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FULL AUTO AND MORTAR VOLLEY: Blatantly Broken

STAR WARS: The Old Republic > English > Classes
FULL AUTO AND MORTAR VOLLEY: Blatantly Broken

RragnarR's Avatar


RragnarR
02.07.2012 , 04:36 AM | #421
Quit the whining with words like it's sad to see and bla. bla.

There is nothing sad about a skill that is not even broken.

This skill is not functioning as optimal as it should and the emperial players currently have an advantage yet.

But Bioware is freaking updating every week and just because you are so spoiled rotten that you cannot appreciate that, there is nothing sad about them not fixing this as a high priority bug over other stuff that is actually entirely broken or even gamebreaking...

So just shut'up and set aside your needs for a bit and you'll see everything fixed. For now be happy and play the game. If you lose then atleast know that you could've done and will do better when this skill is fixed.....

EliteSeraph's Avatar


EliteSeraph
02.07.2012 , 04:55 AM | #422
Quote: Originally Posted by RragnarR View Post
Quit the whining ....

So just shut'up and set aside your needs for a bit and you'll see everything fixed. For now be happy and play the game. If you lose then atleast know that you could've done and will do better when this skill is fixed.....

I get so tired of hearing this argument. If no one ever complained or reported errors or bugs, and everyone just **** and played the game, serious flaws in the game would go unnoticed by the devs and would never be fixed.

The more people who complain about a bug, the more likely it will get attention and get fixed.

Now I'll be the first to agree with you if this was about someone's opinion of balance between classes. But it's clearly not. The BH and the Trooper are mirrors of each other. One side has a broken ability, which is clearly highlighted by the example of the unbroken ability of the other class. This is not opinion. It is fact backed up by evidence.

- - - - - - -

On a side note, I've just recently started playing a Vanguard to see what the Republic story is like, and I've noticed the same delay on the activation and animation of Mortar. Full Auto I hadn't noticed, tbh, but after reading this thread I'll be keeping an eye out for it in the future.
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Even if you don't like what I'm saying, it doesn't mean I'm wrong.

Daezihang's Avatar


Daezihang
02.07.2012 , 05:47 AM | #423
Quote: Originally Posted by RragnarR View Post
Quit the whining with words like it's sad to see and bla. bla.

There is nothing sad about a skill that is not even broken.

This skill is not functioning as optimal as it should and the emperial players currently have an advantage yet.

But Bioware is freaking updating every week and just because you are so spoiled rotten that you cannot appreciate that, there is nothing sad about them not fixing this as a high priority bug over other stuff that is actually entirely broken or even gamebreaking...

So just shut'up and set aside your needs for a bit and you'll see everything fixed. For now be happy and play the game. If you lose then atleast know that you could've done and will do better when this skill is fixed.....
Because it seems Bioware can afford to make slight changes to trees and abilities (such as making assassin's techniques cost force) and not give much attention deserved to a useful ability - in PvE and PvP - that is highly gimped.

"e(I)mperial players currently have an advantage" read your own quote sir.

They are fixing other things that aren't gamebreaking, that aren't as broken as Mortar Volley.

EliteSeraph's Avatar


EliteSeraph
02.07.2012 , 05:52 AM | #424
Quote: Originally Posted by Daezihang View Post
Because it seems Bioware can afford to make slight changes to trees and abilities (such as making assassin's techniques cost force) and not give much attention deserved to a useful ability - in PvE and PvP - that is highly gimped.

"e(I)mperial players currently have an advantage" read your own quote sir.

They are fixing other things that aren't gamebreaking, that aren't as broken as Mortar Volley.
Well, in a few minutes here when the servers come back up from the most recent patch, we'll see if the notes that say:

Quote:
Combat Ability Responsiveness
  • Further improved response time for ability activation requests, especially in low-framerate situations.
  • The activation bar now appears at the correct time (when the activation of an ability begins) and disappears when activation is complete
Actually fixes the problem or not.
__________________________________________________ __
Even if you don't like what I'm saying, it doesn't mean I'm wrong.

EliteSeraph's Avatar


EliteSeraph
02.07.2012 , 06:03 AM | #425
Aaaannnnd....

....Nope. Not fixed. Still delays around a full second before even beginning to fire a mortar, and the final shot is either cut off by damage or fires after the bar has already completed.

Pure fail. I think I'm gonna go back to my BH until this is fixed. Its extremely annoying.
__________________________________________________ __
Even if you don't like what I'm saying, it doesn't mean I'm wrong.

Nythain's Avatar


Nythain
02.07.2012 , 06:10 AM | #426
I know this is really the wrong place for this, but as an imperial player I really have to point out, we have our issues too.

Jedi Sage - Salvation hits for an initial heal (accounting for almost half the total healing amount of the ability) then ticks.l
Sith Sorcerer - Revivification (the "mirror" ability) does not receive the initial heal, only the ticks.

Cooldown time for Telekinetic Throw is actually shorter than cooldown time for it's imperial counter part Force Lightning.

Those are just a couple examples I'm personally familiar with, and a couple of the more sever imbalances.

I only bring this up in response to the poster a few pages back who insisted they put much more thought/effort into the Empire side over the republic. There's fubard issues all over the place. Hopefully they'll all get worked out with upcoming patches, and hopefully most of the more severe ones, sooner than later.

Nicothemic's Avatar


Nicothemic
02.07.2012 , 06:53 AM | #427
Bah, the salvation heal bug was fixed last patch, allegedly.

ScytheNoire's Avatar


ScytheNoire
02.07.2012 , 06:55 AM | #428
When will they fix these major delays?

Try using Volley in PvP and you will never hit any one because they have three seconds to move out of the way. It's ridiculous how broken the Trooper channeling skills are, especially compared to the BH. I have a 50 BH and any delay wasn't very noticeable. On the Trooper, it's smacking you in the face hard how bad it is.

MeanMartian's Avatar


MeanMartian
02.07.2012 , 07:34 AM | #429
I agree, the sooner they add a 3 second delay to Bounty Hunters the better off things will be.
I don't care what you believe unless you can tell me why you believe it.

Daezihang's Avatar


Daezihang
02.07.2012 , 08:11 AM | #430
I would actually welcome an increased delay on the BH version, to bring it in line with the Trooper version. It is very good as an area-denial ability, as such one ought to have ample opportunity to get out of its way. If they were to do instant or near-instant damage they would be too powerful as a PvP ability.