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What does the 1-49 bracket teach us about PVP gear?

STAR WARS: The Old Republic > English > PvP
What does the 1-49 bracket teach us about PVP gear?

PicthShemet's Avatar


PicthShemet
02.07.2012 , 12:03 AM | #671
Quote: Originally Posted by Noctournys View Post
flaw in your theory:

You DONT both start at 100% damage.

Youll lose (pretty conservatively) almost 150-200 bonus damage going from PvE to PvP gear. (from lost main stat and the like).

On my shots as a sniper.. thats a loss of more than 13% damage. 450 damage on ambush alone. (which is a 22% loss) and this isn't even counting lost crit and surge rating into the mix.

So, given equal gear (Battlemaster V Rakata, Columi V Champ, and the equally useless Tionese V Centurion), the PvP guy starts at a deficit.

If i do 1000 dps in Rakata, for instance... a Battlemaster starts at 800dps.

(just made up numbers, but the percentages aren't off by much).

So if he gets a 13.5% damage bonus...

thatll bring him up to 930dps or so, still below the guy in Rakata.

That's the point im trying to make. Couple that with the guy in Rakata ALSO having a lot more HP (up to 3k more depending on class) .. and it becomes something of a wash.

And thats what im saying - given equal item levels, its a wash. It's meant to prevent PvP gear from PvE, not the other way around.
Finally someone else understands how it works. I take a huge hit in dmg/hp when changing from my PvE stuff to my Battlemaster stuff.
Bronopoly
The Gray Order

NeoHogger's Avatar


NeoHogger
02.07.2012 , 12:17 AM | #672
Quote: Originally Posted by Noctournys View Post
So, given equal gear (Battlemaster V Rakata, Columi V Champ, and the equally useless Tionese V Centurion), the PvP guy starts at a deficit.

If i do 1000 dps in Rakata, for instance... a Battlemaster starts at 800dps.

(just made up numbers, but the percentages aren't off by much).

So if he gets a 13.5% damage bonus...

thatll bring him up to 930dps or so, still below the guy in Rakata.
WRONG

Rakata geared player does 1000 DPS. Battlemaster geared player does 800 DPS. Your own numbers. Battlemaster player has 13.5% expertise.

Soooo... the Rakata player does 1000 * 0.865 = 865 DPS against the Battlemaster player. The Battlemaster player does 800 * 1.135 = 908 DPS against the Rakata player. Also the Battlemaster player has more health, due to the extra endurance on PvP gear. So all the numbers indicate that, given the same skill level, the Battlemaster player wins against the Rakata player.

Go back to the math class please.

Noctournys's Avatar


Noctournys
02.07.2012 , 12:23 AM | #673
Quote: Originally Posted by NeoHogger View Post
WRONG

Rakata geared player does 1000 DPS. Battlemaster geared player does 800 DPS. Your own numbers. Battlemaster player has 13.5% expertise.

Soooo... the Rakata player does 1000 * 0.865 = 865 DPS against the Battlemaster player. The Battlemaster player does 800 * 1.135 = 908 DPS against the Rakata player. Also the Battlemaster player has more health, due to the extra endurance on PvP gear. So all the numbers indicate that, given the same skill level, the Battlemaster player wins against the Rakata player.

Go back to the math class please.
There is no extra endurance on PvP gear, son.

there is LESS, substantially less, depending on the piece.

See below:

http://knotor.com/items/612689 - Battlemaster, 92 endurance

http://knotor.com/items/588288 - Rakata - 105 endurance.

And that's my sniper stuff, with the smallest loss of endurance going from Rakata > Battlemeaster, at "only" losing 13 per main-set piece, and 22 per off-set piece.

Then you get to the ear and implants, where its a difference of almost 35 endurance.

Battlemaster gear has LESS endurance.
entia non sunt multiplicanda praeter necessitatem
Also, 'cause im tired of talking about it:
http://www.swtor.com/community/showt...222960&page=11

Tyranoc's Avatar


Tyranoc
02.07.2012 , 12:27 AM | #674
Quote: Originally Posted by NeoHogger View Post
WRONG

Rakata geared player does 1000 DPS. Battlemaster geared player does 800 DPS. Your own numbers. Battlemaster player has 13.5% expertise.

