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SWTOR Fastest growing MMO in history

STAR WARS: The Old Republic > English > General Discussion
SWTOR Fastest growing MMO in history

Jett-Rinn's Avatar


Jett-Rinn
02.06.2012 , 04:19 PM | #201
Quote: Originally Posted by Napalmbrain View Post
And this proves what exactly?

Nothing. People got sucked into trying the game because it SHOULD have been beyond great.

We were bamboozled, if anything this will be the fastest declining MMO in history at some point. People are bored to tears and Bioware didn't fool the smart ones.
Okay do you have any empirical evidence to back up your claim?

No you don't.

Actually very few think they were "bamboozled" The game is doing fine it just isn't for everyone. What most people can't accept is they may not like something and it still is wildly popular.
No one hates Star Wars as much as "Star Wars fans"

Touchbass's Avatar


Touchbass
02.06.2012 , 04:22 PM | #202
Quote: Originally Posted by VenthiosLestaran View Post
Just because they were wrong doesn't mean you have to laugh at them. That's not very nice. Be the bigger man.
You've made my Monday sir. Good post.
Our lack of a proper LFD tool will black out the sun!
Then we shall cancel our subs in the shade!

DrownedOut's Avatar


DrownedOut
02.06.2012 , 04:23 PM | #203
All claims are pointless until after a 3 month period.

We will see around end of March or early April what really happens.

ThunderZtorm's Avatar


ThunderZtorm
02.06.2012 , 04:35 PM | #204
Quote: Originally Posted by Jett-Rinn View Post
Hey it's my old thread.....I think I will go back to the first pages and laugh at all the "Mass exodus!!!!" and "when the investor call comes round there won't be 500k subs left!" posts.

So lets recap.
Fastest Growing MMO ever
3 GOTY awards
1.7 Million subs and growing
and over 150 Industry awards

Not to rub it in or anything.
Fastest growing - yeah, that's all well and good. Because everybody knows that in an MMO, all that matters is the first month. The 5-10 years after that are of little importance.

3 GOTY awards. Woauw. Age of Conan got their fair share of awards and rave reviews too. That just means that certain game magazines are bought and paid for (which is a public secret anyway, and has been for more than twenty years already).

1.7 million subs. I don' know where you have the growing from as I have seen no statistics showing that.
The only official numbers we have is 2 mil boxes sold and 1.7 mil subs, which signifies a loss of 300k of the preorder players, which is surprising as you'd think they'd be the biggest fans.

150 industry awards - I couldn't find any proof of that. But again, awards are really rather useless in the gaming industry as the vast majority of them are from game magazines not exactly known for being objective.


To me, the simple fact remains that TOR has less functionality, gameplay options and depth of content than the games it competes with for my playing time. I have better options elsewhere. Thus I have unsubbed, but I am still counting among the 1.7 million they mentioned. Let's see if they keep announcing sub numbers, I shall be very interested.

Touchbass's Avatar


Touchbass
02.06.2012 , 04:41 PM | #205
Quote: Originally Posted by Jett-Rinn View Post
Okay do you have any empirical evidence to back up your claim?

No you don't.

Actually very few think they were "bamboozled" The game is doing fine it just isn't for everyone. What most people can't accept is they may not like something and it still is wildly popular.
The game is doing more then fine at present, it's done fantastic. The only thing is to predict which course the game is going to take, will it plateau, shrink, gradually ascend or will it skyrocket?

A lot of the 'predictions' where made with inferior production quality MMORPG's in mind. There isn't sufficient data to really use past performance as industry standards for every MMORPG that is released in my opinion. Past results couldn't predict the mammoth that was WOW and I don't think any model can predict what is going to happen to this triple A release.

This game boasts one of the most impressive, innovative single player experiences that has ever been released in an MMORPG. Never before can such choices and attachments be related to your character and that's amazing. The only issue is the linear structure might not go well with leveling excessive alts if the Legacy system doesn't assist in the process. How do you measure a game that has such a single player experience focus? Are these the kind of gamers who play for 4-6 months then bail?

I think a lot of the early predictions that came and went where from the crowd that didn't see a lot of content for there type of gaming experience, maybe the reason for thier confusion was they didn't realize how much gaming demographics have changed with MMORPG's.

It's going to be interesting to see what happens in the upcoming months, Bioware has the ship, it's theres to crash or sail course to new waters. My own two cents is we need a a better method of establishing groups and a strong focus off raiding.
Our lack of a proper LFD tool will black out the sun!
Then we shall cancel our subs in the shade!

