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The number crunch desire, why?

STAR WARS: The Old Republic > English > General Discussion
The number crunch desire, why?

grueber's Avatar


grueber
02.06.2012 , 01:09 PM | #91
Do people have so little respect for others that they are unwilling to put up with the scrutiny of a dps/heal meter?

No one cares if your right in the middle. The only time it's a problem is if your consistently dead last and there is a wide gap between you and the next party member.

Maybe for the LFD they should include the option of dps/heal meters. I for one would prefer to group with people who are competent enough they are not afraid of a meter that judges only ONE aspect of their skills.

I have yet to hear one person QQ about meters justify their reasons beyond the selfish "don't judge me even though I may suck but prefer not to face the truth".

Pull your own weight for godsakes. Have some respect for the people you group with if not for yourself.

Galbatorrix's Avatar


Galbatorrix
02.06.2012 , 01:09 PM | #92
Quote: Originally Posted by Mavajo View Post
That's fine for a level 18 dungeon. No one's requesting a damage meter because of level 18 dungeons. They're needed for end-game progressive content. The fact that I even had to take the time to tell you this really annoys me.

Try reading my original post genius. I said that they're a godsend for raids, but since I've yet to see a game disable them in content where they aren't needed, they become a tool used to grief more often than not.

Calimwulf's Avatar


Calimwulf
02.06.2012 , 01:12 PM | #93
When I run difficult end game content, knowing how to best stack stats and what is the most efficient rotations is the best way to avoid wipes. I'm a healer. If my rotations are not efficient, the group or Operation wipes. A Tank that has inefficient threat rotations will have no hope of maintaining threat, a DPS person won't know if he/she is doing enough damage to beat the enrage timer, nor will they know when they need to start using their threat dumping skills.
"For to win one hundred victories in one hundred battles is not the acme of skill. To subdue the enemy without fighting is the acme of skill."

BigBadEdward's Avatar


BigBadEdward
02.06.2012 , 01:15 PM | #94
Quote: Originally Posted by Spynnal View Post
All I'm saying is, the skill tree is infused with mathematical selections. Gain 1%, or 5% per point. Gain 30% chance to trigger 20% gain per point.

If you pay attention to these, at all, why is it surprising that people want numbers of their output?

Seems to me, don't make the skill tree so infused with numeric options if you want people to play the game without caring about numeric output.
I agree but it makes sense in a real world sense. For example, adding a silencer to a pistol cuts down on muzzle velocity (or something like that) which lessens it's range by 10%. It's easy to extropolate that to any skill or enhancement and it's an easy, understandable way to communicate it. You see it when you add it then forget about it.

There are no real world examples of damage numbers. The system uses them in the background for obvious reasons. Bringing them to the forground turns an RPG into an accounting exercise with everyone having to stand audit at the end of every battle.

Like I said, it turns play into work. It's also mostly unnecessary simply because MMOs went without it for a very long time. If something doesn't work, try something else. That used to be fun...

Drakinor's Avatar


Drakinor
02.06.2012 , 01:17 PM | #95
Quote: Originally Posted by grueber View Post
Do people have so little respect for others that they are unwilling to put up with the scrutiny of a dps/heal meter?

No one cares if your right in the middle. The only time it's a problem is if your consistently dead last and there is a wide gap between you and the next party member.

Maybe for the LFD they should include the option of dps/heal meters. I for one would prefer to group with people who are competent enough they are not afraid of a meter that judges only ONE aspect of their skills.

I have yet to hear one person QQ about meters justify their reasons beyond the selfish "don't judge me even though I may suck but prefer not to face the truth".

Pull your own weight for godsakes. Have some respect for the people you group with if not for yourself.
this is hardly the case, while I didnt personally fall victim to it I regurlarly saw players get kicked who doing fine because they were at the appropriate level and not "Farm mode" level therefore they could not get to "Fram mode" level because these awesome players wouldnt let them into a raid they were more than capable of becuase they just wanted to farm mats/tokens/sellables lol. So if its the people who dont want meters that are selfish what does that make the farmers who end up making it nearly impossible for others to max in the first place? If you arent pulling your weight by all means you desreve to be kicked but kicking those that are because they cant down a boss in 5 sec so you can farm all the endgame content in one day is selfish, and just plain rude.
"The commander stands for virtues of wisdom, sincerity, benevolence, courage, and strictness" Sun Tzu

grueber's Avatar


grueber
02.06.2012 , 01:18 PM | #96
Quote: Originally Posted by BigBadEdward View Post
I agree but it makes sense in a real world sense. For example, adding a silencer to a pistol cuts down on muzzle velocity (or something like that) which lessens it's range by 10%. It's easy to extropolate that to any skill or enhancement and it's an easy, understandable way to communicate it. You see it when you add it then forget about it.

