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Good Raids Gone Bad: A Raider's Perspective


theblaznee's Avatar


theblaznee
02.05.2012 , 04:10 AM | #61
Now first of all, stop comparing an under 2 months old MMO to one that is a year or more old.. OFCOURSE Bioware will adjust stuff like this in a years time..

That being said I somewhat disagree with the OP.. I do agree that there are too many tiers and modes and stuff, that it seems completely unintelligable for the average player.

First of all, I believe that the current multitier system is only in place to make the first endgame content last a bit longer.. I'm quite sure that if we look at the current raids and call them "tier 1" then tier 2 will only have 1 more set to gather.

So how would I do it?

Hardmode flashpoints:
Token sets - Tionese/exotech.. HM's drop tokens mostly with 1 piece dropping pr. group on the endboss in a flashpoint

Normal ops:
Columi gear as now plus tionese tokens, and some bonus stuff like crafting mats and schematics

Hardmode Ops:
Rakata gear, plus the same bonus stuff

Nightmare:
Rakata gear with the same bonus stuff, but in addition a small chance of really rare schematics, mats for these schematics, tiny tiny tiny chance of dark purple drop.

16 man modes in any difficulty:
Drops EXACTLY the same as 8 player modes (just MORE, to accomodate the more players).. Difficulty should be adjusted to match the 8 player versions.. 16 man modes should ONLY be for guilds with that many willing players. It should NEVER contain unique stuff that small guilds would never get - or have a very hard time getting.
Don't mistake my silence for ignorance, my calmness for acceptance or my kindness for weakness!

Fight hard, die well!

Carbonated's Avatar


Carbonated
02.05.2012 , 04:41 AM | #62
Quote: Originally Posted by HagbardCelin View Post
OP is spot on.
99% spot on. the part about getting set bonus isnt accurate because the set bonus on sith warrior /jedi knight is worth about as much as an afk raider.

just as a reference 1 rage off your less then 20% health on target move compared to bounty hunter merc 15% crit on tracer missle.

I used to be Part of the community But the aussie dollar is strong with this one.

Silberfalke's Avatar


Silberfalke
02.05.2012 , 05:04 AM | #63
The current raidlootsysem is completely broken.
It`s messed up.

I can not imagine how this got through testing.
No, thats not true.
I can, but it doesn`t cast a good light on Bioware.

Not only is 16 man harder to do, but not more rewarding then 8 man, and thus will not be played in higher quantities (when the people have no incentive to play it, its a useless raidsize), but the loot as itself is not balanced by any means for the difficulty modes, like the OP explained. Thats just fail, and everybody knows it.

Loot is the base of your raidsystem.
If you mess that up, you got a real problem.
Fix it Bioware!
Love is the greatest power in the universe.

Jiav's Avatar


Jiav
02.05.2012 , 06:50 AM | #64
Not kidding. But my guild is already like GONE. We started raiding 16 man, cleared several bosses EMPIRE realm first nightmare mode. But since 2-3 weeks no one logs in anymore.

We decided that we will clear both instances 8 man mode ( since we no longer have enough players for 16) once a week until new content is release, so we gather once a week to raid for 2 hours and between that time no one is online. Why? Because the game is boring. You can content skip the hardmode flashpoints and just go into raiding for gear.

We went nightmare with 3 green twinks and still cleared the instances pretty easy. Pure demotivation. Gear is meanigless in this game, since the encounters are made for brain deads IF they aren't buggy.

I just hope bioware tunes the next raid instance right. Just make NIGHTMARE mode really a nightmare for the sake of progress and hardcore gamers. Casuals can have they easy mode story normal mode. No one will care, just throw the more competitive bunch a bone, since your pvp has failed hard to deliver that.

Right now, there is no reason to pve, since you don't need the gear and the encounters can be cleared one with one arm.

And don't get my started on the combat log. Most fun as a raider i had in rift/wow was just to compare dps with my fellow guildmates in order to form some kind of a friendly competitive enviroment which we could enjoy.

DVSvictim's Avatar


DVSvictim
02.05.2012 , 07:04 AM | #65
Quote: Originally Posted by theblaznee View Post
Now first of all, stop comparing an under 2 months old MMO to one that is a year or more old.. OFCOURSE Bioware will adjust stuff like this in a years time...
i am sick to death of people saying crap like this, 2 months old? lol 5+ years in dev.
LAST YEAR testers told them there would be problems with pvp and pve, did they listen? no.
so now we have all these problems on ilum/game being unstable at 20 players and with hm/nm's

game is fail guys, sorry but its true. they got some things right, but the MMO part they totally failed at, quit the game. come back in a year.

lol if you could see what that have planned for 2012... well you would just laugh.
remember this post (if you have any hopes of bio fixing the broken/boring things) and if you are still playing at the end of this year come back here and let me know if you think i am right.
the ONLY way things could change, is a major scare. say even 60% of you canceled your subs in protest. maybe then...


btw i am not trolling, ill be honest and say i realy did enjoy the game to a point.. lol over a month of dailys and boring easymode pve. bah. casual game is fail

it woulda made a realy good sw the old republic 3 on xbox/ps3 with online coop lol
Protect Thy Brother

SageH's Avatar


SageH
02.05.2012 , 11:27 AM | #66
Quote: Originally Posted by theblaznee View Post
Now first of all, stop comparing an under 2 months old MMO to one that is a year or more old.. OFCOURSE Bioware will adjust stuff like this in a years time..
This is a flawed argument that is too commonly used. For this argument to work, any MMO you compare would have to be equal. Equal development time, money spent, talent etc. Nothing in life is every perfectly equal though, esp not when you compare WoW to SW:TOR. The reason I'm so hard on BW, is this game was in development longer, had the benefit of years of hardware/software/technology improvements and spent a staggering amount of money beyond what Blizzard spent. Yet BioWare has practically replicated every single one of Blizzard's early failures.

So while BW had years of hard lessons learned by other companies to pull from, years of development and design almost a decade after WoW and more money than any game company has ever had to initially build their game.. BW has managed to to learn nothing, use an Engine that should never have been used for a game of this scale and has little more than voice acting to show for the money spent.

Am I tough on BioWare? Hell yes. Because for a company with their talent pool and reputation, this game largely doesn't live up to their own quality standards.
Kreven <Retribution> - Mandalore the Indomitable (IA Sniper)
Retribution --- SWTOR Raid Progression
5/5 16m Nightmare EV / 5/5 16m Nightmare KP
5/5 16m HM Explosive Conflict

ElintSlave's Avatar


ElintSlave
02.05.2012 , 02:34 PM | #67
Most of my problems with this game is the loot table/loot. I don't like how going from columi to rakata is like barely anything. Not only do I pretty much look exactly alike, It's barely a dps increase.
Nightmares Asylum
US-Hedarr Soongh - Na-Gaming.com
5/5 Nightmare Eternity Vault - 5/5 Nightmare Karagga's Palace - 4/4 Hard Explosive Conflict

SageH's Avatar


SageH
02.06.2012 , 10:09 PM | #68
Quote: Originally Posted by ElintSlave View Post
Most of my problems with this game is the loot table/loot. I don't like how going from columi to rakata is like barely anything. Not only do I pretty much look exactly alike, It's barely a dps increase.
I agree. Some things I can't figure out either are why Columi and Rakata are completely itemized differently from each other rather than being a direct upgrade assuming Columi was even itemized properly to begin with or vice verse.
Kreven <Retribution> - Mandalore the Indomitable (IA Sniper)
Retribution --- SWTOR Raid Progression
5/5 16m Nightmare EV / 5/5 16m Nightmare KP
5/5 16m HM Explosive Conflict