VenthiosLestaran's Avatar


VenthiosLestaran
02.06.2012 , 04:43 PM | #206
Quote: Originally Posted by Jett-Rinn View Post
I see your point but what I would like to see is a Big Tent...Raids for those who want to Raid...but not having that as the Pinnacle of the end game; what is needed is the Viable extensive end game for Non-Raiders that the Devs talked about. Ilum was suppose to be much more significant than it turned out for both Non-Raiders and PVP. I'm also concerned that James Olhan dismissed, the Cliff hanger story arch for end game out of hand.....that to me says they are looking more to appeasing progression raiders and that will not stand for the largest demographic that TOR currently has.


My hope is to actually asks the questions about Non Raiders and end game that never gets asked or answered.
Well, Jett. Sadly you enter a realm of impossibility when you seek to have an "End game" that doesn't actually mean the "End of the Game." It's what that's supposed to mean. The reason it's called that in MMO's is because Raids are the LAST thing you do, compared to that, nothing else matters. Now we also have END game PVP.

The whole concept of End anything in a game that is technically supposed to have No End, is in and of itself self defeating. It's why I'm curious to see how GW2 does with it's lack of end game, and just liberal usage of just "Game". You're engaged the same way at the start as you are at the cap. You see the story progress, but the game is designed to always keep you doing what you've been doing.

Fighting big world encounters
Experiencing the story
Fighting to save your world.

Not - Fetch 10 bones and then.

AWESOME STORY!

Kill 10 Rakghouls.

AWESOME BOSSFIGHT!

Kill 10 bandits..

It's fun split up by nauseating nuisance quests. I hope their new system will do something good, and break up this trend we've been stuck in.
"Above all else; we must have faith in our path." My wife ordered us both Collector's Edition's..

Explicitt's Avatar


Explicitt
02.06.2012 , 04:45 PM | #207
yea, and in return its gunna be the fastest FAILING mmo cuz a ton of people are joining a game that should still be in beta and they dont know it yet
"Peace is a lie.."
^^ TRUE!

Explicitt's Avatar


Explicitt
02.06.2012 , 04:51 PM | #208
Quote: Originally Posted by Jett-Rinn View Post
Okay do you have any empirical evidence to back up your claim?

No you don't.

Actually very few think they were "bamboozled" The game is doing fine it just isn't for everyone. What most people can't accept is they may not like something and it still is wildly popular.
trust me, theres a lot more than you think that are bored to death... they are just already gone AND all there posts got deleted cuz admins cant take a little critisism
"Peace is a lie.."
^^ TRUE!

Explicitt's Avatar


Explicitt
02.06.2012 , 04:56 PM | #209
Quote: Originally Posted by VenthiosLestaran View Post
Well, Jett. Sadly you enter a realm of impossibility when you seek to have an "End game" that doesn't actually mean the "End of the Game." It's what that's supposed to mean. The reason it's called that in MMO's is because Raids are the LAST thing you do, compared to that, nothing else matters. Now we also have END game PVP.

The whole concept of End anything in a game that is technically supposed to have No End, is in and of itself self defeating. It's why I'm curious to see how GW2 does with it's lack of end game, and just liberal usage of just "Game". You're engaged the same way at the start as you are at the cap. You see the story progress, but the game is designed to always keep you doing what you've been doing.

Fighting big world encounters
Experiencing the story
Fighting to save your world.

Not - Fetch 10 bones and then.

AWESOME STORY!

Kill 10 Rakghouls.

AWESOME BOSSFIGHT!

Kill 10 bandits..

It's fun split up by nauseating nuisance quests. I hope their new system will do something good, and break up this trend we've been stuck in.
very well said, i totally agree.... *new endgame content*?? is more raids.. and pvp warzones... the end of the game is the end of the game, how else would you like them to do it? add more quests and continents?... ok.... and when your done.... you go back to endgame... raids and pvp are the only *endgame*... theres nothing else... weather you like it or not
"Peace is a lie.."
^^ TRUE!

Dillingor's Avatar


Dillingor
02.06.2012 , 05:09 PM | #210
Quote: Originally Posted by Boesmith View Post
Bet it will be the fastest that dies too.
There aren't all that many that have died. Can you name any? Tabula Rasa is one I can think of, it went pretty damn quick. All others that I can think of in recent memory are still going along just fine.