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Damage Meter, how to get if you want?

STAR WARS: The Old Republic > English > General Discussion
Damage Meter, how to get if you want?

ghazneth's Avatar


ghazneth
12.15.2011 , 04:26 AM | #201
Quote: Originally Posted by Anarchi View Post
You want a damage meter? Hate to say this but, go back to WoW.

This is not the game your looking for :P

Regards
good luck in raid progression when u gonna wipe over and over again coz of the enrage timer
and all u can do is guess who is failing and slowing u down ...

is this the game your looking for ?????

Saitada's Avatar


Saitada
12.15.2011 , 04:26 AM | #202
Quote: Originally Posted by Garnet View Post
It was done badly for years. If you're in a boss fight at end game, you have enough to worry about yourself without trying to see who's letting the side down. And just looking at their animations isn't accurate.

Unless SWTOR is taking a giant leap backwards, damage meters are going to be essential for PvE content.
That's funny, considering I've played in MMO's for those years and people didn't seem to have a problem downing the bosses and telling who wasn't pulling their weight during that time. The difference is, the players then were skilled/experienced enough and knew their and their raid members characters well enough, to be able to see what was happening.

The thing to remember is that a damage meter allows a player to fine tune their character, often w/o knowing exactly why they are doing it. Good players have already fine tuned their characters and all those very successful raids in EQ prior to damage meters showing up are proof of that.

As others have said, a damage meter is really more a tool to squeeze out that tiny last iota of oomf from a character.. which by itself isn't bad. But to say prior to damage meters everyone raided badly, is disingenuous really. The fact that people have become so RELIANT on damage meters to accomplish anything to me is the worrying part.

It's like people have lost the will to excel by learning their characters in and out, and have replaced it by a tool that originally was meant to assist in that learning... now instead of knowing a toon in depth, people only know a toon in a mono-chromatic way.

Sometimes technology while on the surface looks good, ends up in the long run being detrimental (example, Nuclear power).

Miotoss's Avatar


Miotoss
12.15.2011 , 04:29 AM | #203
Quote: Originally Posted by Saitada View Post
That's funny, considering I've played in MMO's for those years and people didn't seem to have a problem downing the bosses and telling who wasn't pulling their weight during that time. The difference is, the players then were skilled/experienced enough and knew their and their raid members characters well enough, to be able to see what was happening.

The thing to remember is that a damage meter allows a player to fine tune their character, often w/o knowing exactly why they are doing it. Good players have already fine tuned their characters and all those very successful raids in EQ prior to damage meters showing up are proof of that.

As others have said, a damage meter is really more a tool to squeeze out that tiny last iota of oomf from a character.. which by itself isn't bad. But to say prior to damage meters everyone raided badly, is disingenuous really. The fact that people have become so RELIANT on damage meters to accomplish anything to me is the worrying part.

It's like people have lost the will to excel by learning their characters in and out, and have replaced it by a tool that originally was meant to assist in that learning... now instead of knowing a toon in depth, people only know a toon in a mono-chromatic way.

Sometimes technology while on the surface looks good, ends up in the long run being detrimental (example, Nuclear power).
Saitada I raided in EQ It was more zerg the boss and stand here or stand there, than zerg some more. EQ raiding was easy in the day compared to raiding in wow right now. Not trying to be mean, but those are facts. Most fights in early eq didnt require elite dps.
CINNAMON BITS

Anarchi's Avatar


Anarchi
12.15.2011 , 04:30 AM | #204
Quote: Originally Posted by Vindicit View Post
If this game is going to be serious in any way then there needs to be a damage meter or you wont know how badly you're "friends" actually suck.
I've played many MMO's my first being SWG and never needed to use a damage meter. You know early on who is pulling their way and who you need to give guidance to. We use to run guild fight nights, helping each other hone out skills without the need for meters.

Made it better to understand each others classes as well, our strengths and weaknesses.

Play the game, work together, dont have a little tool so you can tell your 'friends' they suck!

Regards

Miotoss's Avatar


Miotoss
12.15.2011 , 04:31 AM | #205
Quote: Originally Posted by Anarchi View Post
I've played many MMO's my first being SWG and never needed to use a damage meter. You know early on who is pulling their way and who you need to give guidance to. We use to run guild fight nights, helping each other hone out skills without the need for meters.

Made it better to understand each others classes as well, our strengths and weaknesses.

