Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

What does the 1-49 bracket teach us about PVP gear?

STAR WARS: The Old Republic > English > PvP
What does the 1-49 bracket teach us about PVP gear?

Mhorlok's Avatar


Mhorlok
02.06.2012 , 07:17 PM | #591
I think alot of people are missing the point on the whole Gear thing.

BW had a great idea but it just isn't working out.

That idea wasn't creating special PvP gear - that idea was creating "Expertise"

The theory here (and Devs sorry if I am wrong but this is my assumption...) is that for pvp specific gear you can get a certain stat that is usefull only in pvp that rewards people who put in the time to get the rewards.

but it doesn't work that way...

I PvP alot I have a 50 Trooper at Valor 54, I have a 45 Sorcerer at valor 45, 38 Jedi Knight at Valor level 36 and a 21 Sniper at Valor level 19.

I leveled into level 50 with Valor 48 or so on the Trooper he had ZERO expertise, You can get 15 - 18 expertise if you use PvP weapons off the PvP vendors, but I make my own weapons so had Zero Expertise.

Yet I was going against people iwth much less Valor level and much better gear...

To use BattleMaster gear you need valor level 60 but you can get Centurian gear really cheap and Champion gear can be fairly easy to get as well - provided you can win.

This is where BW couldn't estimate...

Cent and Champ gear is as easy to get for both Factions.
however with Server ratios of 3 Imp for every Rep you have improved your chances of getting a PvP win at 50.

So (these numbers are fake I am making them up to illustrate my point)...

Sith level 50 valor 20 Gets his Daily done in 4 missions
Rep level 50 valor 20 gets his daily done in 12 missions

Numbers are estimates assuming with 3 times less the number of people it takes you 3 times as long to get a single win (plenty of holes but stay with me it's just an estimate)

PvP as both Rep and Imp on the same server if you doubt me. Rep - I almost never see Huttball, when I do I am battleing Imps. Imp I get one Voidstar for every 4 or 5 huttballs I see and then mostly imp vs Imp.

So by the time the Rep toon gets his first bag from Dailies, the Imp toon has his daily done AND tons of winning points.

I have said in other posts, it takes 800 Warzone commendations to buy a Champ bag - I usually get 800 Warzone points before I get my 3 daily wins. (thats ALOT of dying)

In the beginning you get a slight out of balance
Now here we are a month and a half after the game goes live and you see imps Earning Valor much faster because of - more points if you win, more commendations if you win and this = more chances at better armor

Winning has to be worth something, but in this case it has created a huge "have's vs Havenot's" scenerio where the Rich get richer and the poor get more and more disenfranchised.

When they nerfed the number of points you get when you lose they created an environment where both sides hide to be equal to stay ahead.

Solutions?
Can make Expertise easier to get - will trivialize the benefit but this is really why people complain about the gear.

As a Trooper grav Round is my baby
with 273 Expertise I am now hitting for around 1200 - 1400 points
When I had 48 Expertise using the same weapon I was hitting for 700 - 900 points per hit.
Huge increase for 220 or so Expertise.

I know when I face a Battlemaster - My hits drop from 1200 - 1400 down to 700 to 900 on the rare occassion I have seen my damage output drop all the way down to 500 points.
but I also see it hitting for 2000+ regularly on new level 50's with low expertise.

that is a HUGE amount of damage mitigation wrapped into mostly a single Stat.

I expect when I get my Expertise over 500 I will hit for 1500 - 2000 per hit dropping down to 1200 to 1500 against the other battlemasters out there

THIS is why people are complaining about gear
500 - 2000 is the range I hit right now on different people... lessen this gap to 1000 - 1500 and you will see less people complaining. You will start hitting battlemasters for more damage and you will start hitting newbies for less.

no need to FIX the gear - fix the way Expertise calculates to lessen the gap...

in PvE people want things like an extra 25 Endurance so they have 250 extra hit points because that is one extra hit against this mob or whatever.

but PvP gear is strictly about the expertise, and since you can't "ramp up" expertise prior to 50 you are as one poster put it - the Grey mob in the room...

Jebi's Avatar


Jebi
02.06.2012 , 07:17 PM | #592
Quote: Originally Posted by Noctournys View Post
There is no such thing as an MMO eSport.
Oh, but there is. Unless your reality is different to the rest of ours?

And it's quite cute, that you, a pro PVP gear carebear, who's PVP experience clearly is clearly limited to WOW clones, is here discussing what makes a 'real PVP MMO' - and acting like you are somehow hardcore because you 'earned' your gear advantage (like kill trading, crate clicking, and grinding wf's takes skill yeah?).

But the fact of the matter is, if you were a 'real PVP'er' you would welcome a fair fight. You would welcome challenging PVP. But nooooooo.....

Torleen's Avatar


Torleen
02.06.2012 , 07:19 PM | #593
Quote: Originally Posted by Tyranoc View Post
I miss the day of my White Lion. Running around carrying "star breaker" was awesome. Was even more fun watching ppl run away from my pet yet alone my toon. I miss my Warpforged gear.
We are getting some insight into just how addicted to your crutches you are. Interesting.

I have a feeling you would not last too long without some form of computer code advantage.
Want to hunt griefers/gankers?
Do you like to PVP, OR RP, OR both, or either?
Honor might just be the guild for you!

TehMerc's Avatar


TehMerc
02.06.2012 , 07:19 PM | #594
Quote: Originally Posted by Torleen View Post
I have just as much right to play this MMO as everyone else who paid to play. Bioware is clearly listening. If you need the gear crutch to win and are concerned that you might have to actually learn to play that is on you.

It's up to them to decide. But I will not stand by and let the "illusion" that people who have better gear through grinding are better at PLAYER vs PLAYER continue.

