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Shouldnt there be a big difference in new 50s and BM 50s?

STAR WARS: The Old Republic > English > PvP
Shouldnt there be a big difference in new 50s and BM 50s?

Silcan's Avatar


Silcan
02.06.2012 , 02:19 PM | #141
Quote: Originally Posted by muttlay View Post
I spend most of my time playing pvp,mainly because of time matters and the fact that i don't like being in a large guild and having to follow certain schedules to be able to raid for my gear i just don't have the time to sit at my desk for hours on end raiding.

Over time i probably spend the same amount of time in pvp but in smaller chunks.
Now as i pay the same amount of subs as everyone else and also spend the same amount of time doing what i like best i think that it fair that i have some sort of gear progression as everyone else.

So i ask is it fair and just for someone who only plays pve to be able to pop in a wz and mangle all the people like myself who enjoys the pvp side and like wise a pvp player to able to join a top end raid and top the charts even if he has never earned his gear in pve.

I think not so having pvp gear that reflects your dedication to that area is required to fend of the attacks of raiders joining pvp and making a mockery of the passion of someone else.

So fresh 50,s joining wz have to look at it the same way as if there facing higher bosses in pve raids that there progression will improve in time and effort and gear.

One thing i will say it would help if us pvp players did support new 50 more rather than leaving wz after checking there gear out and some of the real *** hats insulting them.
Yes i agree. Sound very good. The thing they could do is remove PVP gear and make the pvp gear the same as the PVE gear. same gear for both. Then they can tweak so u farm just as many coms for pvp 1 hour = 1 hour hardmodes for example.

Bluetickone's Avatar


Bluetickone
02.06.2012 , 02:24 PM | #142
ok, so I have done umptiine million wzs and spent countless hours in Ilum farming valor and you basically want be to have gained no advantage from it? makes sense. I hear thats the system pokemon online is using too...

Bobbyboosted's Avatar


Bobbyboosted
02.06.2012 , 02:25 PM | #143
rofl players are just bad. ive never pvped while leveling, when i hit level 50 i had some trouble, but when i hit valor level 10 and 2 piece of champion + some pve gears i topped dps and kills sometimes. its just bout the skills :O l2p

Brutem's Avatar


Brutem
02.06.2012 , 02:26 PM | #144
Quote: Originally Posted by Treplos View Post
Care to explain what skill progression means?
Learning counters, what and when to interrupt, knowing other classes (their abilities/skills), learning to kite/strafe better, when to AoE, when to CC, what strategy works in certain situations, when to pass the ball, How to Force leap/charge to intercept the ball, how to use terrain to los, know when to knockback and how to get the most out of it, etc...

Even though you see alot of players saying "i know it all when it comes to PvP", the reality is people seldom do. Gamers will constantly be looking for new ideas, new builds, new strategys, devs doing class/ability changes, etc. PvP will always continue to evolve and thus people will always be adapting and learning. This is what i consider skill progresion, and imo much more fun than simply relying on gear to be a players "skill".

PibbyPib's Avatar


PibbyPib
02.06.2012 , 02:40 PM | #145
Quote: Originally Posted by Arutassin View Post
NO!

What most people want is a fair balanced fight where the most skilled combatant comes out on top.
So long as it's themselves. When it isn't, then the game is inherently unbalanced.

iceperson's Avatar


iceperson
02.06.2012 , 02:43 PM | #146
Quote: Originally Posted by Bluetickone View Post
ok, so I have done umptiine million wzs and spent countless hours in Ilum farming valor and you basically want be to have gained no advantage from it? makes sense. I hear thats the system pokemon online is using too...
yeah, so what if this guy wants to play on the girls team so he can beat people who never had a chance? not everyone wants things competitive!!!

Selestian's Avatar


Selestian
02.06.2012 , 02:45 PM | #147
Quote: Originally Posted by Suzina View Post
The more brackets we have, the lower our coms per hour. Wouldn't you rather lose three matches and win one match in an hour rather than have zero matches in an hour?
But that's not how it works out.

I played 10 matches last night and lost every one of them. It wasn't just a few points, it was a beat down crushing loss. Yeah some nights we get wins but it's obvious when the other team is the same pre-made of BMs crushing you you can easily see the problem.

It's no different than 50s beating bolstered 10s. Only now it's BMs versus folks with little to no expertise. I really don't get why they insisted on using the mechanic that has failed before.

Gear upgrades is fine, don't need a pvp specific stat.

Keyran-Halcyon's Avatar


Keyran-Halcyon
02.06.2012 , 02:48 PM | #148
Quote: Originally Posted by Lrdprimus View Post
As part of this effort, specifically for PvP, we are also working on changes that will reduce the gear related power difference between new characters at level 50 and players in full PvP gear. We feel that at the current time, this difference is too high.


Been playing this game from release (5 days early) so I am almost valor 67 now. If someone started tomorrow and in 2 weeks made it to lvl 50 why should they have a CHANCE in hell against me besides maybe being a better player? I should be able to get huge crits and get hit for crap from him shouldnt I? He should need to work for his gear alittle bit IMO.