There are no real world examples of damage numbers. The system uses them in the background for obvious reasons. Bringing them to the forground turns an RPG into an accounting exercise with everyone having to stand audit at the end of every battle.

Like I said, it turns play into work. It's also mostly unnecessary simply because MMOs went without it for a very long time. If something doesn't work, try something else. That used to be fun...
It's unnecessary ONLY when everything is going smoothly.

Like others and myself have posted, it's main use is in high-lvl endgame content OR if your group is wiping and you don't know why.

Mavajo's Avatar


Mavajo
02.06.2012 , 01:19 PM | #97
Quote: Originally Posted by tyranusdarec View Post
What I am saying is a DPS meter isnt a replacement to learning how to play your class. It also isnt a replacement for teamwork either. I should have brought that up also. You can have a raid with top DPS scores and gear scores but if they dont know their class and dont use teamwork they are gonna wipe 9 times out of 10. And the best DPS meters or gear trackers aint gonna help them one bit.

In fact it hurts them because they are looking at numbers and quite possibly will see X player aint doing his supposed best and they boot him never knowing he was the best team player in the raid.

WoW example again. My first server we had a guild that was considered top level raiders. They were the best on my server. And guess what? They didnt use DPS meters or other number crunchers. They worked as a team and they knew their classes. Why? Because they were doing the top end raids before DPS meters hit the game. That is where I got not using one from. I did eventually get a DPS meter but it was AFTER I learned how to play my class.

You said "Top the DPS chart" as number one and "Dont die" as number two. You should reverse that. Because "Dont die" falls under learning how to play your class and working as a team.

DPS meters fine... But learn your dang class and learn how to work as team first and foremost. Thats all.

Tyr
You type a lot, but you don't say anything. I don't even understand what point you're trying to make. You're basically saying "A DPS meter doesn't tell you how to play your class." Thanks, Captain Obvious. No one said it did. A DPS meter doesn't teach you how to play; but it does evalulate how you play.

We all get it. We got it before you ever said it, because it goes without saying. So you can stop making posts addressing a topic that no one broached to begin with.

Stenrik's Avatar


Stenrik
02.06.2012 , 01:20 PM | #98
I'm sorry but the OP comes off as selfish.

"I don't want to crunch numbers, so nobody else should be able to." If you don't like looking at numbers then... don't look at the combat log?

Yes, I can understand the argument against damage meters, but the argument against a combat log makes no sense to me at all.

Linuraleal's Avatar


Linuraleal
02.06.2012 , 01:20 PM | #99
I agree with the OP.

It feels so refreshing logging into a game and just.. ya know.. playing!
Originally Posted by Urial
"there is nothing epic about need/greed."

saybut's Avatar


saybut
02.06.2012 , 01:21 PM | #100
Quote: Originally Posted by Merouk View Post
Here's where I'm coming from: numbers can be used as proof.

So, with arguments between us players, when some guy says I suck or should improve this or that, I can produce a log to prove him wrong, or he can produce a log to prove his point, and the discussion can rationally proceed from there. I don't group with idiots and I'm not gonna take L2P comments out of thin air, and currently there's no way any of you can prove that I suck or not.

But player-to-player interaction can be handled by having social graces, and thus doesn't matter as much. What I really want the logs for is to prove to Bioware that their classes aren't quite balanced. I can scream on the forums till I'm blue that Guardian tanks feel weak or that I believe they should improve the healing for the two non-jedi classes, and they won't do squat. Post logs on a couple popular websites, though, and watch them scramble to fix the image of their game and balance the classes. They can't argue with numbers, they'll have to take action.

So, bottom line, I prefer a combat log. In its absence, though, I prefer that Bioware listens to our suggestions, like, stat, immediately. Which they don't. Because we don't have the numbers to back up our arguments. But if they start to, like seriously start listening to all our class balance suggestions and start implementing them, then fine they can do without the combat log.
This.

/tenchars