Play the game, work together, dont have a little tool so you can tell your 'friends' they suck!

Regards
Once again most MMO's in early days didnt need elite dps or even good dps. They were not dps based and didnt have enrage timers. Point invalid.
CINNAMON BITS

Skeelol's Avatar


Skeelol
12.15.2011 , 04:32 AM | #206
Quote: Originally Posted by Anarchi View Post
I've played many MMO's my first being SWG and never needed to use a damage meter. You know early on who is pulling their way and who you need to give guidance to. We use to run guild fight nights, helping each other hone out skills without the need for meters.

Made it better to understand each others classes as well, our strengths and weaknesses.

Play the game, work together, dont have a little tool so you can tell your 'friends' they suck!

Regards
Sorry, but WoW was the first MMO to actually require "skilled" players to down hard fights. All the previous stuff was just a time consuming zergfest. 0 Skill. So ofcourse you could carry anyone around.

Saitada's Avatar


Saitada
12.15.2011 , 04:33 AM | #207
Quote: Originally Posted by Miotoss View Post
Saitada I raided in EQ It was more zerg the boss and stand here or stand there, than zerg some more. EQ raiding was easy in the day compared to raiding in wow right now. Not trying to be mean, but those are facts.
I've never played or raided in WoW so honestly I have no clue about it. I also only raided casually in EQ and usually only as backup healer as my DE wiz and my Iksar Monk were more for helping guildies in regular questing, and my HE Cleric was normally not Raid geared as she was also almost always helping guildies with regular quests.

Raiding was never my forte, so I'll have to take your word for the difference in difficulty.

Miotoss's Avatar


Miotoss
12.15.2011 , 04:34 AM | #208
Quote: Originally Posted by Skeelol View Post
Sorry, but WoW was the first MMO to actually require "skilled" players to down hard fights. All the previous stuff was just a time consuming zergfest. 0 Skill. So ofcourse you could carry anyone around.
Ding! ding! ding! This is 100% correct. Most games that had raids before wow were more stand here, avoid this, dispel that, rez, repeat. Most the time you had not time limit to kill a boss. Swtor has enrage mechanic in the game now. So DPS meters are important.
CINNAMON BITS

vekkth's Avatar


vekkth
12.15.2011 , 04:34 AM | #209
funny how people who dislike DPS meters and attack those who like it keep pushing the idea that waving your DPS is bad and should be in the game.

but without DPS meters people will wave their gear, thats obvious. people will be pushed around according on how well they are equipped - that was like always in any game, in WoW too. but - with a DPS meters a player could defend his position in a pug with actually a good performance even with a bad gear.

for example, my old friend and family member (my wifes brothers) is a m a z i n g wow hunter player, probably one of the 2-3 best russian hunters, he is actually well known for his mad DPS and very consistent, soft style of raid leading. back in vanilla nax he won numerous organized DPS races between various classes/specs, so you can get the idea.

at some point in WOTLK he (and most of us) went casual, so he leveled another hunter (he does that, he has 3, dont ask why) and he started to gear him. Since he has a name he could get himself in a proper PUG or static raiding group, because everyone knew that in blues this guy could outshine very well equipped people - and he did that to this level that - imagine - a true story! he gets into pug, and plays like beast in a very low level equipment compared to others. there is another hunter who is better equipped but cant outdps him. last boss - BEST hunter bow for this tire drops, and SECOND hunter wins the roll. you know what? that hunters sais - Dared (thats the nickname of my friend), really, you deserve it more, and you need it more. And he passes the bow to Dared.


Without DPS meters people cant evaluate how good a player contribution is. People will just brag with gear - nothing will change for good without it.

To prove my words, think of this - when GearScore was created, it had MUCH bigger impact on WoW in terms of elitism/bragging then DPS meters that were in the game from the very start. Think of it, please.

freakuancy's Avatar


freakuancy
12.15.2011 , 04:34 AM | #210
Quote: Originally Posted by Skeelol View Post
Pro warlock. Problem?



Sowwy, Dps meters will be implemented. Nobody's going to carry you around.
Pro warlock? I let him die. Don't hellfire the adds I'm tanking just to be a tool. If you can't behave and treat your group with respect, I will kick you and you can wait another 20 minutes for another queue.

BTW I do better DPS with my SV hunter at gear, and I should be parsing way lower than a demo lock since their buffs hit with 4.3

He wasn't a pro 'lock, he was just a tool with a wellfare legendary.
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