Soooo... the Rakata player does 1000 * 0.865 = 865 DPS against the Battlemaster player. The Battlemaster player does 800 * 1.135 = 908 DPS against the Rakata player. Also the Battlemaster player has more health, due to the extra endurance on PvP gear. So all the numbers indicate that, given the same skill level, the Battlemaster player wins against the Rakata player.

Go back to the math class please.
There is less endurance on PvP gear... Alot less...

Also you forgot the HUGE crit boost rakata gives ppl like marauders... according to your calculations Rakata does less damage than BM.... In Rakata 3/4 - 9/10 of my attacks are critical hits. I do 67% more damage each critical, not to mention DoT's heal me... SO add that extra damage to the equation... You will see BM still loses out. Tho it is pretty.

Tyranoc's Avatar


Tyranoc
02.07.2012 , 12:28 AM | #675
Quote: Originally Posted by CapitaFK View Post
PVP gear isn't skilled. It's just a matter of who grinds the most. You could derp and hit 1 button all day and get full PVP gear to faceroll someone who doesn't. You call that skill?

Meet me in GW or GW2 where gear is a non-issue and I'll be happy to show you the difference between gear and skill.

Oh, that's right. All the noob WoW TBC PVPers who grew up with Resilience think PVP gear makes you good.
If you could derp and hit 1 button all day and get full PvP gear then why arent you fully geared?

I mean I'd love to derp it up and be fully geared... But i keep getting offhanders and relics instead of m boots and bracers!!!!!!!!!!!!

Tyranoc's Avatar


Tyranoc
02.07.2012 , 12:35 AM | #676
Quote: Originally Posted by tuxiewuxie View Post
this is very player friendly mmo where getting pvp gear is too easy from doing pvp so I do not understand why the so called "skilful, ungeared, pve, casual" *cough* carebears keep crying about getting owned by the "unskilled" pvpers in full bm or champion gear.

ok fine these "skilful, ungeared pvers" players want pvp gear to be nerfed or to be closer to the top pve gear. ok that is fine, but let us all also make gear obtained from doing solo quests as good at the raid gear shall we, lets get rid of the orange gear at the corellia vendor and replace them with purple gear equal to rakata gear for the same price, after all its all about skill right, and it does not matter if u got it from killing a raid boss or the last elite boss in a solo instance.

Top PvE gear (Rakata) is an easy match for BM... On my Marauder my Rakata pieces have better armour, better endurance, better strength, and about 40000000000 times the amount of critical bonus.... I dont have expertise but i'll just crit your *** off... The healing boost expertise gives helps ALOT though in PvP. Somethign Rakata doesnt offer.


And I agree. It is too easy. Since release, even before I was geared I have not missed a daily or a weekly... Even if you lose a WZ i rake in 40 - 60 commendations. So in a 20 WZ losing streak i can still get my champ bags and get gear! It too freaking easy...
Yet here we are swamped with supposed "skilled" players, crying because they cant get any gear?
How skilled do you have to be to lose 20 matches? If you as so much win 1 WZ you get approx 90 - comms if not more.

Time to look in the mirror and ask yourself if you really are "skillful" or if you are just a sore loser cry baby that wants the gear without the pain of opening bags and having to earn comms and valor.
My educated guess after reading all the heart felt sob stories they continue to post about it being "so unfair" is most of the people in here fall into the last category.

Lightmaguz's Avatar


Lightmaguz
02.07.2012 , 12:47 AM | #677
Quote: Originally Posted by Aowar View Post
Oh I'm sorry, you thought this was an FPS game. See in MMO's there is this thing called progression. I know this is a foreign concept to you but it is what every MMO is based on.

You mean what wow's based on? serious pvp mmo's that came out in the last years tried to change it but weren't well accepted *looks sadly at WAR*


Quote: Originally Posted by Justin-Nico View Post
Ultima Online PVP was by far the most fun I've ever had in an MMO.
Even though you could loot your bodies corpse, the main reason to PVP was notoriety and bragging rights.

Not a huge fun of the gear but I understand people like farming that kind of stuff at the end game.
That guy knows the good stuff.