Seems the message is being heard.
I don't think them lessening the gap through easier centurion and champ gear is exactly what you're advocating though.

So many people read that one quote and come up with so many different interpretations,"zomg nerfing BM gear!" etc.

Fact of the matter is that people who stick in longer are providing the server with more of a pool of players and probably putting up with more crap as a result. Having the gear there to grind for is something that helps keep more players around, reducing queues and keeping pvp alive.

DrekorSilverfang's Avatar


DrekorSilverfang
02.06.2012 , 07:20 PM | #595
Quote: Originally Posted by Noctournys View Post
I do less damage than Operatives, so i lost the match because the game was unfair?

You took less damage because you're a guardian and wear heavy armor. Unfair?

Your argument doesn't track.

There is no such thing as an MMO eSport.

The game has DICE ROLLS in the background. Hitting, and how much you hit for, is variable.

No skill can compensate for it.

Its not an eSport, its an RPG.
The reason it's not an eSport is because developers and some players insist on unbalanced gear progression. WoW was an eSport for short while(part of MLG circuit) but they blew it by making horribly balance decisions. This was possibly because arena gear was stupid easy to get and you always fought people at your level thanks to their matchmaking(no getting curb stomped for weeks unless you were just plain worse than every other player).

If for example I queued for WZ's and was pitted against people of similar skill and gear then depending on the results I would move up or down in rank and this would continue things would be much better. By the time you got up to the people that are "geared" you would also have the gear to compete and there would be no issues. To compare what happens here to wow it would be like having a fresh 85 with green quest gear thrown against 3k Arena players in arena gear and wondering why the fresh 85's aren't having fun.

MMORPG's aren't eSports because of simple developer refusal to adapt. They stick to, and copy, what was done before in hopes that we will be satisfied and that stopped working for many people a long time ago.

Torleen's Avatar


Torleen
02.06.2012 , 07:24 PM | #596
Quote: Originally Posted by Tyranoc View Post
They will quit after their noob tears and cries go unheard. Main reason for their QQ'ing is because they can't win due to "gear" or everyone "hacks" so they dont have a chance in pvp.

Its everyone else an cant possibly be the fact they just can't play.
If you could "play" you would not need PVP gear.

Nice try though.
Want to hunt griefers/gankers?
Do you like to PVP, OR RP, OR both, or either?
Honor might just be the guild for you!

HonktonkGigolo's Avatar


HonktonkGigolo
02.06.2012 , 07:24 PM | #597
The whole reason PvP gear is implemented is to counter-balance players in top-tier PvE gear. I'm fine if you want to remove the gear and turn this into Modern Warfare 3, but you need to remove all of the gear from the game. There can't be any chance that someone will have a competitive advantage. Also, the Datacrons need to be removed from the game because that'll influence an end-game players stats and, well, not everyone has the time or patience to go searching around for little cubes. Also, this 1 - 49 leveling thing needs to be removed completely. There should be a single player mode and a multiplayer mode that allows me to skip the single player mode. Once this has all been accomplished, then I will be fine with all PvP gear being removed from the game.

Torleen's Avatar


Torleen
02.06.2012 , 07:25 PM | #598
Quote: Originally Posted by Sevvy View Post
WoW, set a precedent. PvP used to be about raiding another guild's base, sacking a player city, fighting for resources, beating the other player, etc.

Since World of Warcraft, PvP is treated the EXACT same way that PvE is.

PvP is now about grinding instances for gear so that you can more effectively grind instances for gear. This is the worst PvP system that has ever been implemented in a MMO EVER. Take away the stupid little rewards for PvP and what happens? 90% of everyone that PvPs stops PvPing. And why is that? Because even if they consider themselves to be PvPers, they're PvPing because they want gear. ThAT IS THE WRONG REASON FOR PVP TO EXIST!

In my opinion, they should remove instanced PvP altogether. Remove PvP gear. Expand the worlds, and have rare spawns on those worlds that drop crafting materials for BiS items. Add places that can hold bases. If a faction controls a base, that faction has exclusive rights to the resources in the area. Those resources cannot be obtained by the other faction until the base is sacked and control is taken.

Something that promotes PvP for something other than an individual grind for gear. A system that forces guilds to work together to protect their faction. A system that promotes rivalries and alliances. A system that actually promotes having a real community.

As it stands, this game is like every new MMO. It's a glorified chat program with instanced carrot dangling to keep people playing.

Wall of text. TLDR. /rant
Well said.
Want to hunt griefers/gankers?
Do you like to PVP, OR RP, OR both, or either?
Honor might just be the guild for you!

Noctournys's Avatar


Noctournys
02.06.2012 , 07:27 PM | #599
Quote: Originally Posted by Torleen View Post
If you could "play" you would not need PVP gear.

Nice try though.
I do more damage in my PvE gear, which is lower level than my PvP gear.

Try to get your head around that.

more to the point, it is gear you can have within hours of hiting level 50.
entia non sunt multiplicanda praeter necessitatem
Also, 'cause im tired of talking about it:
http://www.swtor.com/community/showt...222960&page=11

faetfiada's Avatar


faetfiada
02.06.2012 , 07:27 PM | #600
Quote: Originally Posted by TItanten View Post
Having gear matter in pvp is honestly the dumbest thing about MMO pvp.

When you can win a fight before a shot is launched just because you outgear somone does not make a good game.

The problem is, how do you get people to pvp if gear doesn't matter and they don't have that carrot on a stick?
People pvp in 1st person shooters all the time.. you don't get better gear. You do it because it presents the challenge of a human opponent. Why play chess when you're always going to start with the same pieces every game?!