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Strongest 1v1 classes in pvp

STAR WARS: The Old Republic > English > PvP
Strongest 1v1 classes in pvp

Jellison's Avatar


Jellison
02.06.2012 , 02:03 PM | #41
Jedi knight, soresu form tank. I don't know if it's intended. but I can 1v1 anyone or thing with relative ease, by either outlasting or outgunning them.
Flagging and getting flagged, all day every day.

Kovaos's Avatar


Kovaos
02.06.2012 , 02:17 PM | #42
Nice to see we get some kind of love. However, atm I don't see a lot of value of us being the best at 1v1 when that's such a rare occasion.
"my friend said he got a pack of level 50 armor and all i got was level 47 pants."

ericdjobs's Avatar


ericdjobs
02.06.2012 , 02:21 PM | #43
Quote: Originally Posted by Maxxacre View Post
Anyone who thinks there's a better pure 1v1 class than Marauder/Sentinel is purely misinformed. Marauder/Sentinel will beat every other class in this game on a 1v1 when both classes are played properly, regardless of the opponent's spec.
I highly doubt that.


When I'm going 1 on 1 duels.. I always use IGC.. even though I'm pyro spec'd.

In IGC, using IM to proc flame effect... pop adrenal/trinket and explosive fuel (25% crit for 15 seconds)

TD 3.2k -> railshot 4.3-5.1k -> rocket punch 2.2k (armored target) -> flame burst 2.3k (Unmitigated elemental) And if either the rocket punch of flame burst proc another railshot (which they more than likely will, 45% and 30% chance) there goes another 4.2k-5k railshot.

I've never seen a single person able to live through me popping my Biochem adrenal/trinket and explosive fuel. I might be squishy.. but every 3 minutes, whoever I pick out on the battlefield IS GOING TO DIE, there's nothing you or anyone else can do about it. They ARE goning to die. If they manage to escape my dots are ticking for 1500, grapple... If they try to attack me, I'm sitting at 52% mitigation from armor, 5% base mitigation, etc... always have a shield I can pop for another 25% mitigation.. No real reason NOT to run in IGC

Never seen anyone last more than 5 GCDs with everything up

I use a mix of Rakata/Columi with expertise pieces thrown in to get to 7%, the rest is ALL PvE gear because the increase in power is better than the increase you get using expertise.

Orangerascal's Avatar


Orangerascal
02.06.2012 , 02:21 PM | #44
Mara/Sent
IO/Scoundrel
Assassin/Shadow

These are classes I hate seeing.
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obi-joachim's Avatar


obi-joachim
02.06.2012 , 02:22 PM | #45
Operative

Astarica's Avatar


Astarica
02.06.2012 , 02:23 PM | #46
Here's a question for the guys who swear by Marauders. You're aware that Undying Rage only makes sense to use when you're losing since it sacrifices 50% of your current health? If Marauders are so powerful, why do they almost invariably depend on a cooldown that is only useful when they're losing? Yes the cooldown can single-handedly turn around a losing battle because it's that powerful, but using Undying Rage also implies you'd have lost without it for sure.

Although there's really no true 1on1 in WZs, most of my fights against Marauders will start with me winning easily until they use Undying Rage. A lot can happen in that 5 seconds of near invulnerability but I'm definitely always winning until that point. I've some theories as to how to deal with it (i.e. spec for instant whirlwind? kite some more? KB?) though I don't think there's a reliable counter, but it's not uncounterable either. Yes I usually get killed by ANOTHER guy while the Marauder is in his invulnerable phase, but then that's no longer a 1on1.

FodderofCannon's Avatar


FodderofCannon
02.06.2012 , 02:24 PM | #47
Quote: Originally Posted by Vegathegreat View Post
i dunno what the solution for most of the playerbase crys will be, i just hope bioware doesn't cave into all the terrible players...... good players adapt, learn, they dont complain.....if anyone that read that statement does not agree, well they are part of the terrible playerbase
This argument is know as begging the question, a rather obvious fallacy that any first year college student should know. Are you saying that all good players are mentally challenged?

Or perhaps just ignorant in basic logic?


Evaluating problems and seeing imperfections, and offering constructive criticism is part of Critical Thinking, something that Science does on a regular basis. Perhaps anyone with a brain is a "bad"...lol

Following the rules without question is what good slaves do. Just because someone complains does not mean they are bad, they might simply have a head on their shoulders and want to see the game improved. Just because some peoples complaints are unjustified is irrelevant.

If your car broke down 2 weeks after you drove it off the lot, would you complain? If you would your a bad! If you disagree with me your a bad!

See we can all play the logical fallacy game.

TiTaNsFaN's Avatar


TiTaNsFaN
02.06.2012 , 02:25 PM | #48
Real list:

1. Mercenary/Commando Healer Hybrids (Pretty much unkillable)
2. Sorcs / Sages
3. Rage Juggernauts / Knight equivalents (LoLSlam)
4. Marauders (99% dmg reduction, cloak etc. lol?)
5. Operatives / Smugglers if they get the jump on you.

Bluetickone's Avatar


Bluetickone
02.06.2012 , 02:25 PM | #49
combat medic now that ops cant kill you with an opener.

Can outlast any sent/mar anytime, and have enough heals that you cant interrupt fast enough.

Titan has it exactly right (except 3 and 4 are inverted).

Phyrexianist's Avatar


Phyrexianist
02.06.2012 , 02:26 PM | #50
My marauder has yet to lose a duel and most of the time can 2 v 1.

Granted he's in full battlemaster but thats besides the point. -.-

DPS powertechs with all there CD's up are scaryy too.
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