HOw much of a nerf are we talking when it comes to PVP gear. Should I just go to PVE full time? Is that gear going to be better for me now?

The same thing happed to Rift they nerfed PVP gear and how hard skills hit in PVP and the game died 3 weeks later.

I hope your taking a LONG look at this Bioware our on thin ICE.


Buff Juggs
If you really want to have a gear advantage because you have played longer, then just take your level 50 and pvp on Tatooine. You will totally kill everyone you come across. Then you will be awesome!!!!

For the rest of us PvP'ers, I think they'd agree. PvP is about killing someone because you played your class better and had more skill.
<Art Supplies>
Captain Hûng Sôlo & Master Teh-Hauss

Elkard's Avatar


Elkard
02.06.2012 , 02:48 PM | #149
The Gear Grind fest is what keeps, or not, people playing. Why should there be different gear for PVP and PVE? Expertise? Big woof. How about better rewards? Oh, yeah, that's the gear thing. On the one hand, people talk a lot about team work, but in practice it's about GodMode in order to "own" others. Sure there is a need to have something to work for--currently, outside Huttball, there is nothing. So, gear with expertise. A lot of people join guilds to get the gear, then leave--seen it too often (Ninja Raider video anyone). Seen any guild groups trying to squash the fields? No? Oh, one or two...sorry.

The way around the new 50s getting ganked is to go in as an organized group--yeah, organized group in an MMO what a concept--and gank them back. Team work effectively and even those epeeners will leave in fear crying they shouldn't get owned....

You know what might make Huttball really mean something--Rugby, football, Huttball what's the difference--is to have an ability to form "real" teams that play a season and then championships. Oh, yeah, that's kinda like arena, we don't have that. I would like to see it though. "The One" takes on "Sabres for Hire" in the first season playoffs...rewards galore--and not just valor and credits. Well, lots of credits, and valor, but more too.

Back on topic--the system should probably remain the same while incorporating more rewarding content for geared and non-geared (Oh yeah, geared [Varcity]; non-geared [reserve]. But that would involve making PvP a real dsedicated team effort. However, it would eliminate some of the issues with "balance"--I hate that idea. Skill should be more important than merely gear.

Patton: "They have stronger armor and more powerful guns, but we have numbers and the will to win on our side."

Tiger Tank Commander: "Man, he hacked! I'm in a Panther and that little Sherman owned me! It ain't fair! I want balance."

How do you beat a Tiger tank, blast it in the rear. How do you beat a geared 50 with non-geared 50--team work, and a lot of guts.

But nerfing is never the answer.

CrunchyGremlin's Avatar


CrunchyGremlin
02.06.2012 , 02:51 PM | #150
Quote: Originally Posted by Elkard View Post
The Gear Grind fest is what keeps, or not, people playing. Why should there be different gear for PVP and PVE? Expertise? Big woof. How about better rewards? Oh, yeah, that's the gear thing. On the one hand, people talk a lot about team work, but in practice it's about GodMode in order to "own" others. Sure there is a need to have something to work for--currently, outside Huttball, there is nothing. So, gear with expertise. A lot of people join guilds to get the gear, then leave--seen it too often (Ninja Raider video anyone). Seen any guild groups trying to squash the fields? No? Oh, one or two...sorry.

The way around the new 50s getting ganked is to go in as an organized group--yeah, organized group in an MMO what a concept--and gank them back. Team work effectively and even those epeeners will leave in fear crying they shouldn't get owned....

You know what might make Huttball really mean something--Rugby, football, Huttball what's the difference--is to have an ability to form "real" teams that play a season and then championships. Oh, yeah, that's kinda like arena, we don't have that. I would like to see it though. "The One" takes on "Sabres for Hire" in the first season playoffs...rewards galore--and not just valor and credits. Well, lots of credits, and valor, but more too.

Back on topic--the system should probably remain the same while incorporating more rewarding content for geared and non-geared (Oh yeah, geared [Varcity]; non-geared [reserve]. But that would involve making PvP a real dsedicated team effort. However, it would eliminate some of the issues with "balance"--I hate that idea. Skill should be more important than merely gear.

Patton: "They have stronger armor and more powerful guns, but we have numbers and the will to win on our side."

Tiger Tank Commander: "Man, he hacked! I'm in a Panther and that little Sherman owned me! It ain't fair! I want balance."

How do you beat a Tiger tank, blast it in the rear. How do you beat a geared 50 with non-geared 50--team work, and a lot of guts.

But nerfing is never the answer.
Wrong and right.
Gear progression is the only PvP content worth anything in this game.
PvP Content progression is what keeps people in PvP

Patton didnt keep fighting because it was the only way he could get better tanks.

He was much more interested in beating the enemy generals plans and taking their territory then in better tanks.
In fact he and his co generals complained bitterly to HQ when the equipment they had was inadequate for the job.
I soloed Ilum completing all of the objectives.
30 sentinel ,40 Shadow, 18 Scoundrel
Why cant we win at WZ's Universe at war RPGPVP progression Re-install DX9 for better perf?