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Space Combat Needs a Serious Difficulty Boost

STAR WARS: The Old Republic > English > General Discussion > Suggestion Box
Space Combat Needs a Serious Difficulty Boost

Daeromas's Avatar


Daeromas
02.07.2012 , 03:18 AM | #31
Quote: Originally Posted by Wikileeks View Post
lol 2 min afk yea right tell another 1 while your there im rofl at you let me guess your lvl 16 and your just starting the easy missions!
actually im telling the truth, and have a 50, a 23, and a 19.

Don't be snarky with me if you're bad at something, l2p, it's a better route to take.

Daeromas's Avatar


Daeromas
02.07.2012 , 03:19 AM | #32
Quote: Originally Posted by StealthStalker View Post
Just gimmie a personal best/high score feature so I can at least try to top myself each daily run.
Yea that would be nice, and maybe like a server or global high score feature would be awesome as well.

SFCCrash's Avatar


SFCCrash
02.07.2012 , 03:20 AM | #33
They could always add a difficulty slider or options for the space missions. You want more challenge set it higher. Find it too hard set it down. Honestly i find the space missions easy but that's because of all the endless hours of playing Freelancer and them some of the mods that people have made.

Goretzu's Avatar


Goretzu
02.07.2012 , 03:20 AM | #34
Quote: Originally Posted by Daeromas View Post
As you wish lol. will be up tomorrow.


I must admit I'd like to see a video of someone doing (I think it's) Sullust Interception (the mid-40's one that isn't the minefield anyway) with grade 3 or lower upgrades.


Be an interesting watch.
Real Star Wars space combat please, not Star Wars Fox! Maybe some PvP and flight too?
Goretzu's Law: As an online discussion grows longer, the probability of a comparison involving "Entitled" approaches 1

RavensDaemon's Avatar


RavensDaemon
02.07.2012 , 03:21 AM | #35
With the purple upgrades it does get easier. Try doing a level 3 or higher mission with level 2 blues. It is doable but semi difficult. If it's very easy for you, you can challenge yourself by using lower level upgrades.

Daeromas's Avatar


Daeromas
02.07.2012 , 03:22 AM | #36
Quote: Originally Posted by SFCCrash View Post
They could always add a difficulty slider or options for the space missions. You want more challenge set it higher. Find it too hard set it down. Honestly i find the space missions easy but that's because of all the endless hours of playing Freelancer and them some of the mods that people have made.
I agree, as in my OP though I suggest difficulty levels just as the flashpoints and operations, hard and nightmare modes.

Goretzu's Avatar


Goretzu
02.07.2012 , 03:25 AM | #37
In the interest of improving the current space combat game, it would be nice to have:



1. a high score to beat.

2. perhap increase the score/medals/rewards if you do a mission with lower upgrades on your ship (i.e. if you do a L50 mission with Grade 1 or no upgrades at all, rewards could be much higher than doing it with full purples, as the difficulty would be MUCH higher).



Both those things would be nice and couldn't be that hard to impliment within the current system.
Real Star Wars space combat please, not Star Wars Fox! Maybe some PvP and flight too?
Goretzu's Law: As an online discussion grows longer, the probability of a comparison involving "Entitled" approaches 1

Daeromas's Avatar


Daeromas
02.07.2012 , 03:26 AM | #38
Quote: Originally Posted by Goretzu View Post
I must admit I'd like to see a video of someone doing (I think it's) Sullust Interception (the mid-40's one that isn't the minefield anyway) with grade 3 or lower upgrades.


Be an interesting watch.
I believe there are asteroids in that one so I wouldn't go afk, either way i'll re-purchase the low level upgrades and run it tomorrow.

Jackobite's Avatar


Jackobite
02.07.2012 , 03:27 AM | #39
The problem (as I see it) with difficulty is it leaps up and down, I can remember lvl 12 or what ever first time doing the one you attack the space station, I got ripped to shreds.

Turns out its stupidly easy, but as you go up past lvl 40 they become impossible hard for the average player, few people in my guild do space missions now.

I can do The Impossible Sector, Last mission you get at 50 and worth daily commendation, in my sleep but the two you get just before it are still extremely difficult, one pass can drop a full shield, so no Id be against an increase in difficulty but I would like to see it evened out a little.
CE

Daeromas's Avatar


Daeromas
02.07.2012 , 03:28 AM | #40
Quote: Originally Posted by Goretzu View Post
In the interest of improving the current space combat game, it would be nice to have:



1. a high score to beat.

2. perhap increase the score/medals/rewards if you do a mission with lower upgrades on your ship (i.e. if you do a L50 mission with Grade 1 or no upgrades at all, rewards could be much higher than doing it with full purples, as the difficulty would be MUCH higher).



Both those things would be nice and couldn't be that hard to impliment within the current system.
I very much agree.

I think the only purps I have are a mission reward and maybe one more. +the lvl 2 ship armor that I haven't felt the need to replace even after it got corrected/nerfed.