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SWTOR: Theme-park MMO design. End of the road?

STAR WARS: The Old Republic > English > General Discussion
SWTOR: Theme-park MMO design. End of the road?

Jett-Rinn's Avatar


Jett-Rinn
02.07.2012 , 09:05 AM | #31
Quote: Originally Posted by VenthiosLestaran View Post
Thankfully things are changing. Games are coming out that have quite different systems to work with. TERA/GW2/Secret world, all of which are quite open ended, and those are just the top ones that are well known.

Check out GW2 if you love pvp and fantasy pve. Secret world is modern but has a sub. Tera is more asian themed fantasy with super skimpy armor (Not my thing), and you have to actually guide your attacks into a mob, where as in GW2 you actively evade.

Check em out, you might like em.
I noticed you advertise GW2 a lot on this forum.....one question; have you actually played the game for any significant amount of time? I ask this because it seems the most ardent promoters of the game have only seen videos. I have had significant hands on time and I like it for the same reasons I think the vast majority of MMO players will hate it. GW2 is fun, but to me isn't isn't a MMO, it is a online Role Playing game.
No one hates Star Wars as much as "Star Wars fans"

ForceCowboy's Avatar


ForceCowboy
02.07.2012 , 09:10 AM | #32
Anyone who claims that sandbox games are dead has zero clue what they are talking about.

EVE Online and Perpetuum Online have had steady growth rates for long time. In fact, year after year they grow while dozens of themeparks dwindle down to FTP status due to lack of interest.

Then you take into account the fact that Minecraft, which isn't technically an MMO, has sold more than twice the copies of SWTOR. It's a sandbox in its purest form and millions of people play it daily.

Minecraft Users and Sales Statistics

Just the opposite is true. Sandbox is the future. Themeparks are going the way of the dodo and SWTOR may be the last final gasp before they die.

Quip's Avatar


Quip
02.07.2012 , 09:18 AM | #33
Quote: Originally Posted by Drewser View Post
Your constant promotion of GW2 is getting annoying. This is SWTOR board.

Go to a board about GW2 if you want to post about it all day.

I used to say that the TOR community the worst community in MMO history before launch. I have since retracted that statement not just because it was confrontational and inflammatory of me, but because I started to run into the GW2 crowd.

People are going to need a powerful constitution to read chat in that game when it releases, methinks.
Quote: Originally Posted by CommunitySupport View Post
4/22. After this date, the Off-Topic forum will no longer be available.

Dantragk's Avatar


Dantragk
02.07.2012 , 09:20 AM | #34
Quote: Originally Posted by Jett-Rinn View Post
I noticed you advertise GW2 a lot on this forum.....one question; have you actually played the game for any significant amount of time? I ask this because it seems the most ardent promoters of the game have only seen videos. I have had significant hands on time and I like it for the same reasons I think the vast majority of MMO players will hate it. GW2 is fun, but to me isn't isn't a MMO, it is a online Role Playing game.
I'm sorry, but you consider GW2 a ORPG and you don't consider TOR a ORPG? TOR is the first MMO I've ever felt like I actually BEAT.

lomaxnoah's Avatar


lomaxnoah
02.07.2012 , 09:22 AM | #35
Imo , why levels at all. Just make all content "highend".

Iskareot's Avatar


Iskareot
02.07.2012 , 09:25 AM | #36
Quote: Originally Posted by ActionPrinny View Post
Yes, another feedback post, but seeing as I'm a Compsci major, and my forte is project design and layout, I think it will be worthwhile to read...

Bioware has developed a very compelling game world. Many of the locations exhibit not only great beauty, but also are technically very challenging to design. Take a look at the sky/mountains on Alderaan, or the sky above Ilum, etc. And places like Nar Shadaa (And presumably Coruscant) are technically very challenging to accomplish without load screens at acceptable FPS, etc. The use of musical direction in setting the mood for areas, worlds, or quests is excellent. It's the only MMO I feel I can't play with the radio in the background or I won't get the proper effect.

SWTOR right now however, is suffering a "death by a thousand paper cuts" as it were, with regards to quality-of-life design issues, and the unguided state of post-50 content. There are myriad little design annoyances with the game that when compounded, have a sizable affect on peoples' perceptions of the game. Combine that with the sink-or-swim nature of content once you reach L50, and it's no wonder server populations are already dwindling.