Quote: Originally Posted by Tyranoc View Post
If you could derp and hit 1 button all day and get full PvP gear then why arent you fully geared?

I mean I'd love to derp it up and be fully geared... But i keep getting offhanders and relics instead of m boots and bracers!!!!!!!!!!!!
The ability to do so doesn't make it fun or worthwhile, and bags are being "buffed" next patch anyway.


As much as I find gear dependant gameplay disgusting I think they're on the right track making it more accessible for new 50's not to be so stomped once they get there, the fact we still have to outfit the character with lots of daily comm stuff instead or we insta-die in any 50's wz is kinda sad but oh well.

CapitaFK's Avatar


CapitaFK
02.07.2012 , 12:49 AM | #678
Quote: Originally Posted by Tyranoc View Post
If you could derp and hit 1 button all day and get full PvP gear then why arent you fully geared?

I mean I'd love to derp it up and be fully geared... But i keep getting offhanders and relics instead of m boots and bracers!!!!!!!!!!!!
Not sure if serious.

Or are you seriously trying to argue that the horrible RNG mechanic on bags is directly related to player skill?

Quote: Originally Posted by Tyranoc View Post
How skilled do you have to be to lose 20 matches? If you as so much win 1 WZ you get approx 90 - comms if not more.

Time to look in the mirror and ask yourself if you really are "skillful" or if you are just a sore loser cry baby that wants the gear without the pain of opening bags and having to earn comms and valor.
My educated guess after reading all the heart felt sob stories they continue to post about it being "so unfair" is most of the people in here fall into the last category.
Or we'd rather not derp in 20 mindless WZ every single day just to compete with gear.

People like you who think acquiring enough commendations for gear is directly related to player skill, I'd love to meet you in GW2 when it's released and see just how "skillful" you really are when we have the same gear and the same abilities, where all that matters is how well you can play your class and counter my attacks, and vice versa.

I'd have loved to see all these "PVP gear" kiddies run up on me in vanilla WoW at Tarren Mill or Goldshire, and end up getting kited all day despite being at a 2v1 advantage.

Greennunu's Avatar


Greennunu
02.07.2012 , 01:03 AM | #679
Skill players dedicate time, they find a way through the hurdle if htey can't get over it. Games like GW and LOL made you guys lazy, that is all. Even I, who enjoy SB and other games that are not as gear dependent find getting gear on SWTOR ton easier. This is not WoW, cause it doesn't take me weeks to get one piece of top tier gear.

Even losing you get more than enough points to get geared, and that is assuming you lose every game and for some odd reason your team is made up of pure fresh level 50s and always going against a team of full BMs.

If you are talking about a mixed bag and your team, not you in a 1v1 gets decimated every game, then it's not gear, it's skill. You are in your solo mentality still, you suck, gear or no gear. I am not saying the people with gear does not have an advantage, but if you know that already then it shouldn't bother you to lose to them. Cause eventually you'll get a full champ set (took me less than 2 weeks of CASUAL play). And BM gear is not that much better than champ gear, considering you will be slotting most of the mods from Champ set to your BM set anyhow.
~Port Nowhere~
Keielita - Pyro Tech Bounty Hunter

CapitaFK's Avatar


CapitaFK
02.07.2012 , 01:07 AM | #680
Quote: Originally Posted by Greennunu View Post
Skill players dedicate time
Stopped reading here. Time spent doesn't amount to skill. It could arguably lead to becoming more familiar with the class, but seriously? Just how difficult are the mechanics in this game to require any more than levels 1-49 to learn to play your class?

After that, it's just whoever has the most amount of time to spend grinding it out, and has absolutely nothing to do with being skilled. I've seen so many people in full Champion gear and gearing out Battlemaster who honestly don't know what to do after their ability gets canceled and just stand there with their finger up their butt.

Speaking of which, the fact that so many people got Battlemaster by sitting in Ilum all day trading kills with the opposite faction. That equals skill too, I bet. In fact, a good amount of them start bragging about how great they are for being Battlemaster. It's like, dude, you stood in a group and got AOE'd by Republics, respawned and typed /stuck, then AOE'd them back a few minutes later, back and forth, for 10 hours straight. So much skill!