Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

Strongest 1v1 classes in pvp

STAR WARS: The Old Republic > English > PvP
Strongest 1v1 classes in pvp

_DaGreat's Avatar


_DaGreat
02.06.2012 , 03:04 PM | #61
Quote: Originally Posted by Nijraw View Post
I know what you are saying, but the reason is I want a class with all the tools I have named in the post above, nothing makes me want to cancel my account more then to spend months of my life to level, gear only to find out that that class is lacking in one of my key factors, I will test all classes to get the feel for what class has my list of what makes 1v1 the strongest and go from there.

I will play other classes but manly for PvE and the story.
I understand your personal reasons for wanting a strong 1v1 pvp class but I hope you are not suggesting that the someone playing the strongest 1v1 pvp class putting a beat down on someone playing the weakest 1v1 pvp class (for example) represents a 'showcase' of personal skill.

Astarica's Avatar


Astarica
02.06.2012 , 03:08 PM | #62
Quote: Originally Posted by Danjamstan View Post
I play a watchman and I'm pretty tough to beat 1v1. As far as undying rage/gaurded goes, it only has a 1.15 cd, it's intended to be used often. It's great for huttball, don't know how many times I've popped it near full health, went through the flames and leaped into the endzone for a point. Skilled merc healers are typically the hardest to take down. Assassins, and Operatives are taken down to easily by starting your rotation with pacify. If a Sorc gets the drop on you early or when you're busy fighting someone they can be tough to take on, but if I get first hit on them I'm confident I'll take them out unless they get back up.
Pacify? Is that the equivalent of Obfuscate? You realize Ops strong attacks are tech attacks which is not affected by it? Darkness assassins aren't affected by Obfuscate either.

It's not the CD of Undying Rage, it's that it's setup as a skill that makes absolutely no sense to use if you're winning, so using it implies you're losing in a so called 1on1 situation. Of course 1on1 really aren't 1on1s 99% of the time but I've never seen anyone use Undying Rage when they've the upper hand.

EasymodeX's Avatar


EasymodeX
02.06.2012 , 03:10 PM | #63
Quote:
No one skill they use does 9k, the 9k rolls are actually 3 skills used back to back, which require a large amount of build up. If you know how they work you can kill them before they ever get the chance to use it since dps sins are mega fragile or you can simply pop your def CDs when he starts rolling and wait for his temp buffs to wear out.
1. I'm quite cognizant of how the spec works.

2. The Shock/Project DOES the damage. I don't really give a **** if they have to use 2 Voltaics to stack the buff. It's more or less irrelevant to my comment.

3. A Marauder cannot kill an assassin through 50% Evasion and Force Immunity within 3.0 seconds while they can stun you. If you think an Assassin can "DIE BEFORE THEY GET 3 GCDs OFF", you need to immediately exit the conversation because You Are Not Worthy.

JohraTon's Avatar


JohraTon
02.06.2012 , 03:15 PM | #64
Another vote for Sent/Mara

Everything goes well till they decide to pop their CD's and they go all Hulk on you. Awesome class 1 v 1 and I very rarely win unless I outgear them, they're useless or I catch them in a WZ after their CD's blown.
Jedi Covenant
Rhigus - Juggernaut
<Deceptìcons>

Kllashaa's Avatar


Kllashaa
02.06.2012 , 03:18 PM | #65
1. Marauder/Sentinel (Annihilation/Watchman)
2. Sorc/Sage (0/23/18)
3. Powertech/Vanguard wearing lucky rocketship underpants

DGolubets's Avatar


DGolubets
02.06.2012 , 03:21 PM | #66
Are you talking about a duel in an empty field? Cos with some objects to los I can easly kill marader with my operative. Well, I don't fear them in empty field too tbh. Just let them use trink, then blind, heal and kill.

Astarica's Avatar


Astarica
02.06.2012 , 03:25 PM | #67
Quote: Originally Posted by DGolubets View Post
Are you talking about a duel in an empty field? Cos with some objects to los I can easly kill marader with my operative. Well, I don't fear them in empty field too tbh. Just let them use trink, then blind, heal and kill.
This actually brings up an interesting point. The object known as "Huttball catwalk" will greatly hinder any melee-based class's ability to fight, but most of these post sound as if this object doesn't exist even though pretty much everyone with even semi-decent ranged abilities can be found near one of those 99% of the time. On my alt Merc I usually lose to a Marauder in open ground, for example, but if I knocked you off the catwalk twice (Jet Boost + Rocket Punch), there's no way you'll be doing any damage to me while I rain down missiles on you.

Nijraw's Avatar


Nijraw
02.06.2012 , 03:27 PM | #68
Quote: Originally Posted by _DaGreat View Post
I understand your personal reasons for wanting a strong 1v1 pvp class but I hope you are not suggesting that the someone playing the strongest 1v1 pvp class putting a beat down on someone playing the weakest 1v1 pvp class (for example) represents a 'showcase' of personal skill.
No not at all, I fully understand that some classes are not suited for 1v1, I was just stating that I myself look for key factors in a class because I enjoy the fact that my class has the tools to be effective in a 1v1 fight, some people pick and play classes for the team aspect, what ever floats there boat really, personally for me I can't, I take great pride in 1v1 it really lets me test my personal skill vs other players.

When I get into a 1v1 fight with a class I for the most part know what classes are strong and which ones are weak, the ones that are weak I don't take pride in that if anything I get bothered by the fact that they are not up to par with the classes that are strong in 1v1 because like I said in a above post I strongly feel that if the game is balanced around 1v1 then team balance will follow.

Hurpd's Avatar


Hurpd
02.06.2012 , 03:34 PM | #69
I roll shieldtech in tank pvp gear. There isnt a class other than maybe healers that im worried about. Those of you who say we are just as squishy as any other class are smoking crack. Maybe they were just bad but i steamrolled an assassin and marauder 1 v 2 in hutball today. No help from anyone and we all started with full health. Granted i popped my cds and pots... but nonetheless. I was #2 damage with 212k at the end so we cam pump it out too.

Kai-Eurah-Tird's Avatar


Kai-Eurah-Tird
02.06.2012 , 03:36 PM | #70
Watchmen Sentinels and Whatever the Mirror Marauder.