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The good old days when people had to work for gear

STAR WARS: The Old Republic > English > PvP
The good old days when people had to work for gear

Vibeth's Avatar


Vibeth
02.07.2012 , 07:04 AM | #51
Quote: Originally Posted by Jebi View Post
Remember in AC where gear meant very little.

When a skilled player could take on multiple, better geared, and high level players and win.

Remember when PVP didn't consist of endless CC spam, and when you actually had control of your character the majority of the time? (best way to remove player skill from PVP - remove the players ability to do anything).

And when PVP wasn't in some never ending shoebox sized minigame grind, but in the MASSIVELY MULTIPLAYER world. Back when guild politics meant something. When guilds would fight over for control of towns and leveling spots. Back when PVP had meaning. When your actions had consequences.

Back when the skill ceiling was high, when you could dodge projectiles, spells, etc... none of this autohoming crap we have today.

You know, does anyone remember back in the days when PVP was actually good?
This man deservers a medal (and not a Warzone one)

Roak's Avatar


Roak
02.07.2012 , 07:04 AM | #52
Quote: Originally Posted by theskydiver View Post
Remember in darkfall when...wait doubt anyone does because no one wanted to play an amazing full loot game. *sigh*
I did, but it was made by an indie company and (lack of) quality shows. Plus no hardcap on skills, what where they thinking.

Now if a AAA development company made a good quality pvp/pve sandbox the 200k or so of us real mmorpg players would probably go play it for years (retention $$$) and not bother all you mmolite players in your mmolite games and forums.
things need to change
We have some of the most experienced PvP developers in the world on this team™
~
You have no play time.

Silverspar's Avatar


Silverspar
02.07.2012 , 07:06 AM | #53
Quote: Originally Posted by Tic- View Post
Valorite was just a color, stats didnt mean much on crafted gear. So if i had regular iron ingots, valorite ingots, or the black ingots, i still had the same armor on.

Colored ore came in a bit later, yes.
Valorite was a colored ore. It didn't exist until around Renaisance. And the protection various metals gave didn't go into effect until a little before Age of Shadows hit. Heavy armor, especially plate, was worthless in PvP in Ren times due to the dex penalty, though I did sell light and heavy archer sets (10 internets if you can actually say what made an archer set) and such those were quite popular.

Most PvP took place wearing just either basic clothing or completely naked. Anyone in Valorite armor was just a target to die.

BobaFurz's Avatar


BobaFurz
02.07.2012 , 07:11 AM | #54
Actually the best was Alterac Valley itself, if you would have to grind Huttenball like you did in Alterac Valley you could kill yourself rather .

You compare an exciting massive pvp game with a tiny battleground co-op mmo.
STAR WARS
RETURN OF TEH HUTTBALL

Sein_Schatten's Avatar


Sein_Schatten
02.07.2012 , 07:12 AM | #55
Quote: Originally Posted by Eclipsith View Post
Remember the good old days of Vanilla Wow and EQ when you actually had to work for the gear you earned. And you were HAPPY to do so!

Remember farming countless hours of Alterac Valley turning in Wolf Pelts for reputation so you could, hopefully, a few weeks or a month or 2 down the road have a cool epic weapon!
LOBO!

And the gear meant something!

It wasn't something that people complained about and demanded.

Remember the good old days when you first reached max level in your class, you got roflstomped in PVP by players that rightfully outgeared you.

And you wouldnt complain once. It was understood. You were a newb and needed to get gear. MMO's aren't fair. And thats why you play them. to gear up and be better than those around you.

Where did all this sense of entitlement come into play?

Its ridiculous guys.

Everyone expects free handouts these days.

MMORPGs aren't for you, then. May I suggest PQ?

BubblegumYeti's Avatar


BubblegumYeti
02.07.2012 , 07:13 AM | #56
Quote: Originally Posted by Eclipsith View Post
Remember the good old days of Vanilla Wow and EQ when you actually had to work for the gear you earned. And you were HAPPY to do so!
That is what jobs are for. Games are to enjoy yourself.

Tic-'s Avatar


Tic-
02.07.2012 , 07:13 AM | #57
Quote: Originally Posted by Silverspar View Post
Valorite was a colored ore. It didn't exist until around Renaisance. And the protection various metals gave didn't go into effect until a little before Age of Shadows hit. Heavy armor, especially plate, was worthless in PvP in Ren times due to the dex penalty, though I did sell light and heavy armor sets and such those were quite popular.

Most PvP took place wearing just either basic clothing or completely naked. Anyone in Valorite armor was just a target to die.
I quite at Age of Shadows, that was a pretty poor expansion, though the house tool was pretty dern cool.

I crafted my own gear, and it wasn't "hard work", so why not wear it? At that time, i played a macer, and would beat people till their armor fell off. Its been so long, i don't remember exactly what i wore, but it was a combo of plate and chain i think.

I certailny wasn't afraid to wear colored armor. Wasn't afraid to be a target i guess..
Armor wasn't the be all end all it is now. Which was also the point of my post.

/shrug

Braxxiz's Avatar


Braxxiz
02.07.2012 , 07:22 AM | #58
Quote: Originally Posted by Eclipsith View Post
Remember the good old days when you first reached max level in your class, you got roflstomped in PVP by players that rightfully outgeared you.

And you wouldnt complain once. It was understood. You were a newb and needed to get gear. MMO's aren't fair. And thats why you play them. to gear up and be better than those around you.

Where did all this sense of entitlement come into play?

Its ridiculous guys.

Everyone expects free handouts these days.
This.

These days too many players seem to expect for everything to be a completely level playing field in every given situation, you can't have this with an mmo and getting even close to that would take away so much from the game and make classes far less unique you'd get bored rather quickly.
Also skill and gear both matter, gear will often overcome skill but it won't often overcome skill+gear still bugs me that so many people can't see this accurately.

Torcer's Avatar


Torcer
02.07.2012 , 07:24 AM | #59
I love EQ, but I doubt many of us would go back to it's system of "working" for gear. I have a job in real life and they pay me money; I play games to have fun, not work for free.

Bloodtau's Avatar


Bloodtau
02.07.2012 , 07:25 AM | #60
Quote: Originally Posted by Jebi View Post
Remember in AC where gear meant very little.

When a skilled player could take on multiple, better geared, and high level players and win.

Remember when PVP didn't consist of endless CC spam, and when you actually had control of your character the majority of the time? (best way to remove player skill from PVP - remove the players ability to do anything).

And when PVP wasn't in some never ending shoebox sized minigame grind, but in the MASSIVELY MULTIPLAYER world. Back when guild politics meant something. When guilds would fight over for control of towns and leveling spots. Back when PVP had meaning. When your actions had consequences.

Back when the skill ceiling was high, when you could dodge projectiles, spells, etc... none of this autohoming crap we have today.

You know, does anyone remember back in the days when PVP was actually good?

This ^^. Guild wars 2 is getting the idea by taking the gear out of pvp. How it should be, pure skill based