Theme-park MMO designs have reached an untenable situation of exponential costs + ever-shorter leveling curves. The theme-park style of MMO has reached a point of oversaturation -- people burn through the leveling content in 5 days /played and expect more within weeks. IMHO the only way forward from here is to mix together elements of the Theme Park, with the Sandbox. Sandbox MMOs alone are too niche to be economically feasible or popular on a large scale. But having sandbox elements in a theme park design, would help subscribers weather the periods between content updates, and give them a reason to keep logging in. It would be the social hub that MMOs have been missing for quite some time.

MMOs in the past featured an extensive grind with few quests. My first character in EQ1 took 50 days /played to hit L50, for example. (18-20 days for WoW) But what current MMOs are missing is the social aspect of MMO gaming from the past -- sure you were grinding, but chatting with groupmates and those in the zone was just as important or moreso than leveling your character. This is one of the largest reasons the Korean market still prefers heavier grinds -- it's for the socializing. I think they need to lengthen out the leveling once more and tap more into the social aspects of MMOs. Social networking is so huge now -- why is it that Massively MULTIPLAYER games are such insular solo content these days?

If Bioware really wants SWTOR to succeed they need to first and foremost, provide more cohesive guidance on how to proceed at L50, but then also add in sandbox elements to give players ways to spend their time between patches. Player housing, a total revamp of the crafting system for a more meaningful meta-game, etc. Heck I think an amazing thing would be an EVE-like space part of the game that you could explore and carve out your own little niche, except far less ruthless than EVE, of course.

(Quality of life and Guidance issues I'll address in a separate thread)


Ok while you are a compsci major, you have NOT seen markets and how things are in the real compsci world perse.

SOME of us old dog's been doing this since you were in grade school maybe I can safely say, while you may be working hard on this info and summary you still lack experience in this field. As a IT dir for a firm for 13 years and one that worked for MS for 5 prior, then 3 for intel doing side work I can safely say you do see some things but not all of them.

Your assuming some people do not like things as you do not. You have to always look to the lowest common denominator in the choice of "What people like or want to do"... then go from there.

While some of space could have been more in depth I think that was not the goal. By all accounts most of the goals were met in the making of the game as far as concept goes. I too wish some things were different but that leaves room for work...

I almost feel a SWG desire with this... almost.. not sure.. I sure hope not the NGE version of SWG if anything. The people that paid for that need to never show their head in public again. I see what your saying but I think you MAY be smart enough to see that what your asking may not fit into this concept or system if you will.

Last game that tried to make such changes on this level... well... They just closed down servers in December after failing.
Iskareot Sith/Rokareot Jedi sqd "Iknowwhatpinkbootswere"...
Old Bria'n Jedi Knight gone Dark!
(13th) build! vet and counting down the days until live!
www.legionofthefallen.net

ScytheNoire's Avatar


ScytheNoire
02.07.2012 , 09:28 AM | #37
I don't think BioWare knows how to do an MMO properly. They are out of their league. The Titanic is sinking and people are in denial, sipping their tea, saying that it's unsinkable.

Gankdalf_'s Avatar


Gankdalf_
02.07.2012 , 09:28 AM | #38
Quote: Originally Posted by ActionPrinny View Post
Yes, another feedback post, but seeing as I'm a Compsci major, and my forte is project design and layout, I think it will be worthwhile to read...

Bioware has developed a very compelling game world. Many of the locations exhibit not only great beauty, but also are technically very challenging to design. Take a look at the sky/mountains on Alderaan, or the sky above Ilum, etc. And places like Nar Shadaa (And presumably Coruscant) are technically very challenging to accomplish without load screens at acceptable FPS, etc. The use of musical direction in setting the mood for areas, worlds, or quests is excellent. It's the only MMO I feel I can't play with the radio in the background or I won't get the proper effect.

SWTOR right now however, is suffering a "death by a thousand paper cuts" as it were, with regards to quality-of-life design issues, and the unguided state of post-50 content. There are myriad little design annoyances with the game that when compounded, have a sizable affect on peoples' perceptions of the game. Combine that with the sink-or-swim nature of content once you reach L50, and it's no wonder server populations are already dwindling.

Theme-park MMO designs have reached an untenable situation of exponential costs + ever-shorter leveling curves. The theme-park style of MMO has reached a point of oversaturation -- people burn through the leveling content in 5 days /played and expect more within weeks. IMHO the only way forward from here is to mix together elements of the Theme Park, with the Sandbox. Sandbox MMOs alone are too niche to be economically feasible or popular on a large scale. But having sandbox elements in a theme park design, would help subscribers weather the periods between content updates, and give them a reason to keep logging in. It would be the social hub that MMOs have been missing for quite some time.

