admit it's rare so I can understand it wasn't on the top of BW's bug list, but when they can fix things like emotes on speeders it seems priorities are backwards.

I realize some bugs are easier to fix than others, however, that is where COMMUNICATION with your player base comes in. Tell us what the two or three bugs they are working on for classes, or even per-class.

SEGMENTUM's Avatar


SEGMENTUM
02.07.2012 , 10:29 AM | #433
UL starts doing damage much earlier than FA, and the damage ticks do less each but tick more often. (which doesn't even make sense, considering the trooper's weapons should always have a higher "rate of fire" over the BH's pistol(s).)

troppersir's Avatar


troppersir
02.07.2012 , 10:30 AM | #434
Quote: Originally Posted by EliteSeraph View Post
I get so tired of hearing this argument. If no one ever complained or reported errors or bugs, and everyone just **** and played the game, serious flaws in the game would go unnoticed by the devs and would never be fixed.

The more people who complain about a bug, the more likely it will get attention and get fixed.

Now I'll be the first to agree with you if this was about someone's opinion of balance between classes. But it's clearly not. The BH and the Trooper are mirrors of each other. One side has a broken ability, which is clearly highlighted by the example of the unbroken ability of the other class. This is not opinion. It is fact backed up by evidence.

- - - - - - -

On a side note, I've just recently started playing a Vanguard to see what the Republic story is like, and I've noticed the same delay on the activation and animation of Mortar. Full Auto I hadn't noticed, tbh, but after reading this thread I'll be keeping an eye out for it in the future.
shout up your self this skill have been broken since the game launched

jonnv's Avatar


jonnv
02.07.2012 , 10:35 AM | #435
Hi, i was wondering that whether dev have respond to MV and FA issue. Especially full auto, since its one of the main DPS skill?

FrostyDroid's Avatar


FrostyDroid
02.07.2012 , 10:42 AM | #436
Quote: Originally Posted by SEGMENTUM View Post
UL starts doing damage much earlier than FA, and the damage ticks do less each but tick more often. (which doesn't even make sense, considering the trooper's weapons should always have a higher "rate of fire" over the BH's pistol(s).)
In ToR pistols are supposed to have a higher rate of fire (and less damage per tick) than rifles. It's been that way since the start.

Hypothetically, the Assault Cannon should have a higher rate of fire than both, but full auto is shared between rifle and AC, and so it has to be the same.

The issue is, the classes weren't originally intended to be perfect mirrors. That change was made quite late in the development cycle.
Quote: Originally Posted by GeorgZoeller View Post
It's incredible because it is not true.
As for expectations, we've always said that are not making another Star Wars sandbox, we are creating a different game.
I quote Zoeller now. Zoeller quotes are cool.

va_wanderer's Avatar


va_wanderer
02.07.2012 , 01:35 PM | #437
Quote: Originally Posted by Savish View Post
FA, Pulse cannon and Mortar Volley animations look awful for vanguard anyways
FA often looks like someone did a bad Rambo impression and they based the animation on it. Bring it up to the shoulder or something while you're fixing the lost tic from taking so much as a paper cut in damage.

Mortar Volley is...well, constipated and badly animated and suffers from the horrid delay between targeting and impact. At the least, give people less warning time with the glowing circle-o-doom before the first tic impacts. As it is, you want to disrupt a cap, your quick option is only Explosive Round, and that skill is horrid (but not innately broken, just poor resource use).

Pulse cannon I actually like. The one flaw is that the animation extends slightly further than damage does.

yggum's Avatar


yggum
02.07.2012 , 02:08 PM | #438
I haven't tested since the patch today, but my experience prior to the patch has been the following:

Mortar Volley : Cast time is way off to the animation so you'll sit there a lot longer than you need to waiting for the damage to tick. I seen another post of someone stating the damage will still tick if you move after the cast timer has finished but I haven't tested myself.

Full Auto : This has been working a lot like Mortar Volley since they claimed to fix channel delay back in 1.1.1 . The cast bar will go right until the end then go off. Sometimes it won't even go off at all and I'll just sit there doing nothing for 10 seconds.

Kushtaka's Avatar


Kushtaka
02.08.2012 , 01:22 AM | #439
Bumping this dead horse.