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** BIOWARE Response Needed for Game-breaking Ilum Bug **

STAR WARS: The Old Republic > English > PvP
** BIOWARE Response Needed for Game-breaking Ilum Bug **
First BioWare Post First BioWare Post

Rikeryo's Avatar


Rikeryo
02.07.2012 , 09:02 AM | #11
Quote: Originally Posted by Finreal View Post
It may have been some sort of attempt to stop the kill trading WBs without having to ban anyone.

It certainly is a good indication of the skill level of the coders involved. You can bypass it with a quick relog or even by simply dieing. Pretty handy if you're kill trading.

Have EA pulled the plug on the funding allready or did they just hire the wrong people in the first place.
but it's causing kill trading - when you die your kills are being counted again - sometimes 3, 5 or even 20. so what do you do when you don't receive any kills? you jump on reps/imps and get yourself killed.
5% club member

Xenthum's Avatar


Xenthum
02.07.2012 , 09:02 AM | #12
This bug (change) means LESS legitimate PvP and MORE kill trading, jesus christ...

Lord_Karsk's Avatar


Lord_Karsk
02.07.2012 , 09:03 AM | #13
Ilum works on my server.And if these changes are to stop kill trading and valor farming most of us are happy.

Zaodon's Avatar


Zaodon
02.07.2012 , 09:07 AM | #14
Quote: Originally Posted by Lord_Karsk View Post
Ilum works on my server.
False, please don't spread misinformation. Thanks.

Ewgal's Avatar


Ewgal
02.07.2012 , 09:07 AM | #15
Quote: Originally Posted by Zaodon View Post
Never kill traded, its broken for legitimate players, but thanks for being a doosh and bumping the thread.

Call it whatever you like, but if your gameplay at Ilum is effected by patch it is because Bioware made changes in the zone to stop exploits.
May the farce be with you

Desking's Avatar


Desking
02.07.2012 , 09:08 AM | #16
Quote: Originally Posted by AidenPryde View Post
Were you killing enemies at Central, Southern, or Northern?

Was it at the base that they weren't counting?

Was the enemy outside of those zones?

We as the forum going community need to know more information before flipping out on Bioware.
I killed 1 around southern, 1 around central, a couple in the middle east no where near the cap point, and i was not in any group

Then i joined an op, killed some near their base, killed some in the central assault while having it capped.

Still no credit for anything

Scotland's Avatar


Scotland
02.07.2012 , 09:08 AM | #17
i dunno about anyone else but the current ilum issue makes for good reading.

AidenPryde's Avatar


AidenPryde
02.07.2012 , 09:10 AM | #18
Quote: Originally Posted by Desking View Post
I killed 1 around southern, 1 around central, a couple in the middle east no where near the cap point, and i was not in any group

Then i joined an op, killed some near their base, killed some in the central assault while having it capped.

Still no credit for anything
Any idea how long they were alive before they died? I would think if you killed one at Central that he was alive at least for a minute.
Through passion, I gain strength.
Through strength, I gain power.
Through Power, I gain victory.
Through victory, my chains are broken.

Starbuckx's Avatar


Starbuckx
02.07.2012 , 09:10 AM | #19
Quote: Originally Posted by Zaodon View Post
http://www.swtor.com/patchnotes

World PvP
Ilum
  • Chests on Ilum now respawn less frequently to reduce potential gains from farming.
  • Particle Cannons can no longer be permanently disabled.
  • Implemented safeguards to address a Valor exploit.
Why are these patch notes different to this ones in another official thread?

And what are safeguards....unacceptable description.

Starbuckx's Avatar


Starbuckx
02.07.2012 , 09:11 AM | #20
I killed at my pad before patch and after patch.

Credit before, no credit afterwards.

I killed at their base before and after patch...same result.

Some thing has changed...what are these safeguards?