MMOs in the past featured an extensive grind with few quests. My first character in EQ1 took 50 days /played to hit L50, for example. (18-20 days for WoW) But what current MMOs are missing is the social aspect of MMO gaming from the past -- sure you were grinding, but chatting with groupmates and those in the zone was just as important or moreso than leveling your character. This is one of the largest reasons the Korean market still prefers heavier grinds -- it's for the socializing. I think they need to lengthen out the leveling once more and tap more into the social aspects of MMOs. Social networking is so huge now -- why is it that Massively MULTIPLAYER games are such insular solo content these days?

If Bioware really wants SWTOR to succeed they need to first and foremost, provide more cohesive guidance on how to proceed at L50, but then also add in sandbox elements to give players ways to spend their time between patches. Player housing, a total revamp of the crafting system for a more meaningful meta-game, etc. Heck I think an amazing thing would be an EVE-like space part of the game that you could explore and carve out your own little niche, except far less ruthless than EVE, of course.

(Quality of life and Guidance issues I'll address in a separate thread)
This has been said a million times and now you stole 5 minutes of my life

ForceCowboy's Avatar


ForceCowboy
02.07.2012 , 09:29 AM | #39
Quote: Originally Posted by lomaxnoah View Post
Imo , why levels at all. Just make all content "highend".
I've been saying this for years. Stop with the levels and classes already. Just give us attributes and skills and a worlds to explore and let us go explore them. As we accomplish tasks in the world, award our characters with more points that we can use to raise our skills or attributes.

Put some story-line's in the game with voice acting, but let us decide on our own which stories we want to pursue. If I'm a Jedi that wants to take part in the great hunt, then let me go to the place where I sign up for the hunt and start that storyline.

I have an entire MMO locked away in my head with no financing to get it made, and the people who have millions of dollars to make new MMO's keep rehashing the same ideas over and over with different names tacked to them.

Jumajin's Avatar


Jumajin
02.07.2012 , 09:30 AM | #40
Quote: Originally Posted by ActionJim View Post
"people burn through the leveling content in 5 days /played "

I'm sorry, but this isn't Bioware's problem. I love Star Wars and video games. I've personally put hours/days/weeks of time into my 3 characters. However, I have yet to hit 50 on any of them. Someone who hits 50 in 5 days has got too much gametime on their hands. You can't rush through content, then complain you're out of game to play. Take some time off, take a break, get a job, go outside. I understand the frustration of short games. Short games are why I primarily use GameFly these days and buy only a couple games a year. This game, however, isn't short, and with the storylines and legacy system it's clear Bioware intends people to replay. Yet those people who have the time, patience and dedication to get to 50 in 5 days then turn around and complain they don't want to do it again? It's crazy.
But it is Bioware's problem.

It's good that you have 3 characters you are working on at once. I started 3 days before the public launch and focused on a Bounty Hunter from 1-50 before I rolled an Alt. I grew tired of playing Alts and the same content multiple times, simultaneously, years ago. Nowadays I focus on one character at a time.

Now, a bit of information here: I work 55-60 hours a week owning my own RPG publishing company, and also being a full-time novel writer (with a literary agent, books published by companies other than my own)-- so that right there is a ton of non-game time. I also have four children: one just graduated, another is a teenager, one a pre-teen, and one about to hit 2 years old. A lot--- and I mean a lot-- of time there.

So, I don't always play for hours at a time, or even daily.

I finally hit level 50 on the Bounty Hunter. When I did /played, the time was roughly 5 1/2 days. And that is with having never hit spacebar through a quest, and doing each planet all the way through the offered Bonus Series (and going back to planets where the bonus series is a later level, like Alderaan).

My Jedi is already level 22.

And we are 7 weeks from launch, with this player not playing for hours every day--- heck, not even playing every day.

Unless someone does want to level multiple characters at once (and given the very linear leveling path, I'm not eager to do the same planet quests over and over again ad nauseum in this game), for those that play one character at a time, the leveling is way too fast, and endgame too sparse.

1) You can't have a fast leveling process and very little endgame, even at launch. Either slow down leveling and give yourself time to impliment endgame, or have endgame fleshed out and ready to go to be ready for your fast leveling system.

2) You can't try to force your playerbase into rolling Alts ad nauseum. Especially not when you don't have any semblance of alternate leveling paths.